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strict';\n\nif (process.env.NODE_ENV === 'production') {\n module.exports = require('./cjs/react.production.min.js');\n} else {\n module.exports = require('./cjs/react.development.js');\n}\n","'use strict';\n\nexports.__esModule = true;\n\nfunction _interopRequire(obj) { return obj && obj.__esModule ? obj['default'] : obj; }\n\nvar _Motion = require('./Motion');\n\nexports.Motion = _interopRequire(_Motion);\n\nvar _StaggeredMotion = require('./StaggeredMotion');\n\nexports.StaggeredMotion = _interopRequire(_StaggeredMotion);\n\nvar _TransitionMotion = require('./TransitionMotion');\n\nexports.TransitionMotion = _interopRequire(_TransitionMotion);\n\nvar _spring = require('./spring');\n\nexports.spring = _interopRequire(_spring);\n\nvar _presets = require('./presets');\n\nexports.presets = _interopRequire(_presets);\n\nvar _stripStyle = require('./stripStyle');\n\nexports.stripStyle = _interopRequire(_stripStyle);\n\n// deprecated, dummy warning function\n\nvar _reorderKeys = require('./reorderKeys');\n\nexports.reorderKeys = _interopRequire(_reorderKeys);","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\nif (process.env.NODE_ENV !== 'production') {\n var REACT_ELEMENT_TYPE = (typeof Symbol === 'function' &&\n Symbol.for &&\n Symbol.for('react.element')) ||\n 0xeac7;\n\n var isValidElement = function(object) {\n return typeof object === 'object' &&\n object !== null &&\n object.$$typeof === REACT_ELEMENT_TYPE;\n };\n\n // By explicitly using `prop-types` you are opting into new development behavior.\n // http://fb.me/prop-types-in-prod\n var throwOnDirectAccess = true;\n module.exports = require('./factoryWithTypeCheckers')(isValidElement, throwOnDirectAccess);\n} else {\n // By explicitly using `prop-types` you are opting into new production behavior.\n // http://fb.me/prop-types-in-prod\n module.exports = require('./factoryWithThrowingShims')();\n}\n","import PropTypes from 'prop-types';\n\nexport var subscriptionShape = PropTypes.shape({\n trySubscribe: PropTypes.func.isRequired,\n tryUnsubscribe: PropTypes.func.isRequired,\n notifyNestedSubs: PropTypes.func.isRequired,\n isSubscribed: PropTypes.func.isRequired\n});\n\nexport var storeShape = PropTypes.shape({\n subscribe: PropTypes.func.isRequired,\n dispatch: PropTypes.func.isRequired,\n getState: PropTypes.func.isRequired\n});","function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nimport { Component, Children } from 'react';\nimport PropTypes from 'prop-types';\nimport { storeShape, subscriptionShape } from '../utils/PropTypes';\nimport warning from '../utils/warning';\n\nvar didWarnAboutReceivingStore = false;\nfunction warnAboutReceivingStore() {\n if (didWarnAboutReceivingStore) {\n return;\n }\n didWarnAboutReceivingStore = true;\n\n warning(' does not support changing `store` on the fly. ' + 'It is most likely that you see this error because you updated to ' + 'Redux 2.x and React Redux 2.x which no longer hot reload reducers ' + 'automatically. See https://github.com/reactjs/react-redux/releases/' + 'tag/v2.0.0 for the migration instructions.');\n}\n\nexport function createProvider() {\n var _Provider$childContex;\n\n var storeKey = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'store';\n var subKey = arguments[1];\n\n var subscriptionKey = subKey || storeKey + 'Subscription';\n\n var Provider = function (_Component) {\n _inherits(Provider, _Component);\n\n Provider.prototype.getChildContext = function getChildContext() {\n var _ref;\n\n return _ref = {}, _ref[storeKey] = this[storeKey], _ref[subscriptionKey] = null, _ref;\n };\n\n function Provider(props, context) {\n _classCallCheck(this, Provider);\n\n var _this = _possibleConstructorReturn(this, _Component.call(this, props, context));\n\n _this[storeKey] = props.store;\n return _this;\n }\n\n Provider.prototype.render = function render() {\n return Children.only(this.props.children);\n };\n\n return Provider;\n }(Component);\n\n if (process.env.NODE_ENV !== 'production') {\n Provider.prototype.componentWillReceiveProps = function (nextProps) {\n if (this[storeKey] !== nextProps.store) {\n warnAboutReceivingStore();\n }\n };\n }\n\n Provider.propTypes = {\n store: storeShape.isRequired,\n children: PropTypes.element.isRequired\n };\n Provider.childContextTypes = (_Provider$childContex = {}, _Provider$childContex[storeKey] = storeShape.isRequired, _Provider$childContex[subscriptionKey] = subscriptionShape, _Provider$childContex);\n\n return Provider;\n}\n\nexport default createProvider();","function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\n// encapsulates the subscription logic for connecting a component to the redux store, as\n// well as nesting subscriptions of descendant components, so that we can ensure the\n// ancestor components re-render before descendants\n\nvar CLEARED = null;\nvar nullListeners = {\n notify: function notify() {}\n};\n\nfunction createListenerCollection() {\n // the current/next pattern is copied from redux's createStore code.\n // TODO: refactor+expose that code to be reusable here?\n var current = [];\n var next = [];\n\n return {\n clear: function clear() {\n next = CLEARED;\n current = CLEARED;\n },\n notify: function notify() {\n var listeners = current = next;\n for (var i = 0; i < listeners.length; i++) {\n listeners[i]();\n }\n },\n get: function get() {\n return next;\n },\n subscribe: function subscribe(listener) {\n var isSubscribed = true;\n if (next === current) next = current.slice();\n next.push(listener);\n\n return function unsubscribe() {\n if (!isSubscribed || current === CLEARED) return;\n isSubscribed = false;\n\n if (next === current) next = current.slice();\n next.splice(next.indexOf(listener), 1);\n };\n }\n };\n}\n\nvar Subscription = function () {\n function Subscription(store, parentSub, onStateChange) {\n _classCallCheck(this, Subscription);\n\n this.store = store;\n this.parentSub = parentSub;\n this.onStateChange = onStateChange;\n this.unsubscribe = null;\n this.listeners = nullListeners;\n }\n\n Subscription.prototype.addNestedSub = function addNestedSub(listener) {\n this.trySubscribe();\n return this.listeners.subscribe(listener);\n };\n\n Subscription.prototype.notifyNestedSubs = function notifyNestedSubs() {\n this.listeners.notify();\n };\n\n Subscription.prototype.isSubscribed = function isSubscribed() {\n return Boolean(this.unsubscribe);\n };\n\n Subscription.prototype.trySubscribe = function trySubscribe() {\n if (!this.unsubscribe) {\n this.unsubscribe = this.parentSub ? this.parentSub.addNestedSub(this.onStateChange) : this.store.subscribe(this.onStateChange);\n\n this.listeners = createListenerCollection();\n }\n };\n\n Subscription.prototype.tryUnsubscribe = function tryUnsubscribe() {\n if (this.unsubscribe) {\n this.unsubscribe();\n this.unsubscribe = null;\n this.listeners.clear();\n this.listeners = nullListeners;\n }\n };\n\n return Subscription;\n}();\n\nexport { Subscription as default };","var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nfunction _objectWithoutProperties(obj, keys) { var target = {}; for (var i in obj) { if (keys.indexOf(i) >= 0) continue; if (!Object.prototype.hasOwnProperty.call(obj, i)) continue; target[i] = obj[i]; } return target; }\n\nimport hoistStatics from 'hoist-non-react-statics';\nimport invariant from 'invariant';\nimport { Component, createElement } from 'react';\n\nimport Subscription from '../utils/Subscription';\nimport { storeShape, subscriptionShape } from '../utils/PropTypes';\n\nvar hotReloadingVersion = 0;\nvar dummyState = {};\nfunction noop() {}\nfunction makeSelectorStateful(sourceSelector, store) {\n // wrap the selector in an object that tracks its results between runs.\n var selector = {\n run: function runComponentSelector(props) {\n try {\n var nextProps = sourceSelector(store.getState(), props);\n if (nextProps !== selector.props || selector.error) {\n selector.shouldComponentUpdate = true;\n selector.props = nextProps;\n selector.error = null;\n }\n } catch (error) {\n selector.shouldComponentUpdate = true;\n selector.error = error;\n }\n }\n };\n\n return selector;\n}\n\nexport default function connectAdvanced(\n/*\n selectorFactory is a func that is responsible for returning the selector function used to\n compute new props from state, props, and dispatch. For example:\n export default connectAdvanced((dispatch, options) => (state, props) => ({\n thing: state.things[props.thingId],\n saveThing: fields => dispatch(actionCreators.saveThing(props.thingId, fields)),\n }))(YourComponent)\n Access to dispatch is provided to the factory so selectorFactories can bind actionCreators\n outside of their selector as an optimization. Options passed to connectAdvanced are passed to\n the selectorFactory, along with displayName and WrappedComponent, as the second argument.\n Note that selectorFactory is responsible for all caching/memoization of inbound and outbound\n props. Do not use connectAdvanced directly without memoizing results between calls to your\n selector, otherwise the Connect component will re-render on every state or props change.\n*/\nselectorFactory) {\n var _contextTypes, _childContextTypes;\n\n var _ref = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {},\n _ref$getDisplayName = _ref.getDisplayName,\n getDisplayName = _ref$getDisplayName === undefined ? function (name) {\n return 'ConnectAdvanced(' + name + ')';\n } : _ref$getDisplayName,\n _ref$methodName = _ref.methodName,\n methodName = _ref$methodName === undefined ? 'connectAdvanced' : _ref$methodName,\n _ref$renderCountProp = _ref.renderCountProp,\n renderCountProp = _ref$renderCountProp === undefined ? undefined : _ref$renderCountProp,\n _ref$shouldHandleStat = _ref.shouldHandleStateChanges,\n shouldHandleStateChanges = _ref$shouldHandleStat === undefined ? true : _ref$shouldHandleStat,\n _ref$storeKey = _ref.storeKey,\n storeKey = _ref$storeKey === undefined ? 'store' : _ref$storeKey,\n _ref$withRef = _ref.withRef,\n withRef = _ref$withRef === undefined ? false : _ref$withRef,\n connectOptions = _objectWithoutProperties(_ref, ['getDisplayName', 'methodName', 'renderCountProp', 'shouldHandleStateChanges', 'storeKey', 'withRef']);\n\n var subscriptionKey = storeKey + 'Subscription';\n var version = hotReloadingVersion++;\n\n var contextTypes = (_contextTypes = {}, _contextTypes[storeKey] = storeShape, _contextTypes[subscriptionKey] = subscriptionShape, _contextTypes);\n var childContextTypes = (_childContextTypes = {}, _childContextTypes[subscriptionKey] = subscriptionShape, _childContextTypes);\n\n return function wrapWithConnect(WrappedComponent) {\n invariant(typeof WrappedComponent == 'function', 'You must pass a component to the function returned by ' + (methodName + '. Instead received ' + JSON.stringify(WrappedComponent)));\n\n var wrappedComponentName = WrappedComponent.displayName || WrappedComponent.name || 'Component';\n\n var displayName = getDisplayName(wrappedComponentName);\n\n var selectorFactoryOptions = _extends({}, connectOptions, {\n getDisplayName: getDisplayName,\n methodName: methodName,\n renderCountProp: renderCountProp,\n shouldHandleStateChanges: shouldHandleStateChanges,\n storeKey: storeKey,\n withRef: withRef,\n displayName: displayName,\n wrappedComponentName: wrappedComponentName,\n WrappedComponent: WrappedComponent\n });\n\n var Connect = function (_Component) {\n _inherits(Connect, _Component);\n\n function Connect(props, context) {\n _classCallCheck(this, Connect);\n\n var _this = _possibleConstructorReturn(this, _Component.call(this, props, context));\n\n _this.version = version;\n _this.state = {};\n _this.renderCount = 0;\n _this.store = props[storeKey] || context[storeKey];\n _this.propsMode = Boolean(props[storeKey]);\n _this.setWrappedInstance = _this.setWrappedInstance.bind(_this);\n\n invariant(_this.store, 'Could not find \"' + storeKey + '\" in either the context or props of ' + ('\"' + displayName + '\". Either wrap the root component in a , ') + ('or explicitly pass \"' + storeKey + '\" as a prop to \"' + displayName + '\".'));\n\n _this.initSelector();\n _this.initSubscription();\n return _this;\n }\n\n Connect.prototype.getChildContext = function getChildContext() {\n var _ref2;\n\n // If this component received store from props, its subscription should be transparent\n // to any descendants receiving store+subscription from context; it passes along\n // subscription passed to it. Otherwise, it shadows the parent subscription, which allows\n // Connect to control ordering of notifications to flow top-down.\n var subscription = this.propsMode ? null : this.subscription;\n return _ref2 = {}, _ref2[subscriptionKey] = subscription || this.context[subscriptionKey], _ref2;\n };\n\n Connect.prototype.componentDidMount = function componentDidMount() {\n if (!shouldHandleStateChanges) return;\n\n // componentWillMount fires during server side rendering, but componentDidMount and\n // componentWillUnmount do not. Because of this, trySubscribe happens during ...didMount.\n // Otherwise, unsubscription would never take place during SSR, causing a memory leak.\n // To handle the case where a child component may have triggered a state change by\n // dispatching an action in its componentWillMount, we have to re-run the select and maybe\n // re-render.\n this.subscription.trySubscribe();\n this.selector.run(this.props);\n if (this.selector.shouldComponentUpdate) this.forceUpdate();\n };\n\n Connect.prototype.componentWillReceiveProps = function componentWillReceiveProps(nextProps) {\n this.selector.run(nextProps);\n };\n\n Connect.prototype.shouldComponentUpdate = function shouldComponentUpdate() {\n return this.selector.shouldComponentUpdate;\n };\n\n Connect.prototype.componentWillUnmount = function componentWillUnmount() {\n if (this.subscription) this.subscription.tryUnsubscribe();\n this.subscription = null;\n this.notifyNestedSubs = noop;\n this.store = null;\n this.selector.run = noop;\n this.selector.shouldComponentUpdate = false;\n };\n\n Connect.prototype.getWrappedInstance = function getWrappedInstance() {\n invariant(withRef, 'To access the wrapped instance, you need to specify ' + ('{ withRef: true } in the options argument of the ' + methodName + '() call.'));\n return this.wrappedInstance;\n };\n\n Connect.prototype.setWrappedInstance = function setWrappedInstance(ref) {\n this.wrappedInstance = ref;\n };\n\n Connect.prototype.initSelector = function initSelector() {\n var sourceSelector = selectorFactory(this.store.dispatch, selectorFactoryOptions);\n this.selector = makeSelectorStateful(sourceSelector, this.store);\n this.selector.run(this.props);\n };\n\n Connect.prototype.initSubscription = function initSubscription() {\n if (!shouldHandleStateChanges) return;\n\n // parentSub's source should match where store came from: props vs. context. A component\n // connected to the store via props shouldn't use subscription from context, or vice versa.\n var parentSub = (this.propsMode ? this.props : this.context)[subscriptionKey];\n this.subscription = new Subscription(this.store, parentSub, this.onStateChange.bind(this));\n\n // `notifyNestedSubs` is duplicated to handle the case where the component is unmounted in\n // the middle of the notification loop, where `this.subscription` will then be null. An\n // extra null check every change can be avoided by copying the method onto `this` and then\n // replacing it with a no-op on unmount. This can probably be avoided if Subscription's\n // listeners logic is changed to not call listeners that have been unsubscribed in the\n // middle of the notification loop.\n this.notifyNestedSubs = this.subscription.notifyNestedSubs.bind(this.subscription);\n };\n\n Connect.prototype.onStateChange = function onStateChange() {\n this.selector.run(this.props);\n\n if (!this.selector.shouldComponentUpdate) {\n this.notifyNestedSubs();\n } else {\n this.componentDidUpdate = this.notifyNestedSubsOnComponentDidUpdate;\n this.setState(dummyState);\n }\n };\n\n Connect.prototype.notifyNestedSubsOnComponentDidUpdate = function notifyNestedSubsOnComponentDidUpdate() {\n // `componentDidUpdate` is conditionally implemented when `onStateChange` determines it\n // needs to notify nested subs. Once called, it unimplements itself until further state\n // changes occur. Doing it this way vs having a permanent `componentDidUpdate` that does\n // a boolean check every time avoids an extra method call most of the time, resulting\n // in some perf boost.\n this.componentDidUpdate = undefined;\n this.notifyNestedSubs();\n };\n\n Connect.prototype.isSubscribed = function isSubscribed() {\n return Boolean(this.subscription) && this.subscription.isSubscribed();\n };\n\n Connect.prototype.addExtraProps = function addExtraProps(props) {\n if (!withRef && !renderCountProp && !(this.propsMode && this.subscription)) return props;\n // make a shallow copy so that fields added don't leak to the original selector.\n // this is especially important for 'ref' since that's a reference back to the component\n // instance. a singleton memoized selector would then be holding a reference to the\n // instance, preventing the instance from being garbage collected, and that would be bad\n var withExtras = _extends({}, props);\n if (withRef) withExtras.ref = this.setWrappedInstance;\n if (renderCountProp) withExtras[renderCountProp] = this.renderCount++;\n if (this.propsMode && this.subscription) withExtras[subscriptionKey] = this.subscription;\n return withExtras;\n };\n\n Connect.prototype.render = function render() {\n var selector = this.selector;\n selector.shouldComponentUpdate = false;\n\n if (selector.error) {\n throw selector.error;\n } else {\n return createElement(WrappedComponent, this.addExtraProps(selector.props));\n }\n };\n\n return Connect;\n }(Component);\n\n Connect.WrappedComponent = WrappedComponent;\n Connect.displayName = displayName;\n Connect.childContextTypes = childContextTypes;\n Connect.contextTypes = contextTypes;\n Connect.propTypes = contextTypes;\n\n if (process.env.NODE_ENV !== 'production') {\n Connect.prototype.componentWillUpdate = function componentWillUpdate() {\n var _this2 = this;\n\n // We are hot reloading!\n if (this.version !== version) {\n this.version = version;\n this.initSelector();\n\n // If any connected descendants don't hot reload (and resubscribe in the process), their\n // listeners will be lost when we unsubscribe. Unfortunately, by copying over all\n // listeners, this does mean that the old versions of connected descendants will still be\n // notified of state changes; however, their onStateChange function is a no-op so this\n // isn't a huge deal.\n var oldListeners = [];\n\n if (this.subscription) {\n oldListeners = this.subscription.listeners.get();\n this.subscription.tryUnsubscribe();\n }\n this.initSubscription();\n if (shouldHandleStateChanges) {\n this.subscription.trySubscribe();\n oldListeners.forEach(function (listener) {\n return _this2.subscription.listeners.subscribe(listener);\n });\n }\n }\n };\n }\n\n return hoistStatics(Connect, WrappedComponent);\n };\n}","var hasOwn = Object.prototype.hasOwnProperty;\n\nfunction is(x, y) {\n if (x === y) {\n return x !== 0 || y !== 0 || 1 / x === 1 / y;\n } else {\n return x !== x && y !== y;\n }\n}\n\nexport default function shallowEqual(objA, objB) {\n if (is(objA, objB)) return true;\n\n if (typeof objA !== 'object' || objA === null || typeof objB !== 'object' || objB === null) {\n return false;\n }\n\n var keysA = Object.keys(objA);\n var keysB = Object.keys(objB);\n\n if (keysA.length !== keysB.length) return false;\n\n for (var i = 0; i < keysA.length; i++) {\n if (!hasOwn.call(objB, keysA[i]) || !is(objA[keysA[i]], objB[keysA[i]])) {\n return false;\n }\n }\n\n return true;\n}","import freeGlobal from './_freeGlobal.js';\n\n/** Detect free variable `self`. */\nvar freeSelf = typeof self == 'object' && self && self.Object === Object && self;\n\n/** Used as a reference to the global object. */\nvar root = freeGlobal || freeSelf || Function('return this')();\n\nexport default root;\n","import root from './_root.js';\n\n/** Built-in value references. */\nvar Symbol = root.Symbol;\n\nexport default Symbol;\n","import Symbol from './_Symbol.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Used to resolve the\n * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar nativeObjectToString = objectProto.toString;\n\n/** Built-in value references. */\nvar symToStringTag = Symbol ? Symbol.toStringTag : undefined;\n\n/**\n * A specialized version of `baseGetTag` which ignores `Symbol.toStringTag` values.\n *\n * @private\n * @param {*} value The value to query.\n * @returns {string} Returns the raw `toStringTag`.\n */\nfunction getRawTag(value) {\n var isOwn = hasOwnProperty.call(value, symToStringTag),\n tag = value[symToStringTag];\n\n try {\n value[symToStringTag] = undefined;\n var unmasked = true;\n } catch (e) {}\n\n var result = nativeObjectToString.call(value);\n if (unmasked) {\n if (isOwn) {\n value[symToStringTag] = tag;\n } else {\n delete value[symToStringTag];\n }\n }\n return result;\n}\n\nexport default getRawTag;\n","/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/**\n * Used to resolve the\n * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar nativeObjectToString = objectProto.toString;\n\n/**\n * Converts `value` to a string using `Object.prototype.toString`.\n *\n * @private\n * @param {*} value The value to convert.\n * @returns {string} Returns the converted string.\n */\nfunction objectToString(value) {\n return nativeObjectToString.call(value);\n}\n\nexport default objectToString;\n","import Symbol from './_Symbol.js';\nimport getRawTag from './_getRawTag.js';\nimport objectToString from './_objectToString.js';\n\n/** `Object#toString` result references. */\nvar nullTag = '[object Null]',\n undefinedTag = '[object Undefined]';\n\n/** Built-in value references. */\nvar symToStringTag = Symbol ? Symbol.toStringTag : undefined;\n\n/**\n * The base implementation of `getTag` without fallbacks for buggy environments.\n *\n * @private\n * @param {*} value The value to query.\n * @returns {string} Returns the `toStringTag`.\n */\nfunction baseGetTag(value) {\n if (value == null) {\n return value === undefined ? undefinedTag : nullTag;\n }\n return (symToStringTag && symToStringTag in Object(value))\n ? getRawTag(value)\n : objectToString(value);\n}\n\nexport default baseGetTag;\n","import overArg from './_overArg.js';\n\n/** Built-in value references. */\nvar getPrototype = overArg(Object.getPrototypeOf, Object);\n\nexport default getPrototype;\n","/**\n * Checks if `value` is object-like. A value is object-like if it's not `null`\n * and has a `typeof` result of \"object\".\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is object-like, else `false`.\n * @example\n *\n * _.isObjectLike({});\n * // => true\n *\n * _.isObjectLike([1, 2, 3]);\n * // => true\n *\n * _.isObjectLike(_.noop);\n * // => false\n *\n * _.isObjectLike(null);\n * // => false\n */\nfunction isObjectLike(value) {\n return value != null && typeof value == 'object';\n}\n\nexport default isObjectLike;\n","import baseGetTag from './_baseGetTag.js';\nimport getPrototype from './_getPrototype.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** `Object#toString` result references. */\nvar objectTag = '[object Object]';\n\n/** Used for built-in method references. */\nvar funcProto = Function.prototype,\n objectProto = Object.prototype;\n\n/** Used to resolve the decompiled source of functions. */\nvar funcToString = funcProto.toString;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/** Used to infer the `Object` constructor. */\nvar objectCtorString = funcToString.call(Object);\n\n/**\n * Checks if `value` is a plain object, that is, an object created by the\n * `Object` constructor or one with a `[[Prototype]]` of `null`.\n *\n * @static\n * @memberOf _\n * @since 0.8.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a plain object, else `false`.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * }\n *\n * _.isPlainObject(new Foo);\n * // => false\n *\n * _.isPlainObject([1, 2, 3]);\n * // => false\n *\n * _.isPlainObject({ 'x': 0, 'y': 0 });\n * // => true\n *\n * _.isPlainObject(Object.create(null));\n * // => true\n */\nfunction isPlainObject(value) {\n if (!isObjectLike(value) || baseGetTag(value) != objectTag) {\n return false;\n }\n var proto = getPrototype(value);\n if (proto === null) {\n return true;\n }\n var Ctor = hasOwnProperty.call(proto, 'constructor') && proto.constructor;\n return typeof Ctor == 'function' && Ctor instanceof Ctor &&\n funcToString.call(Ctor) == objectCtorString;\n}\n\nexport default isPlainObject;\n","import verifyPlainObject from '../utils/verifyPlainObject';\n\nexport function wrapMapToPropsConstant(getConstant) {\n return function initConstantSelector(dispatch, options) {\n var constant = getConstant(dispatch, options);\n\n function constantSelector() {\n return constant;\n }\n constantSelector.dependsOnOwnProps = false;\n return constantSelector;\n };\n}\n\n// dependsOnOwnProps is used by createMapToPropsProxy to determine whether to pass props as args\n// to the mapToProps function being wrapped. It is also used by makePurePropsSelector to determine\n// whether mapToProps needs to be invoked when props have changed.\n// \n// A length of one signals that mapToProps does not depend on props from the parent component.\n// A length of zero is assumed to mean mapToProps is getting args via arguments or ...args and\n// therefore not reporting its length accurately..\nexport function getDependsOnOwnProps(mapToProps) {\n return mapToProps.dependsOnOwnProps !== null && mapToProps.dependsOnOwnProps !== undefined ? Boolean(mapToProps.dependsOnOwnProps) : mapToProps.length !== 1;\n}\n\n// Used by whenMapStateToPropsIsFunction and whenMapDispatchToPropsIsFunction,\n// this function wraps mapToProps in a proxy function which does several things:\n// \n// * Detects whether the mapToProps function being called depends on props, which\n// is used by selectorFactory to decide if it should reinvoke on props changes.\n// \n// * On first call, handles mapToProps if returns another function, and treats that\n// new function as the true mapToProps for subsequent calls.\n// \n// * On first call, verifies the first result is a plain object, in order to warn\n// the developer that their mapToProps function is not returning a valid result.\n// \nexport function wrapMapToPropsFunc(mapToProps, methodName) {\n return function initProxySelector(dispatch, _ref) {\n var displayName = _ref.displayName;\n\n var proxy = function mapToPropsProxy(stateOrDispatch, ownProps) {\n return proxy.dependsOnOwnProps ? proxy.mapToProps(stateOrDispatch, ownProps) : proxy.mapToProps(stateOrDispatch);\n };\n\n // allow detectFactoryAndVerify to get ownProps\n proxy.dependsOnOwnProps = true;\n\n proxy.mapToProps = function detectFactoryAndVerify(stateOrDispatch, ownProps) {\n proxy.mapToProps = mapToProps;\n proxy.dependsOnOwnProps = getDependsOnOwnProps(mapToProps);\n var props = proxy(stateOrDispatch, ownProps);\n\n if (typeof props === 'function') {\n proxy.mapToProps = props;\n proxy.dependsOnOwnProps = getDependsOnOwnProps(props);\n props = proxy(stateOrDispatch, ownProps);\n }\n\n if (process.env.NODE_ENV !== 'production') verifyPlainObject(props, displayName, methodName);\n\n return props;\n };\n\n return proxy;\n };\n}","import { bindActionCreators } from 'redux';\nimport { wrapMapToPropsConstant, wrapMapToPropsFunc } from './wrapMapToProps';\n\nexport function whenMapDispatchToPropsIsFunction(mapDispatchToProps) {\n return typeof mapDispatchToProps === 'function' ? wrapMapToPropsFunc(mapDispatchToProps, 'mapDispatchToProps') : undefined;\n}\n\nexport function whenMapDispatchToPropsIsMissing(mapDispatchToProps) {\n return !mapDispatchToProps ? wrapMapToPropsConstant(function (dispatch) {\n return { dispatch: dispatch };\n }) : undefined;\n}\n\nexport function whenMapDispatchToPropsIsObject(mapDispatchToProps) {\n return mapDispatchToProps && typeof mapDispatchToProps === 'object' ? wrapMapToPropsConstant(function (dispatch) {\n return bindActionCreators(mapDispatchToProps, dispatch);\n }) : undefined;\n}\n\nexport default [whenMapDispatchToPropsIsFunction, whenMapDispatchToPropsIsMissing, whenMapDispatchToPropsIsObject];","import { wrapMapToPropsConstant, wrapMapToPropsFunc } from './wrapMapToProps';\n\nexport function whenMapStateToPropsIsFunction(mapStateToProps) {\n return typeof mapStateToProps === 'function' ? wrapMapToPropsFunc(mapStateToProps, 'mapStateToProps') : undefined;\n}\n\nexport function whenMapStateToPropsIsMissing(mapStateToProps) {\n return !mapStateToProps ? wrapMapToPropsConstant(function () {\n return {};\n }) : undefined;\n}\n\nexport default [whenMapStateToPropsIsFunction, whenMapStateToPropsIsMissing];","var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };\n\nimport verifyPlainObject from '../utils/verifyPlainObject';\n\nexport function defaultMergeProps(stateProps, dispatchProps, ownProps) {\n return _extends({}, ownProps, stateProps, dispatchProps);\n}\n\nexport function wrapMergePropsFunc(mergeProps) {\n return function initMergePropsProxy(dispatch, _ref) {\n var displayName = _ref.displayName,\n pure = _ref.pure,\n areMergedPropsEqual = _ref.areMergedPropsEqual;\n\n var hasRunOnce = false;\n var mergedProps = void 0;\n\n return function mergePropsProxy(stateProps, dispatchProps, ownProps) {\n var nextMergedProps = mergeProps(stateProps, dispatchProps, ownProps);\n\n if (hasRunOnce) {\n if (!pure || !areMergedPropsEqual(nextMergedProps, mergedProps)) mergedProps = nextMergedProps;\n } else {\n hasRunOnce = true;\n mergedProps = nextMergedProps;\n\n if (process.env.NODE_ENV !== 'production') verifyPlainObject(mergedProps, displayName, 'mergeProps');\n }\n\n return mergedProps;\n };\n };\n}\n\nexport function whenMergePropsIsFunction(mergeProps) {\n return typeof mergeProps === 'function' ? wrapMergePropsFunc(mergeProps) : undefined;\n}\n\nexport function whenMergePropsIsOmitted(mergeProps) {\n return !mergeProps ? function () {\n return defaultMergeProps;\n } : undefined;\n}\n\nexport default [whenMergePropsIsFunction, whenMergePropsIsOmitted];","function _objectWithoutProperties(obj, keys) { var target = {}; for (var i in obj) { if (keys.indexOf(i) >= 0) continue; if (!Object.prototype.hasOwnProperty.call(obj, i)) continue; target[i] = obj[i]; } return target; }\n\nimport verifySubselectors from './verifySubselectors';\n\nexport function impureFinalPropsSelectorFactory(mapStateToProps, mapDispatchToProps, mergeProps, dispatch) {\n return function impureFinalPropsSelector(state, ownProps) {\n return mergeProps(mapStateToProps(state, ownProps), mapDispatchToProps(dispatch, ownProps), ownProps);\n };\n}\n\nexport function pureFinalPropsSelectorFactory(mapStateToProps, mapDispatchToProps, mergeProps, dispatch, _ref) {\n var areStatesEqual = _ref.areStatesEqual,\n areOwnPropsEqual = _ref.areOwnPropsEqual,\n areStatePropsEqual = _ref.areStatePropsEqual;\n\n var hasRunAtLeastOnce = false;\n var state = void 0;\n var ownProps = void 0;\n var stateProps = void 0;\n var dispatchProps = void 0;\n var mergedProps = void 0;\n\n function handleFirstCall(firstState, firstOwnProps) {\n state = firstState;\n ownProps = firstOwnProps;\n stateProps = mapStateToProps(state, ownProps);\n dispatchProps = mapDispatchToProps(dispatch, ownProps);\n mergedProps = mergeProps(stateProps, dispatchProps, ownProps);\n hasRunAtLeastOnce = true;\n return mergedProps;\n }\n\n function handleNewPropsAndNewState() {\n stateProps = mapStateToProps(state, ownProps);\n\n if (mapDispatchToProps.dependsOnOwnProps) dispatchProps = mapDispatchToProps(dispatch, ownProps);\n\n mergedProps = mergeProps(stateProps, dispatchProps, ownProps);\n return mergedProps;\n }\n\n function handleNewProps() {\n if (mapStateToProps.dependsOnOwnProps) stateProps = mapStateToProps(state, ownProps);\n\n if (mapDispatchToProps.dependsOnOwnProps) dispatchProps = mapDispatchToProps(dispatch, ownProps);\n\n mergedProps = mergeProps(stateProps, dispatchProps, ownProps);\n return mergedProps;\n }\n\n function handleNewState() {\n var nextStateProps = mapStateToProps(state, ownProps);\n var statePropsChanged = !areStatePropsEqual(nextStateProps, stateProps);\n stateProps = nextStateProps;\n\n if (statePropsChanged) mergedProps = mergeProps(stateProps, dispatchProps, ownProps);\n\n return mergedProps;\n }\n\n function handleSubsequentCalls(nextState, nextOwnProps) {\n var propsChanged = !areOwnPropsEqual(nextOwnProps, ownProps);\n var stateChanged = !areStatesEqual(nextState, state);\n state = nextState;\n ownProps = nextOwnProps;\n\n if (propsChanged && stateChanged) return handleNewPropsAndNewState();\n if (propsChanged) return handleNewProps();\n if (stateChanged) return handleNewState();\n return mergedProps;\n }\n\n return function pureFinalPropsSelector(nextState, nextOwnProps) {\n return hasRunAtLeastOnce ? handleSubsequentCalls(nextState, nextOwnProps) : handleFirstCall(nextState, nextOwnProps);\n };\n}\n\n// TODO: Add more comments\n\n// If pure is true, the selector returned by selectorFactory will memoize its results,\n// allowing connectAdvanced's shouldComponentUpdate to return false if final\n// props have not changed. If false, the selector will always return a new\n// object and shouldComponentUpdate will always return true.\n\nexport default function finalPropsSelectorFactory(dispatch, _ref2) {\n var initMapStateToProps = _ref2.initMapStateToProps,\n initMapDispatchToProps = _ref2.initMapDispatchToProps,\n initMergeProps = _ref2.initMergeProps,\n options = _objectWithoutProperties(_ref2, ['initMapStateToProps', 'initMapDispatchToProps', 'initMergeProps']);\n\n var mapStateToProps = initMapStateToProps(dispatch, options);\n var mapDispatchToProps = initMapDispatchToProps(dispatch, options);\n var mergeProps = initMergeProps(dispatch, options);\n\n if (process.env.NODE_ENV !== 'production') {\n verifySubselectors(mapStateToProps, mapDispatchToProps, mergeProps, options.displayName);\n }\n\n var selectorFactory = options.pure ? pureFinalPropsSelectorFactory : impureFinalPropsSelectorFactory;\n\n return selectorFactory(mapStateToProps, mapDispatchToProps, mergeProps, dispatch, options);\n}","var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };\n\nfunction _objectWithoutProperties(obj, keys) { var target = {}; for (var i in obj) { if (keys.indexOf(i) >= 0) continue; if (!Object.prototype.hasOwnProperty.call(obj, i)) continue; target[i] = obj[i]; } return target; }\n\nimport connectAdvanced from '../components/connectAdvanced';\nimport shallowEqual from '../utils/shallowEqual';\nimport defaultMapDispatchToPropsFactories from './mapDispatchToProps';\nimport defaultMapStateToPropsFactories from './mapStateToProps';\nimport defaultMergePropsFactories from './mergeProps';\nimport defaultSelectorFactory from './selectorFactory';\n\n/*\n connect is a facade over connectAdvanced. It turns its args into a compatible\n selectorFactory, which has the signature:\n\n (dispatch, options) => (nextState, nextOwnProps) => nextFinalProps\n \n connect passes its args to connectAdvanced as options, which will in turn pass them to\n selectorFactory each time a Connect component instance is instantiated or hot reloaded.\n\n selectorFactory returns a final props selector from its mapStateToProps,\n mapStateToPropsFactories, mapDispatchToProps, mapDispatchToPropsFactories, mergeProps,\n mergePropsFactories, and pure args.\n\n The resulting final props selector is called by the Connect component instance whenever\n it receives new props or store state.\n */\n\nfunction match(arg, factories, name) {\n for (var i = factories.length - 1; i >= 0; i--) {\n var result = factories[i](arg);\n if (result) return result;\n }\n\n return function (dispatch, options) {\n throw new Error('Invalid value of type ' + typeof arg + ' for ' + name + ' argument when connecting component ' + options.wrappedComponentName + '.');\n };\n}\n\nfunction strictEqual(a, b) {\n return a === b;\n}\n\n// createConnect with default args builds the 'official' connect behavior. Calling it with\n// different options opens up some testing and extensibility scenarios\nexport function createConnect() {\n var _ref = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {},\n _ref$connectHOC = _ref.connectHOC,\n connectHOC = _ref$connectHOC === undefined ? connectAdvanced : _ref$connectHOC,\n _ref$mapStateToPropsF = _ref.mapStateToPropsFactories,\n mapStateToPropsFactories = _ref$mapStateToPropsF === undefined ? defaultMapStateToPropsFactories : _ref$mapStateToPropsF,\n _ref$mapDispatchToPro = _ref.mapDispatchToPropsFactories,\n mapDispatchToPropsFactories = _ref$mapDispatchToPro === undefined ? defaultMapDispatchToPropsFactories : _ref$mapDispatchToPro,\n _ref$mergePropsFactor = _ref.mergePropsFactories,\n mergePropsFactories = _ref$mergePropsFactor === undefined ? defaultMergePropsFactories : _ref$mergePropsFactor,\n _ref$selectorFactory = _ref.selectorFactory,\n selectorFactory = _ref$selectorFactory === undefined ? defaultSelectorFactory : _ref$selectorFactory;\n\n return function connect(mapStateToProps, mapDispatchToProps, mergeProps) {\n var _ref2 = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : {},\n _ref2$pure = _ref2.pure,\n pure = _ref2$pure === undefined ? true : _ref2$pure,\n _ref2$areStatesEqual = _ref2.areStatesEqual,\n areStatesEqual = _ref2$areStatesEqual === undefined ? strictEqual : _ref2$areStatesEqual,\n _ref2$areOwnPropsEqua = _ref2.areOwnPropsEqual,\n areOwnPropsEqual = _ref2$areOwnPropsEqua === undefined ? shallowEqual : _ref2$areOwnPropsEqua,\n _ref2$areStatePropsEq = _ref2.areStatePropsEqual,\n areStatePropsEqual = _ref2$areStatePropsEq === undefined ? shallowEqual : _ref2$areStatePropsEq,\n _ref2$areMergedPropsE = _ref2.areMergedPropsEqual,\n areMergedPropsEqual = _ref2$areMergedPropsE === undefined ? shallowEqual : _ref2$areMergedPropsE,\n extraOptions = _objectWithoutProperties(_ref2, ['pure', 'areStatesEqual', 'areOwnPropsEqual', 'areStatePropsEqual', 'areMergedPropsEqual']);\n\n var initMapStateToProps = match(mapStateToProps, mapStateToPropsFactories, 'mapStateToProps');\n var initMapDispatchToProps = match(mapDispatchToProps, mapDispatchToPropsFactories, 'mapDispatchToProps');\n var initMergeProps = match(mergeProps, mergePropsFactories, 'mergeProps');\n\n return connectHOC(selectorFactory, _extends({\n // used in error messages\n methodName: 'connect',\n\n // used to compute Connect's displayName from the wrapped component's displayName.\n getDisplayName: function getDisplayName(name) {\n return 'Connect(' + name + ')';\n },\n\n // if mapStateToProps is falsy, the Connect component doesn't subscribe to store state changes\n shouldHandleStateChanges: Boolean(mapStateToProps),\n\n // passed through to selectorFactory\n initMapStateToProps: initMapStateToProps,\n initMapDispatchToProps: initMapDispatchToProps,\n initMergeProps: initMergeProps,\n pure: pure,\n areStatesEqual: areStatesEqual,\n areOwnPropsEqual: areOwnPropsEqual,\n areStatePropsEqual: areStatePropsEqual,\n areMergedPropsEqual: areMergedPropsEqual\n\n }, extraOptions));\n };\n}\n\nexport default createConnect();","import Provider, { createProvider } from './components/Provider';\nimport connectAdvanced from './components/connectAdvanced';\nimport connect from './connect/connect';\n\nexport { Provider, createProvider, connectAdvanced, connect };","'use strict';\n\nObject.defineProperty(exports, \"__esModule\", {\n\tvalue: true\n});\nexports.batchActions = batchActions;\nexports.enableBatching = enableBatching;\nexports.batchDispatchMiddleware = batchDispatchMiddleware;\nvar BATCH = exports.BATCH = 'BATCHING_REDUCER.BATCH';\n\nfunction batchActions(actions) {\n\tvar type = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : BATCH;\n\n\treturn { type: type, meta: { batch: true }, payload: actions };\n}\n\nfunction enableBatching(reduce) {\n\treturn function batchingReducer(state, action) {\n\t\tif (action && action.meta && action.meta.batch) {\n\t\t\treturn action.payload.reduce(batchingReducer, state);\n\t\t}\n\t\treturn reduce(state, action);\n\t};\n}\n\nfunction batchDispatchMiddleware(store) {\n\tfunction dispatchChildActions(store, action) {\n\t\tif (action.meta && action.meta.batch) {\n\t\t\taction.payload.forEach(function (childAction) {\n\t\t\t\tdispatchChildActions(store, childAction);\n\t\t\t});\n\t\t} else {\n\t\t\tstore.dispatch(action);\n\t\t}\n\t}\n\n\treturn function (next) {\n\t\treturn function (action) {\n\t\t\tdispatchChildActions(store, action);\n\t\t\tnext(action);\n\t\t};\n\t};\n}","'use strict';\n\nfunction checkDCE() {\n /* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */\n if (\n typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ === 'undefined' ||\n typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.checkDCE !== 'function'\n ) {\n return;\n }\n if (process.env.NODE_ENV !== 'production') {\n // This branch is unreachable because this function is only called\n // in production, but the condition is true only in development.\n // Therefore if the branch is still here, dead code elimination wasn't\n // properly applied.\n // Don't change the message. React DevTools relies on it. Also make sure\n // this message doesn't occur elsewhere in this function, or it will cause\n // a false positive.\n throw new Error('^_^');\n }\n try {\n // Verify that the code above has been dead code eliminated (DCE'd).\n __REACT_DEVTOOLS_GLOBAL_HOOK__.checkDCE(checkDCE);\n } catch (err) {\n // DevTools shouldn't crash React, no matter what.\n // We should still report in case we break this code.\n console.error(err);\n }\n}\n\nif (process.env.NODE_ENV === 'production') {\n // DCE check should happen before ReactDOM bundle executes so that\n // DevTools can report bad minification during injection.\n checkDCE();\n module.exports = require('./cjs/react-dom.production.min.js');\n} else {\n module.exports = require('./cjs/react-dom.development.js');\n}\n","var g;\r\n\r\n// This works in non-strict mode\r\ng = (function() {\r\n\treturn this;\r\n})();\r\n\r\ntry {\r\n\t// This works if eval is allowed (see CSP)\r\n\tg = g || Function(\"return this\")() || (1, eval)(\"this\");\r\n} catch (e) {\r\n\t// This works if the window reference is available\r\n\tif (typeof window === \"object\") g = window;\r\n}\r\n\r\n// g can still be undefined, but nothing to do about it...\r\n// We return undefined, instead of nothing here, so it's\r\n// easier to handle this case. if(!global) { ...}\r\n\r\nmodule.exports = g;\r\n","import $$observable from 'symbol-observable';\n\n/**\n * These are private action types reserved by Redux.\n * For any unknown actions, you must return the current state.\n * If the current state is undefined, you must return the initial state.\n * Do not reference these action types directly in your code.\n */\nvar ActionTypes = {\n INIT: '@@redux/INIT' + Math.random().toString(36).substring(7).split('').join('.'),\n REPLACE: '@@redux/REPLACE' + Math.random().toString(36).substring(7).split('').join('.')\n};\n\nvar _typeof = typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\" ? function (obj) {\n return typeof obj;\n} : function (obj) {\n return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj;\n};\n\nvar _extends = Object.assign || function (target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i];\n\n for (var key in source) {\n if (Object.prototype.hasOwnProperty.call(source, key)) {\n target[key] = source[key];\n }\n }\n }\n\n return target;\n};\n\n/**\n * @param {any} obj The object to inspect.\n * @returns {boolean} True if the argument appears to be a plain object.\n */\nfunction isPlainObject(obj) {\n if ((typeof obj === 'undefined' ? 'undefined' : _typeof(obj)) !== 'object' || obj === null) return false;\n\n var proto = obj;\n while (Object.getPrototypeOf(proto) !== null) {\n proto = Object.getPrototypeOf(proto);\n }\n\n return Object.getPrototypeOf(obj) === proto;\n}\n\n/**\n * Creates a Redux store that holds the state tree.\n * The only way to change the data in the store is to call `dispatch()` on it.\n *\n * There should only be a single store in your app. To specify how different\n * parts of the state tree respond to actions, you may combine several reducers\n * into a single reducer function by using `combineReducers`.\n *\n * @param {Function} reducer A function that returns the next state tree, given\n * the current state tree and the action to handle.\n *\n * @param {any} [preloadedState] The initial state. You may optionally specify it\n * to hydrate the state from the server in universal apps, or to restore a\n * previously serialized user session.\n * If you use `combineReducers` to produce the root reducer function, this must be\n * an object with the same shape as `combineReducers` keys.\n *\n * @param {Function} [enhancer] The store enhancer. You may optionally specify it\n * to enhance the store with third-party capabilities such as middleware,\n * time travel, persistence, etc. The only store enhancer that ships with Redux\n * is `applyMiddleware()`.\n *\n * @returns {Store} A Redux store that lets you read the state, dispatch actions\n * and subscribe to changes.\n */\nfunction createStore(reducer, preloadedState, enhancer) {\n var _ref2;\n\n if (typeof preloadedState === 'function' && typeof enhancer === 'undefined') {\n enhancer = preloadedState;\n preloadedState = undefined;\n }\n\n if (typeof enhancer !== 'undefined') {\n if (typeof enhancer !== 'function') {\n throw new Error('Expected the enhancer to be a function.');\n }\n\n return enhancer(createStore)(reducer, preloadedState);\n }\n\n if (typeof reducer !== 'function') {\n throw new Error('Expected the reducer to be a function.');\n }\n\n var currentReducer = reducer;\n var currentState = preloadedState;\n var currentListeners = [];\n var nextListeners = currentListeners;\n var isDispatching = false;\n\n function ensureCanMutateNextListeners() {\n if (nextListeners === currentListeners) {\n nextListeners = currentListeners.slice();\n }\n }\n\n /**\n * Reads the state tree managed by the store.\n *\n * @returns {any} The current state tree of your application.\n */\n function getState() {\n if (isDispatching) {\n throw new Error('You may not call store.getState() while the reducer is executing. ' + 'The reducer has already received the state as an argument. ' + 'Pass it down from the top reducer instead of reading it from the store.');\n }\n\n return currentState;\n }\n\n /**\n * Adds a change listener. It will be called any time an action is dispatched,\n * and some part of the state tree may potentially have changed. You may then\n * call `getState()` to read the current state tree inside the callback.\n *\n * You may call `dispatch()` from a change listener, with the following\n * caveats:\n *\n * 1. The subscriptions are snapshotted just before every `dispatch()` call.\n * If you subscribe or unsubscribe while the listeners are being invoked, this\n * will not have any effect on the `dispatch()` that is currently in progress.\n * However, the next `dispatch()` call, whether nested or not, will use a more\n * recent snapshot of the subscription list.\n *\n * 2. The listener should not expect to see all state changes, as the state\n * might have been updated multiple times during a nested `dispatch()` before\n * the listener is called. It is, however, guaranteed that all subscribers\n * registered before the `dispatch()` started will be called with the latest\n * state by the time it exits.\n *\n * @param {Function} listener A callback to be invoked on every dispatch.\n * @returns {Function} A function to remove this change listener.\n */\n function subscribe(listener) {\n if (typeof listener !== 'function') {\n throw new Error('Expected the listener to be a function.');\n }\n\n if (isDispatching) {\n throw new Error('You may not call store.subscribe() while the reducer is executing. ' + 'If you would like to be notified after the store has been updated, subscribe from a ' + 'component and invoke store.getState() in the callback to access the latest state. ' + 'See https://redux.js.org/api-reference/store#subscribe(listener) for more details.');\n }\n\n var isSubscribed = true;\n\n ensureCanMutateNextListeners();\n nextListeners.push(listener);\n\n return function unsubscribe() {\n if (!isSubscribed) {\n return;\n }\n\n if (isDispatching) {\n throw new Error('You may not unsubscribe from a store listener while the reducer is executing. ' + 'See https://redux.js.org/api-reference/store#subscribe(listener) for more details.');\n }\n\n isSubscribed = false;\n\n ensureCanMutateNextListeners();\n var index = nextListeners.indexOf(listener);\n nextListeners.splice(index, 1);\n };\n }\n\n /**\n * Dispatches an action. It is the only way to trigger a state change.\n *\n * The `reducer` function, used to create the store, will be called with the\n * current state tree and the given `action`. Its return value will\n * be considered the **next** state of the tree, and the change listeners\n * will be notified.\n *\n * The base implementation only supports plain object actions. If you want to\n * dispatch a Promise, an Observable, a thunk, or something else, you need to\n * wrap your store creating function into the corresponding middleware. For\n * example, see the documentation for the `redux-thunk` package. Even the\n * middleware will eventually dispatch plain object actions using this method.\n *\n * @param {Object} action A plain object representing “what changed”. It is\n * a good idea to keep actions serializable so you can record and replay user\n * sessions, or use the time travelling `redux-devtools`. An action must have\n * a `type` property which may not be `undefined`. It is a good idea to use\n * string constants for action types.\n *\n * @returns {Object} For convenience, the same action object you dispatched.\n *\n * Note that, if you use a custom middleware, it may wrap `dispatch()` to\n * return something else (for example, a Promise you can await).\n */\n function dispatch(action) {\n if (!isPlainObject(action)) {\n throw new Error('Actions must be plain objects. ' + 'Use custom middleware for async actions.');\n }\n\n if (typeof action.type === 'undefined') {\n throw new Error('Actions may not have an undefined \"type\" property. ' + 'Have you misspelled a constant?');\n }\n\n if (isDispatching) {\n throw new Error('Reducers may not dispatch actions.');\n }\n\n try {\n isDispatching = true;\n currentState = currentReducer(currentState, action);\n } finally {\n isDispatching = false;\n }\n\n var listeners = currentListeners = nextListeners;\n for (var i = 0; i < listeners.length; i++) {\n var listener = listeners[i];\n listener();\n }\n\n return action;\n }\n\n /**\n * Replaces the reducer currently used by the store to calculate the state.\n *\n * You might need this if your app implements code splitting and you want to\n * load some of the reducers dynamically. You might also need this if you\n * implement a hot reloading mechanism for Redux.\n *\n * @param {Function} nextReducer The reducer for the store to use instead.\n * @returns {void}\n */\n function replaceReducer(nextReducer) {\n if (typeof nextReducer !== 'function') {\n throw new Error('Expected the nextReducer to be a function.');\n }\n\n currentReducer = nextReducer;\n dispatch({ type: ActionTypes.REPLACE });\n }\n\n /**\n * Interoperability point for observable/reactive libraries.\n * @returns {observable} A minimal observable of state changes.\n * For more information, see the observable proposal:\n * https://github.com/tc39/proposal-observable\n */\n function observable() {\n var _ref;\n\n var outerSubscribe = subscribe;\n return _ref = {\n /**\n * The minimal observable subscription method.\n * @param {Object} observer Any object that can be used as an observer.\n * The observer object should have a `next` method.\n * @returns {subscription} An object with an `unsubscribe` method that can\n * be used to unsubscribe the observable from the store, and prevent further\n * emission of values from the observable.\n */\n subscribe: function subscribe(observer) {\n if ((typeof observer === 'undefined' ? 'undefined' : _typeof(observer)) !== 'object' || observer === null) {\n throw new TypeError('Expected the observer to be an object.');\n }\n\n function observeState() {\n if (observer.next) {\n observer.next(getState());\n }\n }\n\n observeState();\n var unsubscribe = outerSubscribe(observeState);\n return { unsubscribe: unsubscribe };\n }\n }, _ref[$$observable] = function () {\n return this;\n }, _ref;\n }\n\n // When a store is created, an \"INIT\" action is dispatched so that every\n // reducer returns their initial state. This effectively populates\n // the initial state tree.\n dispatch({ type: ActionTypes.INIT });\n\n return _ref2 = {\n dispatch: dispatch,\n subscribe: subscribe,\n getState: getState,\n replaceReducer: replaceReducer\n }, _ref2[$$observable] = observable, _ref2;\n}\n\n/**\n * Prints a warning in the console if it exists.\n *\n * @param {String} message The warning message.\n * @returns {void}\n */\nfunction warning(message) {\n /* eslint-disable no-console */\n if (typeof console !== 'undefined' && typeof console.error === 'function') {\n console.error(message);\n }\n /* eslint-enable no-console */\n try {\n // This error was thrown as a convenience so that if you enable\n // \"break on all exceptions\" in your console,\n // it would pause the execution at this line.\n throw new Error(message);\n } catch (e) {} // eslint-disable-line no-empty\n}\n\nfunction getUndefinedStateErrorMessage(key, action) {\n var actionType = action && action.type;\n var actionDescription = actionType && 'action \"' + String(actionType) + '\"' || 'an action';\n\n return 'Given ' + actionDescription + ', reducer \"' + key + '\" returned undefined. ' + 'To ignore an action, you must explicitly return the previous state. ' + 'If you want this reducer to hold no value, you can return null instead of undefined.';\n}\n\nfunction getUnexpectedStateShapeWarningMessage(inputState, reducers, action, unexpectedKeyCache) {\n var reducerKeys = Object.keys(reducers);\n var argumentName = action && action.type === ActionTypes.INIT ? 'preloadedState argument passed to createStore' : 'previous state received by the reducer';\n\n if (reducerKeys.length === 0) {\n return 'Store does not have a valid reducer. Make sure the argument passed ' + 'to combineReducers is an object whose values are reducers.';\n }\n\n if (!isPlainObject(inputState)) {\n return 'The ' + argumentName + ' has unexpected type of \"' + {}.toString.call(inputState).match(/\\s([a-z|A-Z]+)/)[1] + '\". Expected argument to be an object with the following ' + ('keys: \"' + reducerKeys.join('\", \"') + '\"');\n }\n\n var unexpectedKeys = Object.keys(inputState).filter(function (key) {\n return !reducers.hasOwnProperty(key) && !unexpectedKeyCache[key];\n });\n\n unexpectedKeys.forEach(function (key) {\n unexpectedKeyCache[key] = true;\n });\n\n if (action && action.type === ActionTypes.REPLACE) return;\n\n if (unexpectedKeys.length > 0) {\n return 'Unexpected ' + (unexpectedKeys.length > 1 ? 'keys' : 'key') + ' ' + ('\"' + unexpectedKeys.join('\", \"') + '\" found in ' + argumentName + '. ') + 'Expected to find one of the known reducer keys instead: ' + ('\"' + reducerKeys.join('\", \"') + '\". Unexpected keys will be ignored.');\n }\n}\n\nfunction assertReducerShape(reducers) {\n Object.keys(reducers).forEach(function (key) {\n var reducer = reducers[key];\n var initialState = reducer(undefined, { type: ActionTypes.INIT });\n\n if (typeof initialState === 'undefined') {\n throw new Error('Reducer \"' + key + '\" returned undefined during initialization. ' + 'If the state passed to the reducer is undefined, you must ' + 'explicitly return the initial state. The initial state may ' + 'not be undefined. If you don\\'t want to set a value for this reducer, ' + 'you can use null instead of undefined.');\n }\n\n var type = '@@redux/PROBE_UNKNOWN_ACTION_' + Math.random().toString(36).substring(7).split('').join('.');\n if (typeof reducer(undefined, { type: type }) === 'undefined') {\n throw new Error('Reducer \"' + key + '\" returned undefined when probed with a random type. ' + ('Don\\'t try to handle ' + ActionTypes.INIT + ' or other actions in \"redux/*\" ') + 'namespace. They are considered private. Instead, you must return the ' + 'current state for any unknown actions, unless it is undefined, ' + 'in which case you must return the initial state, regardless of the ' + 'action type. The initial state may not be undefined, but can be null.');\n }\n });\n}\n\n/**\n * Turns an object whose values are different reducer functions, into a single\n * reducer function. It will call every child reducer, and gather their results\n * into a single state object, whose keys correspond to the keys of the passed\n * reducer functions.\n *\n * @param {Object} reducers An object whose values correspond to different\n * reducer functions that need to be combined into one. One handy way to obtain\n * it is to use ES6 `import * as reducers` syntax. The reducers may never return\n * undefined for any action. Instead, they should return their initial state\n * if the state passed to them was undefined, and the current state for any\n * unrecognized action.\n *\n * @returns {Function} A reducer function that invokes every reducer inside the\n * passed object, and builds a state object with the same shape.\n */\nfunction combineReducers(reducers) {\n var reducerKeys = Object.keys(reducers);\n var finalReducers = {};\n for (var i = 0; i < reducerKeys.length; i++) {\n var key = reducerKeys[i];\n\n if (process.env.NODE_ENV !== 'production') {\n if (typeof reducers[key] === 'undefined') {\n warning('No reducer provided for key \"' + key + '\"');\n }\n }\n\n if (typeof reducers[key] === 'function') {\n finalReducers[key] = reducers[key];\n }\n }\n var finalReducerKeys = Object.keys(finalReducers);\n\n var unexpectedKeyCache = void 0;\n if (process.env.NODE_ENV !== 'production') {\n unexpectedKeyCache = {};\n }\n\n var shapeAssertionError = void 0;\n try {\n assertReducerShape(finalReducers);\n } catch (e) {\n shapeAssertionError = e;\n }\n\n return function combination() {\n var state = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n var action = arguments[1];\n\n if (shapeAssertionError) {\n throw shapeAssertionError;\n }\n\n if (process.env.NODE_ENV !== 'production') {\n var warningMessage = getUnexpectedStateShapeWarningMessage(state, finalReducers, action, unexpectedKeyCache);\n if (warningMessage) {\n warning(warningMessage);\n }\n }\n\n var hasChanged = false;\n var nextState = {};\n for (var _i = 0; _i < finalReducerKeys.length; _i++) {\n var _key = finalReducerKeys[_i];\n var reducer = finalReducers[_key];\n var previousStateForKey = state[_key];\n var nextStateForKey = reducer(previousStateForKey, action);\n if (typeof nextStateForKey === 'undefined') {\n var errorMessage = getUndefinedStateErrorMessage(_key, action);\n throw new Error(errorMessage);\n }\n nextState[_key] = nextStateForKey;\n hasChanged = hasChanged || nextStateForKey !== previousStateForKey;\n }\n return hasChanged ? nextState : state;\n };\n}\n\nfunction bindActionCreator(actionCreator, dispatch) {\n return function () {\n return dispatch(actionCreator.apply(this, arguments));\n };\n}\n\n/**\n * Turns an object whose values are action creators, into an object with the\n * same keys, but with every function wrapped into a `dispatch` call so they\n * may be invoked directly. This is just a convenience method, as you can call\n * `store.dispatch(MyActionCreators.doSomething())` yourself just fine.\n *\n * For convenience, you can also pass a single function as the first argument,\n * and get a function in return.\n *\n * @param {Function|Object} actionCreators An object whose values are action\n * creator functions. One handy way to obtain it is to use ES6 `import * as`\n * syntax. You may also pass a single function.\n *\n * @param {Function} dispatch The `dispatch` function available on your Redux\n * store.\n *\n * @returns {Function|Object} The object mimicking the original object, but with\n * every action creator wrapped into the `dispatch` call. If you passed a\n * function as `actionCreators`, the return value will also be a single\n * function.\n */\nfunction bindActionCreators(actionCreators, dispatch) {\n if (typeof actionCreators === 'function') {\n return bindActionCreator(actionCreators, dispatch);\n }\n\n if ((typeof actionCreators === 'undefined' ? 'undefined' : _typeof(actionCreators)) !== 'object' || actionCreators === null) {\n throw new Error('bindActionCreators expected an object or a function, instead received ' + (actionCreators === null ? 'null' : typeof actionCreators === 'undefined' ? 'undefined' : _typeof(actionCreators)) + '. ' + 'Did you write \"import ActionCreators from\" instead of \"import * as ActionCreators from\"?');\n }\n\n var keys = Object.keys(actionCreators);\n var boundActionCreators = {};\n for (var i = 0; i < keys.length; i++) {\n var key = keys[i];\n var actionCreator = actionCreators[key];\n if (typeof actionCreator === 'function') {\n boundActionCreators[key] = bindActionCreator(actionCreator, dispatch);\n }\n }\n return boundActionCreators;\n}\n\n/**\n * Composes single-argument functions from right to left. The rightmost\n * function can take multiple arguments as it provides the signature for\n * the resulting composite function.\n *\n * @param {...Function} funcs The functions to compose.\n * @returns {Function} A function obtained by composing the argument functions\n * from right to left. For example, compose(f, g, h) is identical to doing\n * (...args) => f(g(h(...args))).\n */\n\nfunction compose() {\n for (var _len = arguments.length, funcs = Array(_len), _key = 0; _key < _len; _key++) {\n funcs[_key] = arguments[_key];\n }\n\n if (funcs.length === 0) {\n return function (arg) {\n return arg;\n };\n }\n\n if (funcs.length === 1) {\n return funcs[0];\n }\n\n return funcs.reduce(function (a, b) {\n return function () {\n return a(b.apply(undefined, arguments));\n };\n });\n}\n\n/**\n * Creates a store enhancer that applies middleware to the dispatch method\n * of the Redux store. This is handy for a variety of tasks, such as expressing\n * asynchronous actions in a concise manner, or logging every action payload.\n *\n * See `redux-thunk` package as an example of the Redux middleware.\n *\n * Because middleware is potentially asynchronous, this should be the first\n * store enhancer in the composition chain.\n *\n * Note that each middleware will be given the `dispatch` and `getState` functions\n * as named arguments.\n *\n * @param {...Function} middlewares The middleware chain to be applied.\n * @returns {Function} A store enhancer applying the middleware.\n */\nfunction applyMiddleware() {\n for (var _len = arguments.length, middlewares = Array(_len), _key = 0; _key < _len; _key++) {\n middlewares[_key] = arguments[_key];\n }\n\n return function (createStore) {\n return function () {\n for (var _len2 = arguments.length, args = Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {\n args[_key2] = arguments[_key2];\n }\n\n var store = createStore.apply(undefined, args);\n var _dispatch = function dispatch() {\n throw new Error('Dispatching while constructing your middleware is not allowed. ' + 'Other middleware would not be applied to this dispatch.');\n };\n\n var middlewareAPI = {\n getState: store.getState,\n dispatch: function dispatch() {\n return _dispatch.apply(undefined, arguments);\n }\n };\n var chain = middlewares.map(function (middleware) {\n return middleware(middlewareAPI);\n });\n _dispatch = compose.apply(undefined, chain)(store.dispatch);\n\n return _extends({}, store, {\n dispatch: _dispatch\n });\n };\n };\n}\n\n/*\n * This is a dummy function to check if the function name has been altered by minification.\n * If the function has been minified and NODE_ENV !== 'production', warn the user.\n */\nfunction isCrushed() {}\n\nif (process.env.NODE_ENV !== 'production' && typeof isCrushed.name === 'string' && isCrushed.name !== 'isCrushed') {\n warning(\"You are currently using minified code outside of NODE_ENV === 'production'. \" + 'This means that you are running a slower development build of Redux. ' + 'You can use loose-envify (https://github.com/zertosh/loose-envify) for browserify ' + 'or DefinePlugin for webpack (http://stackoverflow.com/questions/30030031) ' + 'to ensure you have the correct code for your production build.');\n}\n\nexport { createStore, combineReducers, bindActionCreators, applyMiddleware, compose, ActionTypes as __DO_NOT_USE__ActionTypes };\n","/*!\n localForage -- Offline Storage, Improved\n Version 1.7.2\n https://localforage.github.io/localForage\n (c) 2013-2017 Mozilla, Apache License 2.0\n*/\n(function(f){if(typeof exports===\"object\"&&typeof module!==\"undefined\"){module.exports=f()}else if(typeof define===\"function\"&&define.amd){define([],f)}else{var g;if(typeof window!==\"undefined\"){g=window}else if(typeof global!==\"undefined\"){g=global}else if(typeof self!==\"undefined\"){g=self}else{g=this}g.localforage = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require==\"function\"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error(\"Cannot find module '\"+o+\"'\");throw (f.code=\"MODULE_NOT_FOUND\", f)}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require==\"function\"&&require;for(var o=0;o element; its readystatechange event will be fired asynchronously once it is inserted\n // into the document. Do so, thus queuing up the task. Remember to clean up once it's been called.\n var scriptEl = global.document.createElement('script');\n scriptEl.onreadystatechange = function () {\n nextTick();\n\n scriptEl.onreadystatechange = null;\n scriptEl.parentNode.removeChild(scriptEl);\n scriptEl = null;\n };\n global.document.documentElement.appendChild(scriptEl);\n };\n } else {\n scheduleDrain = function () {\n setTimeout(nextTick, 0);\n };\n }\n}\n\nvar draining;\nvar queue = [];\n//named nextTick for less confusing stack traces\nfunction nextTick() {\n draining = true;\n var i, oldQueue;\n var len = queue.length;\n while (len) {\n oldQueue = queue;\n queue = [];\n i = -1;\n while (++i < len) {\n oldQueue[i]();\n }\n len = queue.length;\n }\n draining = false;\n}\n\nmodule.exports = immediate;\nfunction immediate(task) {\n if (queue.push(task) === 1 && !draining) {\n scheduleDrain();\n }\n}\n\n}).call(this,typeof global !== \"undefined\" ? global : typeof self !== \"undefined\" ? self : typeof window !== \"undefined\" ? window : {})\n},{}],2:[function(_dereq_,module,exports){\n'use strict';\nvar immediate = _dereq_(1);\n\n/* istanbul ignore next */\nfunction INTERNAL() {}\n\nvar handlers = {};\n\nvar REJECTED = ['REJECTED'];\nvar FULFILLED = ['FULFILLED'];\nvar PENDING = ['PENDING'];\n\nmodule.exports = Promise;\n\nfunction Promise(resolver) {\n if (typeof resolver !== 'function') {\n throw new TypeError('resolver must be a function');\n }\n this.state = PENDING;\n this.queue = [];\n this.outcome = void 0;\n if (resolver !== INTERNAL) {\n safelyResolveThenable(this, resolver);\n }\n}\n\nPromise.prototype[\"catch\"] = function (onRejected) {\n return this.then(null, onRejected);\n};\nPromise.prototype.then = function (onFulfilled, onRejected) {\n if (typeof onFulfilled !== 'function' && this.state === FULFILLED ||\n typeof onRejected !== 'function' && this.state === REJECTED) {\n return this;\n }\n var promise = new this.constructor(INTERNAL);\n if (this.state !== PENDING) {\n var resolver = this.state === FULFILLED ? onFulfilled : onRejected;\n unwrap(promise, resolver, this.outcome);\n } else {\n this.queue.push(new QueueItem(promise, onFulfilled, onRejected));\n }\n\n return promise;\n};\nfunction QueueItem(promise, onFulfilled, onRejected) {\n this.promise = promise;\n if (typeof onFulfilled === 'function') {\n this.onFulfilled = onFulfilled;\n this.callFulfilled = this.otherCallFulfilled;\n }\n if (typeof onRejected === 'function') {\n this.onRejected = onRejected;\n this.callRejected = this.otherCallRejected;\n }\n}\nQueueItem.prototype.callFulfilled = function (value) {\n handlers.resolve(this.promise, value);\n};\nQueueItem.prototype.otherCallFulfilled = function (value) {\n unwrap(this.promise, this.onFulfilled, value);\n};\nQueueItem.prototype.callRejected = function (value) {\n handlers.reject(this.promise, value);\n};\nQueueItem.prototype.otherCallRejected = function (value) {\n unwrap(this.promise, this.onRejected, value);\n};\n\nfunction unwrap(promise, func, value) {\n immediate(function () {\n var returnValue;\n try {\n returnValue = func(value);\n } catch (e) {\n return handlers.reject(promise, e);\n }\n if (returnValue === promise) {\n handlers.reject(promise, new TypeError('Cannot resolve promise with itself'));\n } else {\n handlers.resolve(promise, returnValue);\n }\n });\n}\n\nhandlers.resolve = function (self, value) {\n var result = tryCatch(getThen, value);\n if (result.status === 'error') {\n return handlers.reject(self, result.value);\n }\n var thenable = result.value;\n\n if (thenable) {\n safelyResolveThenable(self, thenable);\n } else {\n self.state = FULFILLED;\n self.outcome = value;\n var i = -1;\n var len = self.queue.length;\n while (++i < len) {\n self.queue[i].callFulfilled(value);\n }\n }\n return self;\n};\nhandlers.reject = function (self, error) {\n self.state = REJECTED;\n self.outcome = error;\n var i = -1;\n var len = self.queue.length;\n while (++i < len) {\n self.queue[i].callRejected(error);\n }\n return self;\n};\n\nfunction getThen(obj) {\n // Make sure we only access the accessor once as required by the spec\n var then = obj && obj.then;\n if (obj && (typeof obj === 'object' || typeof obj === 'function') && typeof then === 'function') {\n return function appyThen() {\n then.apply(obj, arguments);\n };\n }\n}\n\nfunction safelyResolveThenable(self, thenable) {\n // Either fulfill, reject or reject with error\n var called = false;\n function onError(value) {\n if (called) {\n return;\n }\n called = true;\n handlers.reject(self, value);\n }\n\n function onSuccess(value) {\n if (called) {\n return;\n }\n called = true;\n handlers.resolve(self, value);\n }\n\n function tryToUnwrap() {\n thenable(onSuccess, onError);\n }\n\n var result = tryCatch(tryToUnwrap);\n if (result.status === 'error') {\n onError(result.value);\n }\n}\n\nfunction tryCatch(func, value) {\n var out = {};\n try {\n out.value = func(value);\n out.status = 'success';\n } catch (e) {\n out.status = 'error';\n out.value = e;\n }\n return out;\n}\n\nPromise.resolve = resolve;\nfunction resolve(value) {\n if (value instanceof this) {\n return value;\n }\n return handlers.resolve(new this(INTERNAL), value);\n}\n\nPromise.reject = reject;\nfunction reject(reason) {\n var promise = new this(INTERNAL);\n return handlers.reject(promise, reason);\n}\n\nPromise.all = all;\nfunction all(iterable) {\n var self = this;\n if (Object.prototype.toString.call(iterable) !== '[object Array]') {\n return this.reject(new TypeError('must be an array'));\n }\n\n var len = iterable.length;\n var called = false;\n if (!len) {\n return this.resolve([]);\n }\n\n var values = new Array(len);\n var resolved = 0;\n var i = -1;\n var promise = new this(INTERNAL);\n\n while (++i < len) {\n allResolver(iterable[i], i);\n }\n return promise;\n function allResolver(value, i) {\n self.resolve(value).then(resolveFromAll, function (error) {\n if (!called) {\n called = true;\n handlers.reject(promise, error);\n }\n });\n function resolveFromAll(outValue) {\n values[i] = outValue;\n if (++resolved === len && !called) {\n called = true;\n handlers.resolve(promise, values);\n }\n }\n }\n}\n\nPromise.race = race;\nfunction race(iterable) {\n var self = this;\n if (Object.prototype.toString.call(iterable) !== '[object Array]') {\n return this.reject(new TypeError('must be an array'));\n }\n\n var len = iterable.length;\n var called = false;\n if (!len) {\n return this.resolve([]);\n }\n\n var i = -1;\n var promise = new this(INTERNAL);\n\n while (++i < len) {\n resolver(iterable[i]);\n }\n return promise;\n function resolver(value) {\n self.resolve(value).then(function (response) {\n if (!called) {\n called = true;\n handlers.resolve(promise, response);\n }\n }, function (error) {\n if (!called) {\n called = true;\n handlers.reject(promise, error);\n }\n });\n }\n}\n\n},{\"1\":1}],3:[function(_dereq_,module,exports){\n(function (global){\n'use strict';\nif (typeof global.Promise !== 'function') {\n global.Promise = _dereq_(2);\n}\n\n}).call(this,typeof global !== \"undefined\" ? global : typeof self !== \"undefined\" ? self : typeof window !== \"undefined\" ? window : {})\n},{\"2\":2}],4:[function(_dereq_,module,exports){\n'use strict';\n\nvar _typeof = typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction getIDB() {\n /* global indexedDB,webkitIndexedDB,mozIndexedDB,OIndexedDB,msIndexedDB */\n try {\n if (typeof indexedDB !== 'undefined') {\n return indexedDB;\n }\n if (typeof webkitIndexedDB !== 'undefined') {\n return webkitIndexedDB;\n }\n if (typeof mozIndexedDB !== 'undefined') {\n return mozIndexedDB;\n }\n if (typeof OIndexedDB !== 'undefined') {\n return OIndexedDB;\n }\n if (typeof msIndexedDB !== 'undefined') {\n return msIndexedDB;\n }\n } catch (e) {\n return;\n }\n}\n\nvar idb = getIDB();\n\nfunction isIndexedDBValid() {\n try {\n // Initialize IndexedDB; fall back to vendor-prefixed versions\n // if needed.\n if (!idb) {\n return false;\n }\n // We mimic PouchDB here;\n //\n // We test for openDatabase because IE Mobile identifies itself\n // as Safari. Oh the lulz...\n var isSafari = typeof openDatabase !== 'undefined' && /(Safari|iPhone|iPad|iPod)/.test(navigator.userAgent) && !/Chrome/.test(navigator.userAgent) && !/BlackBerry/.test(navigator.platform);\n\n var hasFetch = typeof fetch === 'function' && fetch.toString().indexOf('[native code') !== -1;\n\n // Safari <10.1 does not meet our requirements for IDB support (#5572)\n // since Safari 10.1 shipped with fetch, we can use that to detect it\n return (!isSafari || hasFetch) && typeof indexedDB !== 'undefined' &&\n // some outdated implementations of IDB that appear on Samsung\n // and HTC Android devices <4.4 are missing IDBKeyRange\n // See: https://github.com/mozilla/localForage/issues/128\n // See: https://github.com/mozilla/localForage/issues/272\n typeof IDBKeyRange !== 'undefined';\n } catch (e) {\n return false;\n }\n}\n\n// Abstracts constructing a Blob object, so it also works in older\n// browsers that don't support the native Blob constructor. (i.e.\n// old QtWebKit versions, at least).\n// Abstracts constructing a Blob object, so it also works in older\n// browsers that don't support the native Blob constructor. (i.e.\n// old QtWebKit versions, at least).\nfunction createBlob(parts, properties) {\n /* global BlobBuilder,MSBlobBuilder,MozBlobBuilder,WebKitBlobBuilder */\n parts = parts || [];\n properties = properties || {};\n try {\n return new Blob(parts, properties);\n } catch (e) {\n if (e.name !== 'TypeError') {\n throw e;\n }\n var Builder = typeof BlobBuilder !== 'undefined' ? BlobBuilder : typeof MSBlobBuilder !== 'undefined' ? MSBlobBuilder : typeof MozBlobBuilder !== 'undefined' ? MozBlobBuilder : WebKitBlobBuilder;\n var builder = new Builder();\n for (var i = 0; i < parts.length; i += 1) {\n builder.append(parts[i]);\n }\n return builder.getBlob(properties.type);\n }\n}\n\n// This is CommonJS because lie is an external dependency, so Rollup\n// can just ignore it.\nif (typeof Promise === 'undefined') {\n // In the \"nopromises\" build this will just throw if you don't have\n // a global promise object, but it would throw anyway later.\n _dereq_(3);\n}\nvar Promise$1 = Promise;\n\nfunction executeCallback(promise, callback) {\n if (callback) {\n promise.then(function (result) {\n callback(null, result);\n }, function (error) {\n callback(error);\n });\n }\n}\n\nfunction executeTwoCallbacks(promise, callback, errorCallback) {\n if (typeof callback === 'function') {\n promise.then(callback);\n }\n\n if (typeof errorCallback === 'function') {\n promise[\"catch\"](errorCallback);\n }\n}\n\nfunction normalizeKey(key) {\n // Cast the key to a string, as that's all we can set as a key.\n if (typeof key !== 'string') {\n console.warn(key + ' used as a key, but it is not a string.');\n key = String(key);\n }\n\n return key;\n}\n\nfunction getCallback() {\n if (arguments.length && typeof arguments[arguments.length - 1] === 'function') {\n return arguments[arguments.length - 1];\n }\n}\n\n// Some code originally from async_storage.js in\n// [Gaia](https://github.com/mozilla-b2g/gaia).\n\nvar DETECT_BLOB_SUPPORT_STORE = 'local-forage-detect-blob-support';\nvar supportsBlobs = void 0;\nvar dbContexts = {};\nvar toString = Object.prototype.toString;\n\n// Transaction Modes\nvar READ_ONLY = 'readonly';\nvar READ_WRITE = 'readwrite';\n\n// Transform a binary string to an array buffer, because otherwise\n// weird stuff happens when you try to work with the binary string directly.\n// It is known.\n// From http://stackoverflow.com/questions/14967647/ (continues on next line)\n// encode-decode-image-with-base64-breaks-image (2013-04-21)\nfunction _binStringToArrayBuffer(bin) {\n var length = bin.length;\n var buf = new ArrayBuffer(length);\n var arr = new Uint8Array(buf);\n for (var i = 0; i < length; i++) {\n arr[i] = bin.charCodeAt(i);\n }\n return buf;\n}\n\n//\n// Blobs are not supported in all versions of IndexedDB, notably\n// Chrome <37 and Android <5. In those versions, storing a blob will throw.\n//\n// Various other blob bugs exist in Chrome v37-42 (inclusive).\n// Detecting them is expensive and confusing to users, and Chrome 37-42\n// is at very low usage worldwide, so we do a hacky userAgent check instead.\n//\n// content-type bug: https://code.google.com/p/chromium/issues/detail?id=408120\n// 404 bug: https://code.google.com/p/chromium/issues/detail?id=447916\n// FileReader bug: https://code.google.com/p/chromium/issues/detail?id=447836\n//\n// Code borrowed from PouchDB. See:\n// https://github.com/pouchdb/pouchdb/blob/master/packages/node_modules/pouchdb-adapter-idb/src/blobSupport.js\n//\nfunction _checkBlobSupportWithoutCaching(idb) {\n return new Promise$1(function (resolve) {\n var txn = idb.transaction(DETECT_BLOB_SUPPORT_STORE, READ_WRITE);\n var blob = createBlob(['']);\n txn.objectStore(DETECT_BLOB_SUPPORT_STORE).put(blob, 'key');\n\n txn.onabort = function (e) {\n // If the transaction aborts now its due to not being able to\n // write to the database, likely due to the disk being full\n e.preventDefault();\n e.stopPropagation();\n resolve(false);\n };\n\n txn.oncomplete = function () {\n var matchedChrome = navigator.userAgent.match(/Chrome\\/(\\d+)/);\n var matchedEdge = navigator.userAgent.match(/Edge\\//);\n // MS Edge pretends to be Chrome 42:\n // https://msdn.microsoft.com/en-us/library/hh869301%28v=vs.85%29.aspx\n resolve(matchedEdge || !matchedChrome || parseInt(matchedChrome[1], 10) >= 43);\n };\n })[\"catch\"](function () {\n return false; // error, so assume unsupported\n });\n}\n\nfunction _checkBlobSupport(idb) {\n if (typeof supportsBlobs === 'boolean') {\n return Promise$1.resolve(supportsBlobs);\n }\n return _checkBlobSupportWithoutCaching(idb).then(function (value) {\n supportsBlobs = value;\n return supportsBlobs;\n });\n}\n\nfunction _deferReadiness(dbInfo) {\n var dbContext = dbContexts[dbInfo.name];\n\n // Create a deferred object representing the current database operation.\n var deferredOperation = {};\n\n deferredOperation.promise = new Promise$1(function (resolve, reject) {\n deferredOperation.resolve = resolve;\n deferredOperation.reject = reject;\n });\n\n // Enqueue the deferred operation.\n dbContext.deferredOperations.push(deferredOperation);\n\n // Chain its promise to the database readiness.\n if (!dbContext.dbReady) {\n dbContext.dbReady = deferredOperation.promise;\n } else {\n dbContext.dbReady = dbContext.dbReady.then(function () {\n return deferredOperation.promise;\n });\n }\n}\n\nfunction _advanceReadiness(dbInfo) {\n var dbContext = dbContexts[dbInfo.name];\n\n // Dequeue a deferred operation.\n var deferredOperation = dbContext.deferredOperations.pop();\n\n // Resolve its promise (which is part of the database readiness\n // chain of promises).\n if (deferredOperation) {\n deferredOperation.resolve();\n return deferredOperation.promise;\n }\n}\n\nfunction _rejectReadiness(dbInfo, err) {\n var dbContext = dbContexts[dbInfo.name];\n\n // Dequeue a deferred operation.\n var deferredOperation = dbContext.deferredOperations.pop();\n\n // Reject its promise (which is part of the database readiness\n // chain of promises).\n if (deferredOperation) {\n deferredOperation.reject(err);\n return deferredOperation.promise;\n }\n}\n\nfunction _getConnection(dbInfo, upgradeNeeded) {\n return new Promise$1(function (resolve, reject) {\n dbContexts[dbInfo.name] = dbContexts[dbInfo.name] || createDbContext();\n\n if (dbInfo.db) {\n if (upgradeNeeded) {\n _deferReadiness(dbInfo);\n dbInfo.db.close();\n } else {\n return resolve(dbInfo.db);\n }\n }\n\n var dbArgs = [dbInfo.name];\n\n if (upgradeNeeded) {\n dbArgs.push(dbInfo.version);\n }\n\n var openreq = idb.open.apply(idb, dbArgs);\n\n if (upgradeNeeded) {\n openreq.onupgradeneeded = function (e) {\n var db = openreq.result;\n try {\n db.createObjectStore(dbInfo.storeName);\n if (e.oldVersion <= 1) {\n // Added when support for blob shims was added\n db.createObjectStore(DETECT_BLOB_SUPPORT_STORE);\n }\n } catch (ex) {\n if (ex.name === 'ConstraintError') {\n console.warn('The database \"' + dbInfo.name + '\"' + ' has been upgraded from version ' + e.oldVersion + ' to version ' + e.newVersion + ', but the storage \"' + dbInfo.storeName + '\" already exists.');\n } else {\n throw ex;\n }\n }\n };\n }\n\n openreq.onerror = function (e) {\n e.preventDefault();\n reject(openreq.error);\n };\n\n openreq.onsuccess = function () {\n resolve(openreq.result);\n _advanceReadiness(dbInfo);\n };\n });\n}\n\nfunction _getOriginalConnection(dbInfo) {\n return _getConnection(dbInfo, false);\n}\n\nfunction _getUpgradedConnection(dbInfo) {\n return _getConnection(dbInfo, true);\n}\n\nfunction _isUpgradeNeeded(dbInfo, defaultVersion) {\n if (!dbInfo.db) {\n return true;\n }\n\n var isNewStore = !dbInfo.db.objectStoreNames.contains(dbInfo.storeName);\n var isDowngrade = dbInfo.version < dbInfo.db.version;\n var isUpgrade = dbInfo.version > dbInfo.db.version;\n\n if (isDowngrade) {\n // If the version is not the default one\n // then warn for impossible downgrade.\n if (dbInfo.version !== defaultVersion) {\n console.warn('The database \"' + dbInfo.name + '\"' + \" can't be downgraded from version \" + dbInfo.db.version + ' to version ' + dbInfo.version + '.');\n }\n // Align the versions to prevent errors.\n dbInfo.version = dbInfo.db.version;\n }\n\n if (isUpgrade || isNewStore) {\n // If the store is new then increment the version (if needed).\n // This will trigger an \"upgradeneeded\" event which is required\n // for creating a store.\n if (isNewStore) {\n var incVersion = dbInfo.db.version + 1;\n if (incVersion > dbInfo.version) {\n dbInfo.version = incVersion;\n }\n }\n\n return true;\n }\n\n return false;\n}\n\n// encode a blob for indexeddb engines that don't support blobs\nfunction _encodeBlob(blob) {\n return new Promise$1(function (resolve, reject) {\n var reader = new FileReader();\n reader.onerror = reject;\n reader.onloadend = function (e) {\n var base64 = btoa(e.target.result || '');\n resolve({\n __local_forage_encoded_blob: true,\n data: base64,\n type: blob.type\n });\n };\n reader.readAsBinaryString(blob);\n });\n}\n\n// decode an encoded blob\nfunction _decodeBlob(encodedBlob) {\n var arrayBuff = _binStringToArrayBuffer(atob(encodedBlob.data));\n return createBlob([arrayBuff], { type: encodedBlob.type });\n}\n\n// is this one of our fancy encoded blobs?\nfunction _isEncodedBlob(value) {\n return value && value.__local_forage_encoded_blob;\n}\n\n// Specialize the default `ready()` function by making it dependent\n// on the current database operations. Thus, the driver will be actually\n// ready when it's been initialized (default) *and* there are no pending\n// operations on the database (initiated by some other instances).\nfunction _fullyReady(callback) {\n var self = this;\n\n var promise = self._initReady().then(function () {\n var dbContext = dbContexts[self._dbInfo.name];\n\n if (dbContext && dbContext.dbReady) {\n return dbContext.dbReady;\n }\n });\n\n executeTwoCallbacks(promise, callback, callback);\n return promise;\n}\n\n// Try to establish a new db connection to replace the\n// current one which is broken (i.e. experiencing\n// InvalidStateError while creating a transaction).\nfunction _tryReconnect(dbInfo) {\n _deferReadiness(dbInfo);\n\n var dbContext = dbContexts[dbInfo.name];\n var forages = dbContext.forages;\n\n for (var i = 0; i < forages.length; i++) {\n var forage = forages[i];\n if (forage._dbInfo.db) {\n forage._dbInfo.db.close();\n forage._dbInfo.db = null;\n }\n }\n dbInfo.db = null;\n\n return _getOriginalConnection(dbInfo).then(function (db) {\n dbInfo.db = db;\n if (_isUpgradeNeeded(dbInfo)) {\n // Reopen the database for upgrading.\n return _getUpgradedConnection(dbInfo);\n }\n return db;\n }).then(function (db) {\n // store the latest db reference\n // in case the db was upgraded\n dbInfo.db = dbContext.db = db;\n for (var i = 0; i < forages.length; i++) {\n forages[i]._dbInfo.db = db;\n }\n })[\"catch\"](function (err) {\n _rejectReadiness(dbInfo, err);\n throw err;\n });\n}\n\n// FF doesn't like Promises (micro-tasks) and IDDB store operations,\n// so we have to do it with callbacks\nfunction createTransaction(dbInfo, mode, callback, retries) {\n if (retries === undefined) {\n retries = 1;\n }\n\n try {\n var tx = dbInfo.db.transaction(dbInfo.storeName, mode);\n callback(null, tx);\n } catch (err) {\n if (retries > 0 && (!dbInfo.db || err.name === 'InvalidStateError' || err.name === 'NotFoundError')) {\n return Promise$1.resolve().then(function () {\n if (!dbInfo.db || err.name === 'NotFoundError' && !dbInfo.db.objectStoreNames.contains(dbInfo.storeName) && dbInfo.version <= dbInfo.db.version) {\n // increase the db version, to create the new ObjectStore\n if (dbInfo.db) {\n dbInfo.version = dbInfo.db.version + 1;\n }\n // Reopen the database for upgrading.\n return _getUpgradedConnection(dbInfo);\n }\n }).then(function () {\n return _tryReconnect(dbInfo).then(function () {\n createTransaction(dbInfo, mode, callback, retries - 1);\n });\n })[\"catch\"](callback);\n }\n\n callback(err);\n }\n}\n\nfunction createDbContext() {\n return {\n // Running localForages sharing a database.\n forages: [],\n // Shared database.\n db: null,\n // Database readiness (promise).\n dbReady: null,\n // Deferred operations on the database.\n deferredOperations: []\n };\n}\n\n// Open the IndexedDB database (automatically creates one if one didn't\n// previously exist), using any options set in the config.\nfunction _initStorage(options) {\n var self = this;\n var dbInfo = {\n db: null\n };\n\n if (options) {\n for (var i in options) {\n dbInfo[i] = options[i];\n }\n }\n\n // Get the current context of the database;\n var dbContext = dbContexts[dbInfo.name];\n\n // ...or create a new context.\n if (!dbContext) {\n dbContext = createDbContext();\n // Register the new context in the global container.\n dbContexts[dbInfo.name] = dbContext;\n }\n\n // Register itself as a running localForage in the current context.\n dbContext.forages.push(self);\n\n // Replace the default `ready()` function with the specialized one.\n if (!self._initReady) {\n self._initReady = self.ready;\n self.ready = _fullyReady;\n }\n\n // Create an array of initialization states of the related localForages.\n var initPromises = [];\n\n function ignoreErrors() {\n // Don't handle errors here,\n // just makes sure related localForages aren't pending.\n return Promise$1.resolve();\n }\n\n for (var j = 0; j < dbContext.forages.length; j++) {\n var forage = dbContext.forages[j];\n if (forage !== self) {\n // Don't wait for itself...\n initPromises.push(forage._initReady()[\"catch\"](ignoreErrors));\n }\n }\n\n // Take a snapshot of the related localForages.\n var forages = dbContext.forages.slice(0);\n\n // Initialize the connection process only when\n // all the related localForages aren't pending.\n return Promise$1.all(initPromises).then(function () {\n dbInfo.db = dbContext.db;\n // Get the connection or open a new one without upgrade.\n return _getOriginalConnection(dbInfo);\n }).then(function (db) {\n dbInfo.db = db;\n if (_isUpgradeNeeded(dbInfo, self._defaultConfig.version)) {\n // Reopen the database for upgrading.\n return _getUpgradedConnection(dbInfo);\n }\n return db;\n }).then(function (db) {\n dbInfo.db = dbContext.db = db;\n self._dbInfo = dbInfo;\n // Share the final connection amongst related localForages.\n for (var k = 0; k < forages.length; k++) {\n var forage = forages[k];\n if (forage !== self) {\n // Self is already up-to-date.\n forage._dbInfo.db = dbInfo.db;\n forage._dbInfo.version = dbInfo.version;\n }\n }\n });\n}\n\nfunction getItem(key, callback) {\n var self = this;\n\n key = normalizeKey(key);\n\n var promise = new Promise$1(function (resolve, reject) {\n self.ready().then(function () {\n createTransaction(self._dbInfo, READ_ONLY, function (err, transaction) {\n if (err) {\n return reject(err);\n }\n\n try {\n var store = transaction.objectStore(self._dbInfo.storeName);\n var req = store.get(key);\n\n req.onsuccess = function () {\n var value = req.result;\n if (value === undefined) {\n value = null;\n }\n if (_isEncodedBlob(value)) {\n value = _decodeBlob(value);\n }\n resolve(value);\n };\n\n req.onerror = function () {\n reject(req.error);\n };\n } catch (e) {\n reject(e);\n }\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\n// Iterate over all items stored in database.\nfunction iterate(iterator, callback) {\n var self = this;\n\n var promise = new Promise$1(function (resolve, reject) {\n self.ready().then(function () {\n createTransaction(self._dbInfo, READ_ONLY, function (err, transaction) {\n if (err) {\n return reject(err);\n }\n\n try {\n var store = transaction.objectStore(self._dbInfo.storeName);\n var req = store.openCursor();\n var iterationNumber = 1;\n\n req.onsuccess = function () {\n var cursor = req.result;\n\n if (cursor) {\n var value = cursor.value;\n if (_isEncodedBlob(value)) {\n value = _decodeBlob(value);\n }\n var result = iterator(value, cursor.key, iterationNumber++);\n\n // when the iterator callback retuns any\n // (non-`undefined`) value, then we stop\n // the iteration immediately\n if (result !== void 0) {\n resolve(result);\n } else {\n cursor[\"continue\"]();\n }\n } else {\n resolve();\n }\n };\n\n req.onerror = function () {\n reject(req.error);\n };\n } catch (e) {\n reject(e);\n }\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n\n return promise;\n}\n\nfunction setItem(key, value, callback) {\n var self = this;\n\n key = normalizeKey(key);\n\n var promise = new Promise$1(function (resolve, reject) {\n var dbInfo;\n self.ready().then(function () {\n dbInfo = self._dbInfo;\n if (toString.call(value) === '[object Blob]') {\n return _checkBlobSupport(dbInfo.db).then(function (blobSupport) {\n if (blobSupport) {\n return value;\n }\n return _encodeBlob(value);\n });\n }\n return value;\n }).then(function (value) {\n createTransaction(self._dbInfo, READ_WRITE, function (err, transaction) {\n if (err) {\n return reject(err);\n }\n\n try {\n var store = transaction.objectStore(self._dbInfo.storeName);\n\n // The reason we don't _save_ null is because IE 10 does\n // not support saving the `null` type in IndexedDB. How\n // ironic, given the bug below!\n // See: https://github.com/mozilla/localForage/issues/161\n if (value === null) {\n value = undefined;\n }\n\n var req = store.put(value, key);\n\n transaction.oncomplete = function () {\n // Cast to undefined so the value passed to\n // callback/promise is the same as what one would get out\n // of `getItem()` later. This leads to some weirdness\n // (setItem('foo', undefined) will return `null`), but\n // it's not my fault localStorage is our baseline and that\n // it's weird.\n if (value === undefined) {\n value = null;\n }\n\n resolve(value);\n };\n transaction.onabort = transaction.onerror = function () {\n var err = req.error ? req.error : req.transaction.error;\n reject(err);\n };\n } catch (e) {\n reject(e);\n }\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\nfunction removeItem(key, callback) {\n var self = this;\n\n key = normalizeKey(key);\n\n var promise = new Promise$1(function (resolve, reject) {\n self.ready().then(function () {\n createTransaction(self._dbInfo, READ_WRITE, function (err, transaction) {\n if (err) {\n return reject(err);\n }\n\n try {\n var store = transaction.objectStore(self._dbInfo.storeName);\n // We use a Grunt task to make this safe for IE and some\n // versions of Android (including those used by Cordova).\n // Normally IE won't like `.delete()` and will insist on\n // using `['delete']()`, but we have a build step that\n // fixes this for us now.\n var req = store[\"delete\"](key);\n transaction.oncomplete = function () {\n resolve();\n };\n\n transaction.onerror = function () {\n reject(req.error);\n };\n\n // The request will be also be aborted if we've exceeded our storage\n // space.\n transaction.onabort = function () {\n var err = req.error ? req.error : req.transaction.error;\n reject(err);\n };\n } catch (e) {\n reject(e);\n }\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\nfunction clear(callback) {\n var self = this;\n\n var promise = new Promise$1(function (resolve, reject) {\n self.ready().then(function () {\n createTransaction(self._dbInfo, READ_WRITE, function (err, transaction) {\n if (err) {\n return reject(err);\n }\n\n try {\n var store = transaction.objectStore(self._dbInfo.storeName);\n var req = store.clear();\n\n transaction.oncomplete = function () {\n resolve();\n };\n\n transaction.onabort = transaction.onerror = function () {\n var err = req.error ? req.error : req.transaction.error;\n reject(err);\n };\n } catch (e) {\n reject(e);\n }\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\nfunction length(callback) {\n var self = this;\n\n var promise = new Promise$1(function (resolve, reject) {\n self.ready().then(function () {\n createTransaction(self._dbInfo, READ_ONLY, function (err, transaction) {\n if (err) {\n return reject(err);\n }\n\n try {\n var store = transaction.objectStore(self._dbInfo.storeName);\n var req = store.count();\n\n req.onsuccess = function () {\n resolve(req.result);\n };\n\n req.onerror = function () {\n reject(req.error);\n };\n } catch (e) {\n reject(e);\n }\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\nfunction key(n, callback) {\n var self = this;\n\n var promise = new Promise$1(function (resolve, reject) {\n if (n < 0) {\n resolve(null);\n\n return;\n }\n\n self.ready().then(function () {\n createTransaction(self._dbInfo, READ_ONLY, function (err, transaction) {\n if (err) {\n return reject(err);\n }\n\n try {\n var store = transaction.objectStore(self._dbInfo.storeName);\n var advanced = false;\n var req = store.openCursor();\n\n req.onsuccess = function () {\n var cursor = req.result;\n if (!cursor) {\n // this means there weren't enough keys\n resolve(null);\n\n return;\n }\n\n if (n === 0) {\n // We have the first key, return it if that's what they\n // wanted.\n resolve(cursor.key);\n } else {\n if (!advanced) {\n // Otherwise, ask the cursor to skip ahead n\n // records.\n advanced = true;\n cursor.advance(n);\n } else {\n // When we get here, we've got the nth key.\n resolve(cursor.key);\n }\n }\n };\n\n req.onerror = function () {\n reject(req.error);\n };\n } catch (e) {\n reject(e);\n }\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\nfunction keys(callback) {\n var self = this;\n\n var promise = new Promise$1(function (resolve, reject) {\n self.ready().then(function () {\n createTransaction(self._dbInfo, READ_ONLY, function (err, transaction) {\n if (err) {\n return reject(err);\n }\n\n try {\n var store = transaction.objectStore(self._dbInfo.storeName);\n var req = store.openCursor();\n var keys = [];\n\n req.onsuccess = function () {\n var cursor = req.result;\n\n if (!cursor) {\n resolve(keys);\n return;\n }\n\n keys.push(cursor.key);\n cursor[\"continue\"]();\n };\n\n req.onerror = function () {\n reject(req.error);\n };\n } catch (e) {\n reject(e);\n }\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\nfunction dropInstance(options, callback) {\n callback = getCallback.apply(this, arguments);\n\n var currentConfig = this.config();\n options = typeof options !== 'function' && options || {};\n if (!options.name) {\n options.name = options.name || currentConfig.name;\n options.storeName = options.storeName || currentConfig.storeName;\n }\n\n var self = this;\n var promise;\n if (!options.name) {\n promise = Promise$1.reject('Invalid arguments');\n } else {\n var isCurrentDb = options.name === currentConfig.name && self._dbInfo.db;\n\n var dbPromise = isCurrentDb ? Promise$1.resolve(self._dbInfo.db) : _getOriginalConnection(options).then(function (db) {\n var dbContext = dbContexts[options.name];\n var forages = dbContext.forages;\n dbContext.db = db;\n for (var i = 0; i < forages.length; i++) {\n forages[i]._dbInfo.db = db;\n }\n return db;\n });\n\n if (!options.storeName) {\n promise = dbPromise.then(function (db) {\n _deferReadiness(options);\n\n var dbContext = dbContexts[options.name];\n var forages = dbContext.forages;\n\n db.close();\n for (var i = 0; i < forages.length; i++) {\n var forage = forages[i];\n forage._dbInfo.db = null;\n }\n\n var dropDBPromise = new Promise$1(function (resolve, reject) {\n var req = idb.deleteDatabase(options.name);\n\n req.onerror = req.onblocked = function (err) {\n var db = req.result;\n if (db) {\n db.close();\n }\n reject(err);\n };\n\n req.onsuccess = function () {\n var db = req.result;\n if (db) {\n db.close();\n }\n resolve(db);\n };\n });\n\n return dropDBPromise.then(function (db) {\n dbContext.db = db;\n for (var i = 0; i < forages.length; i++) {\n var _forage = forages[i];\n _advanceReadiness(_forage._dbInfo);\n }\n })[\"catch\"](function (err) {\n (_rejectReadiness(options, err) || Promise$1.resolve())[\"catch\"](function () {});\n throw err;\n });\n });\n } else {\n promise = dbPromise.then(function (db) {\n if (!db.objectStoreNames.contains(options.storeName)) {\n return;\n }\n\n var newVersion = db.version + 1;\n\n _deferReadiness(options);\n\n var dbContext = dbContexts[options.name];\n var forages = dbContext.forages;\n\n db.close();\n for (var i = 0; i < forages.length; i++) {\n var forage = forages[i];\n forage._dbInfo.db = null;\n forage._dbInfo.version = newVersion;\n }\n\n var dropObjectPromise = new Promise$1(function (resolve, reject) {\n var req = idb.open(options.name, newVersion);\n\n req.onerror = function (err) {\n var db = req.result;\n db.close();\n reject(err);\n };\n\n req.onupgradeneeded = function () {\n var db = req.result;\n db.deleteObjectStore(options.storeName);\n };\n\n req.onsuccess = function () {\n var db = req.result;\n db.close();\n resolve(db);\n };\n });\n\n return dropObjectPromise.then(function (db) {\n dbContext.db = db;\n for (var j = 0; j < forages.length; j++) {\n var _forage2 = forages[j];\n _forage2._dbInfo.db = db;\n _advanceReadiness(_forage2._dbInfo);\n }\n })[\"catch\"](function (err) {\n (_rejectReadiness(options, err) || Promise$1.resolve())[\"catch\"](function () {});\n throw err;\n });\n });\n }\n }\n\n executeCallback(promise, callback);\n return promise;\n}\n\nvar asyncStorage = {\n _driver: 'asyncStorage',\n _initStorage: _initStorage,\n _support: isIndexedDBValid(),\n iterate: iterate,\n getItem: getItem,\n setItem: setItem,\n removeItem: removeItem,\n clear: clear,\n length: length,\n key: key,\n keys: keys,\n dropInstance: dropInstance\n};\n\nfunction isWebSQLValid() {\n return typeof openDatabase === 'function';\n}\n\n// Sadly, the best way to save binary data in WebSQL/localStorage is serializing\n// it to Base64, so this is how we store it to prevent very strange errors with less\n// verbose ways of binary <-> string data storage.\nvar BASE_CHARS = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';\n\nvar BLOB_TYPE_PREFIX = '~~local_forage_type~';\nvar BLOB_TYPE_PREFIX_REGEX = /^~~local_forage_type~([^~]+)~/;\n\nvar SERIALIZED_MARKER = '__lfsc__:';\nvar SERIALIZED_MARKER_LENGTH = SERIALIZED_MARKER.length;\n\n// OMG the serializations!\nvar TYPE_ARRAYBUFFER = 'arbf';\nvar TYPE_BLOB = 'blob';\nvar TYPE_INT8ARRAY = 'si08';\nvar TYPE_UINT8ARRAY = 'ui08';\nvar TYPE_UINT8CLAMPEDARRAY = 'uic8';\nvar TYPE_INT16ARRAY = 'si16';\nvar TYPE_INT32ARRAY = 'si32';\nvar TYPE_UINT16ARRAY = 'ur16';\nvar TYPE_UINT32ARRAY = 'ui32';\nvar TYPE_FLOAT32ARRAY = 'fl32';\nvar TYPE_FLOAT64ARRAY = 'fl64';\nvar TYPE_SERIALIZED_MARKER_LENGTH = SERIALIZED_MARKER_LENGTH + TYPE_ARRAYBUFFER.length;\n\nvar toString$1 = Object.prototype.toString;\n\nfunction stringToBuffer(serializedString) {\n // Fill the string into a ArrayBuffer.\n var bufferLength = serializedString.length * 0.75;\n var len = serializedString.length;\n var i;\n var p = 0;\n var encoded1, encoded2, encoded3, encoded4;\n\n if (serializedString[serializedString.length - 1] === '=') {\n bufferLength--;\n if (serializedString[serializedString.length - 2] === '=') {\n bufferLength--;\n }\n }\n\n var buffer = new ArrayBuffer(bufferLength);\n var bytes = new Uint8Array(buffer);\n\n for (i = 0; i < len; i += 4) {\n encoded1 = BASE_CHARS.indexOf(serializedString[i]);\n encoded2 = BASE_CHARS.indexOf(serializedString[i + 1]);\n encoded3 = BASE_CHARS.indexOf(serializedString[i + 2]);\n encoded4 = BASE_CHARS.indexOf(serializedString[i + 3]);\n\n /*jslint bitwise: true */\n bytes[p++] = encoded1 << 2 | encoded2 >> 4;\n bytes[p++] = (encoded2 & 15) << 4 | encoded3 >> 2;\n bytes[p++] = (encoded3 & 3) << 6 | encoded4 & 63;\n }\n return buffer;\n}\n\n// Converts a buffer to a string to store, serialized, in the backend\n// storage library.\nfunction bufferToString(buffer) {\n // base64-arraybuffer\n var bytes = new Uint8Array(buffer);\n var base64String = '';\n var i;\n\n for (i = 0; i < bytes.length; i += 3) {\n /*jslint bitwise: true */\n base64String += BASE_CHARS[bytes[i] >> 2];\n base64String += BASE_CHARS[(bytes[i] & 3) << 4 | bytes[i + 1] >> 4];\n base64String += BASE_CHARS[(bytes[i + 1] & 15) << 2 | bytes[i + 2] >> 6];\n base64String += BASE_CHARS[bytes[i + 2] & 63];\n }\n\n if (bytes.length % 3 === 2) {\n base64String = base64String.substring(0, base64String.length - 1) + '=';\n } else if (bytes.length % 3 === 1) {\n base64String = base64String.substring(0, base64String.length - 2) + '==';\n }\n\n return base64String;\n}\n\n// Serialize a value, afterwards executing a callback (which usually\n// instructs the `setItem()` callback/promise to be executed). This is how\n// we store binary data with localStorage.\nfunction serialize(value, callback) {\n var valueType = '';\n if (value) {\n valueType = toString$1.call(value);\n }\n\n // Cannot use `value instanceof ArrayBuffer` or such here, as these\n // checks fail when running the tests using casper.js...\n //\n // TODO: See why those tests fail and use a better solution.\n if (value && (valueType === '[object ArrayBuffer]' || value.buffer && toString$1.call(value.buffer) === '[object ArrayBuffer]')) {\n // Convert binary arrays to a string and prefix the string with\n // a special marker.\n var buffer;\n var marker = SERIALIZED_MARKER;\n\n if (value instanceof ArrayBuffer) {\n buffer = value;\n marker += TYPE_ARRAYBUFFER;\n } else {\n buffer = value.buffer;\n\n if (valueType === '[object Int8Array]') {\n marker += TYPE_INT8ARRAY;\n } else if (valueType === '[object Uint8Array]') {\n marker += TYPE_UINT8ARRAY;\n } else if (valueType === '[object Uint8ClampedArray]') {\n marker += TYPE_UINT8CLAMPEDARRAY;\n } else if (valueType === '[object Int16Array]') {\n marker += TYPE_INT16ARRAY;\n } else if (valueType === '[object Uint16Array]') {\n marker += TYPE_UINT16ARRAY;\n } else if (valueType === '[object Int32Array]') {\n marker += TYPE_INT32ARRAY;\n } else if (valueType === '[object Uint32Array]') {\n marker += TYPE_UINT32ARRAY;\n } else if (valueType === '[object Float32Array]') {\n marker += TYPE_FLOAT32ARRAY;\n } else if (valueType === '[object Float64Array]') {\n marker += TYPE_FLOAT64ARRAY;\n } else {\n callback(new Error('Failed to get type for BinaryArray'));\n }\n }\n\n callback(marker + bufferToString(buffer));\n } else if (valueType === '[object Blob]') {\n // Conver the blob to a binaryArray and then to a string.\n var fileReader = new FileReader();\n\n fileReader.onload = function () {\n // Backwards-compatible prefix for the blob type.\n var str = BLOB_TYPE_PREFIX + value.type + '~' + bufferToString(this.result);\n\n callback(SERIALIZED_MARKER + TYPE_BLOB + str);\n };\n\n fileReader.readAsArrayBuffer(value);\n } else {\n try {\n callback(JSON.stringify(value));\n } catch (e) {\n console.error(\"Couldn't convert value into a JSON string: \", value);\n\n callback(null, e);\n }\n }\n}\n\n// Deserialize data we've inserted into a value column/field. We place\n// special markers into our strings to mark them as encoded; this isn't\n// as nice as a meta field, but it's the only sane thing we can do whilst\n// keeping localStorage support intact.\n//\n// Oftentimes this will just deserialize JSON content, but if we have a\n// special marker (SERIALIZED_MARKER, defined above), we will extract\n// some kind of arraybuffer/binary data/typed array out of the string.\nfunction deserialize(value) {\n // If we haven't marked this string as being specially serialized (i.e.\n // something other than serialized JSON), we can just return it and be\n // done with it.\n if (value.substring(0, SERIALIZED_MARKER_LENGTH) !== SERIALIZED_MARKER) {\n return JSON.parse(value);\n }\n\n // The following code deals with deserializing some kind of Blob or\n // TypedArray. First we separate out the type of data we're dealing\n // with from the data itself.\n var serializedString = value.substring(TYPE_SERIALIZED_MARKER_LENGTH);\n var type = value.substring(SERIALIZED_MARKER_LENGTH, TYPE_SERIALIZED_MARKER_LENGTH);\n\n var blobType;\n // Backwards-compatible blob type serialization strategy.\n // DBs created with older versions of localForage will simply not have the blob type.\n if (type === TYPE_BLOB && BLOB_TYPE_PREFIX_REGEX.test(serializedString)) {\n var matcher = serializedString.match(BLOB_TYPE_PREFIX_REGEX);\n blobType = matcher[1];\n serializedString = serializedString.substring(matcher[0].length);\n }\n var buffer = stringToBuffer(serializedString);\n\n // Return the right type based on the code/type set during\n // serialization.\n switch (type) {\n case TYPE_ARRAYBUFFER:\n return buffer;\n case TYPE_BLOB:\n return createBlob([buffer], { type: blobType });\n case TYPE_INT8ARRAY:\n return new Int8Array(buffer);\n case TYPE_UINT8ARRAY:\n return new Uint8Array(buffer);\n case TYPE_UINT8CLAMPEDARRAY:\n return new Uint8ClampedArray(buffer);\n case TYPE_INT16ARRAY:\n return new Int16Array(buffer);\n case TYPE_UINT16ARRAY:\n return new Uint16Array(buffer);\n case TYPE_INT32ARRAY:\n return new Int32Array(buffer);\n case TYPE_UINT32ARRAY:\n return new Uint32Array(buffer);\n case TYPE_FLOAT32ARRAY:\n return new Float32Array(buffer);\n case TYPE_FLOAT64ARRAY:\n return new Float64Array(buffer);\n default:\n throw new Error('Unkown type: ' + type);\n }\n}\n\nvar localforageSerializer = {\n serialize: serialize,\n deserialize: deserialize,\n stringToBuffer: stringToBuffer,\n bufferToString: bufferToString\n};\n\n/*\n * Includes code from:\n *\n * base64-arraybuffer\n * https://github.com/niklasvh/base64-arraybuffer\n *\n * Copyright (c) 2012 Niklas von Hertzen\n * Licensed under the MIT license.\n */\n\nfunction createDbTable(t, dbInfo, callback, errorCallback) {\n t.executeSql('CREATE TABLE IF NOT EXISTS ' + dbInfo.storeName + ' ' + '(id INTEGER PRIMARY KEY, key unique, value)', [], callback, errorCallback);\n}\n\n// Open the WebSQL database (automatically creates one if one didn't\n// previously exist), using any options set in the config.\nfunction _initStorage$1(options) {\n var self = this;\n var dbInfo = {\n db: null\n };\n\n if (options) {\n for (var i in options) {\n dbInfo[i] = typeof options[i] !== 'string' ? options[i].toString() : options[i];\n }\n }\n\n var dbInfoPromise = new Promise$1(function (resolve, reject) {\n // Open the database; the openDatabase API will automatically\n // create it for us if it doesn't exist.\n try {\n dbInfo.db = openDatabase(dbInfo.name, String(dbInfo.version), dbInfo.description, dbInfo.size);\n } catch (e) {\n return reject(e);\n }\n\n // Create our key/value table if it doesn't exist.\n dbInfo.db.transaction(function (t) {\n createDbTable(t, dbInfo, function () {\n self._dbInfo = dbInfo;\n resolve();\n }, function (t, error) {\n reject(error);\n });\n }, reject);\n });\n\n dbInfo.serializer = localforageSerializer;\n return dbInfoPromise;\n}\n\nfunction tryExecuteSql(t, dbInfo, sqlStatement, args, callback, errorCallback) {\n t.executeSql(sqlStatement, args, callback, function (t, error) {\n if (error.code === error.SYNTAX_ERR) {\n t.executeSql('SELECT name FROM sqlite_master ' + \"WHERE type='table' AND name = ?\", [dbInfo.storeName], function (t, results) {\n if (!results.rows.length) {\n // if the table is missing (was deleted)\n // re-create it table and retry\n createDbTable(t, dbInfo, function () {\n t.executeSql(sqlStatement, args, callback, errorCallback);\n }, errorCallback);\n } else {\n errorCallback(t, error);\n }\n }, errorCallback);\n } else {\n errorCallback(t, error);\n }\n }, errorCallback);\n}\n\nfunction getItem$1(key, callback) {\n var self = this;\n\n key = normalizeKey(key);\n\n var promise = new Promise$1(function (resolve, reject) {\n self.ready().then(function () {\n var dbInfo = self._dbInfo;\n dbInfo.db.transaction(function (t) {\n tryExecuteSql(t, dbInfo, 'SELECT * FROM ' + dbInfo.storeName + ' WHERE key = ? LIMIT 1', [key], function (t, results) {\n var result = results.rows.length ? results.rows.item(0).value : null;\n\n // Check to see if this is serialized content we need to\n // unpack.\n if (result) {\n result = dbInfo.serializer.deserialize(result);\n }\n\n resolve(result);\n }, function (t, error) {\n reject(error);\n });\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\nfunction iterate$1(iterator, callback) {\n var self = this;\n\n var promise = new Promise$1(function (resolve, reject) {\n self.ready().then(function () {\n var dbInfo = self._dbInfo;\n\n dbInfo.db.transaction(function (t) {\n tryExecuteSql(t, dbInfo, 'SELECT * FROM ' + dbInfo.storeName, [], function (t, results) {\n var rows = results.rows;\n var length = rows.length;\n\n for (var i = 0; i < length; i++) {\n var item = rows.item(i);\n var result = item.value;\n\n // Check to see if this is serialized content\n // we need to unpack.\n if (result) {\n result = dbInfo.serializer.deserialize(result);\n }\n\n result = iterator(result, item.key, i + 1);\n\n // void(0) prevents problems with redefinition\n // of `undefined`.\n if (result !== void 0) {\n resolve(result);\n return;\n }\n }\n\n resolve();\n }, function (t, error) {\n reject(error);\n });\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\nfunction _setItem(key, value, callback, retriesLeft) {\n var self = this;\n\n key = normalizeKey(key);\n\n var promise = new Promise$1(function (resolve, reject) {\n self.ready().then(function () {\n // The localStorage API doesn't return undefined values in an\n // \"expected\" way, so undefined is always cast to null in all\n // drivers. See: https://github.com/mozilla/localForage/pull/42\n if (value === undefined) {\n value = null;\n }\n\n // Save the original value to pass to the callback.\n var originalValue = value;\n\n var dbInfo = self._dbInfo;\n dbInfo.serializer.serialize(value, function (value, error) {\n if (error) {\n reject(error);\n } else {\n dbInfo.db.transaction(function (t) {\n tryExecuteSql(t, dbInfo, 'INSERT OR REPLACE INTO ' + dbInfo.storeName + ' ' + '(key, value) VALUES (?, ?)', [key, value], function () {\n resolve(originalValue);\n }, function (t, error) {\n reject(error);\n });\n }, function (sqlError) {\n // The transaction failed; check\n // to see if it's a quota error.\n if (sqlError.code === sqlError.QUOTA_ERR) {\n // We reject the callback outright for now, but\n // it's worth trying to re-run the transaction.\n // Even if the user accepts the prompt to use\n // more storage on Safari, this error will\n // be called.\n //\n // Try to re-run the transaction.\n if (retriesLeft > 0) {\n resolve(_setItem.apply(self, [key, originalValue, callback, retriesLeft - 1]));\n return;\n }\n reject(sqlError);\n }\n });\n }\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\nfunction setItem$1(key, value, callback) {\n return _setItem.apply(this, [key, value, callback, 1]);\n}\n\nfunction removeItem$1(key, callback) {\n var self = this;\n\n key = normalizeKey(key);\n\n var promise = new Promise$1(function (resolve, reject) {\n self.ready().then(function () {\n var dbInfo = self._dbInfo;\n dbInfo.db.transaction(function (t) {\n tryExecuteSql(t, dbInfo, 'DELETE FROM ' + dbInfo.storeName + ' WHERE key = ?', [key], function () {\n resolve();\n }, function (t, error) {\n reject(error);\n });\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\n// Deletes every item in the table.\n// TODO: Find out if this resets the AUTO_INCREMENT number.\nfunction clear$1(callback) {\n var self = this;\n\n var promise = new Promise$1(function (resolve, reject) {\n self.ready().then(function () {\n var dbInfo = self._dbInfo;\n dbInfo.db.transaction(function (t) {\n tryExecuteSql(t, dbInfo, 'DELETE FROM ' + dbInfo.storeName, [], function () {\n resolve();\n }, function (t, error) {\n reject(error);\n });\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\n// Does a simple `COUNT(key)` to get the number of items stored in\n// localForage.\nfunction length$1(callback) {\n var self = this;\n\n var promise = new Promise$1(function (resolve, reject) {\n self.ready().then(function () {\n var dbInfo = self._dbInfo;\n dbInfo.db.transaction(function (t) {\n // Ahhh, SQL makes this one soooooo easy.\n tryExecuteSql(t, dbInfo, 'SELECT COUNT(key) as c FROM ' + dbInfo.storeName, [], function (t, results) {\n var result = results.rows.item(0).c;\n resolve(result);\n }, function (t, error) {\n reject(error);\n });\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\n// Return the key located at key index X; essentially gets the key from a\n// `WHERE id = ?`. This is the most efficient way I can think to implement\n// this rarely-used (in my experience) part of the API, but it can seem\n// inconsistent, because we do `INSERT OR REPLACE INTO` on `setItem()`, so\n// the ID of each key will change every time it's updated. Perhaps a stored\n// procedure for the `setItem()` SQL would solve this problem?\n// TODO: Don't change ID on `setItem()`.\nfunction key$1(n, callback) {\n var self = this;\n\n var promise = new Promise$1(function (resolve, reject) {\n self.ready().then(function () {\n var dbInfo = self._dbInfo;\n dbInfo.db.transaction(function (t) {\n tryExecuteSql(t, dbInfo, 'SELECT key FROM ' + dbInfo.storeName + ' WHERE id = ? LIMIT 1', [n + 1], function (t, results) {\n var result = results.rows.length ? results.rows.item(0).key : null;\n resolve(result);\n }, function (t, error) {\n reject(error);\n });\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\nfunction keys$1(callback) {\n var self = this;\n\n var promise = new Promise$1(function (resolve, reject) {\n self.ready().then(function () {\n var dbInfo = self._dbInfo;\n dbInfo.db.transaction(function (t) {\n tryExecuteSql(t, dbInfo, 'SELECT key FROM ' + dbInfo.storeName, [], function (t, results) {\n var keys = [];\n\n for (var i = 0; i < results.rows.length; i++) {\n keys.push(results.rows.item(i).key);\n }\n\n resolve(keys);\n }, function (t, error) {\n reject(error);\n });\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\n// https://www.w3.org/TR/webdatabase/#databases\n// > There is no way to enumerate or delete the databases available for an origin from this API.\nfunction getAllStoreNames(db) {\n return new Promise$1(function (resolve, reject) {\n db.transaction(function (t) {\n t.executeSql('SELECT name FROM sqlite_master ' + \"WHERE type='table' AND name <> '__WebKitDatabaseInfoTable__'\", [], function (t, results) {\n var storeNames = [];\n\n for (var i = 0; i < results.rows.length; i++) {\n storeNames.push(results.rows.item(i).name);\n }\n\n resolve({\n db: db,\n storeNames: storeNames\n });\n }, function (t, error) {\n reject(error);\n });\n }, function (sqlError) {\n reject(sqlError);\n });\n });\n}\n\nfunction dropInstance$1(options, callback) {\n callback = getCallback.apply(this, arguments);\n\n var currentConfig = this.config();\n options = typeof options !== 'function' && options || {};\n if (!options.name) {\n options.name = options.name || currentConfig.name;\n options.storeName = options.storeName || currentConfig.storeName;\n }\n\n var self = this;\n var promise;\n if (!options.name) {\n promise = Promise$1.reject('Invalid arguments');\n } else {\n promise = new Promise$1(function (resolve) {\n var db;\n if (options.name === currentConfig.name) {\n // use the db reference of the current instance\n db = self._dbInfo.db;\n } else {\n db = openDatabase(options.name, '', '', 0);\n }\n\n if (!options.storeName) {\n // drop all database tables\n resolve(getAllStoreNames(db));\n } else {\n resolve({\n db: db,\n storeNames: [options.storeName]\n });\n }\n }).then(function (operationInfo) {\n return new Promise$1(function (resolve, reject) {\n operationInfo.db.transaction(function (t) {\n function dropTable(storeName) {\n return new Promise$1(function (resolve, reject) {\n t.executeSql('DROP TABLE IF EXISTS ' + storeName, [], function () {\n resolve();\n }, function (t, error) {\n reject(error);\n });\n });\n }\n\n var operations = [];\n for (var i = 0, len = operationInfo.storeNames.length; i < len; i++) {\n operations.push(dropTable(operationInfo.storeNames[i]));\n }\n\n Promise$1.all(operations).then(function () {\n resolve();\n })[\"catch\"](function (e) {\n reject(e);\n });\n }, function (sqlError) {\n reject(sqlError);\n });\n });\n });\n }\n\n executeCallback(promise, callback);\n return promise;\n}\n\nvar webSQLStorage = {\n _driver: 'webSQLStorage',\n _initStorage: _initStorage$1,\n _support: isWebSQLValid(),\n iterate: iterate$1,\n getItem: getItem$1,\n setItem: setItem$1,\n removeItem: removeItem$1,\n clear: clear$1,\n length: length$1,\n key: key$1,\n keys: keys$1,\n dropInstance: dropInstance$1\n};\n\nfunction isLocalStorageValid() {\n try {\n return typeof localStorage !== 'undefined' && 'setItem' in localStorage &&\n // in IE8 typeof localStorage.setItem === 'object'\n !!localStorage.setItem;\n } catch (e) {\n return false;\n }\n}\n\nfunction _getKeyPrefix(options, defaultConfig) {\n var keyPrefix = options.name + '/';\n\n if (options.storeName !== defaultConfig.storeName) {\n keyPrefix += options.storeName + '/';\n }\n return keyPrefix;\n}\n\n// Check if localStorage throws when saving an item\nfunction checkIfLocalStorageThrows() {\n var localStorageTestKey = '_localforage_support_test';\n\n try {\n localStorage.setItem(localStorageTestKey, true);\n localStorage.removeItem(localStorageTestKey);\n\n return false;\n } catch (e) {\n return true;\n }\n}\n\n// Check if localStorage is usable and allows to save an item\n// This method checks if localStorage is usable in Safari Private Browsing\n// mode, or in any other case where the available quota for localStorage\n// is 0 and there wasn't any saved items yet.\nfunction _isLocalStorageUsable() {\n return !checkIfLocalStorageThrows() || localStorage.length > 0;\n}\n\n// Config the localStorage backend, using options set in the config.\nfunction _initStorage$2(options) {\n var self = this;\n var dbInfo = {};\n if (options) {\n for (var i in options) {\n dbInfo[i] = options[i];\n }\n }\n\n dbInfo.keyPrefix = _getKeyPrefix(options, self._defaultConfig);\n\n if (!_isLocalStorageUsable()) {\n return Promise$1.reject();\n }\n\n self._dbInfo = dbInfo;\n dbInfo.serializer = localforageSerializer;\n\n return Promise$1.resolve();\n}\n\n// Remove all keys from the datastore, effectively destroying all data in\n// the app's key/value store!\nfunction clear$2(callback) {\n var self = this;\n var promise = self.ready().then(function () {\n var keyPrefix = self._dbInfo.keyPrefix;\n\n for (var i = localStorage.length - 1; i >= 0; i--) {\n var key = localStorage.key(i);\n\n if (key.indexOf(keyPrefix) === 0) {\n localStorage.removeItem(key);\n }\n }\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\n// Retrieve an item from the store. Unlike the original async_storage\n// library in Gaia, we don't modify return values at all. If a key's value\n// is `undefined`, we pass that value to the callback function.\nfunction getItem$2(key, callback) {\n var self = this;\n\n key = normalizeKey(key);\n\n var promise = self.ready().then(function () {\n var dbInfo = self._dbInfo;\n var result = localStorage.getItem(dbInfo.keyPrefix + key);\n\n // If a result was found, parse it from the serialized\n // string into a JS object. If result isn't truthy, the key\n // is likely undefined and we'll pass it straight to the\n // callback.\n if (result) {\n result = dbInfo.serializer.deserialize(result);\n }\n\n return result;\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\n// Iterate over all items in the store.\nfunction iterate$2(iterator, callback) {\n var self = this;\n\n var promise = self.ready().then(function () {\n var dbInfo = self._dbInfo;\n var keyPrefix = dbInfo.keyPrefix;\n var keyPrefixLength = keyPrefix.length;\n var length = localStorage.length;\n\n // We use a dedicated iterator instead of the `i` variable below\n // so other keys we fetch in localStorage aren't counted in\n // the `iterationNumber` argument passed to the `iterate()`\n // callback.\n //\n // See: github.com/mozilla/localForage/pull/435#discussion_r38061530\n var iterationNumber = 1;\n\n for (var i = 0; i < length; i++) {\n var key = localStorage.key(i);\n if (key.indexOf(keyPrefix) !== 0) {\n continue;\n }\n var value = localStorage.getItem(key);\n\n // If a result was found, parse it from the serialized\n // string into a JS object. If result isn't truthy, the\n // key is likely undefined and we'll pass it straight\n // to the iterator.\n if (value) {\n value = dbInfo.serializer.deserialize(value);\n }\n\n value = iterator(value, key.substring(keyPrefixLength), iterationNumber++);\n\n if (value !== void 0) {\n return value;\n }\n }\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\n// Same as localStorage's key() method, except takes a callback.\nfunction key$2(n, callback) {\n var self = this;\n var promise = self.ready().then(function () {\n var dbInfo = self._dbInfo;\n var result;\n try {\n result = localStorage.key(n);\n } catch (error) {\n result = null;\n }\n\n // Remove the prefix from the key, if a key is found.\n if (result) {\n result = result.substring(dbInfo.keyPrefix.length);\n }\n\n return result;\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\nfunction keys$2(callback) {\n var self = this;\n var promise = self.ready().then(function () {\n var dbInfo = self._dbInfo;\n var length = localStorage.length;\n var keys = [];\n\n for (var i = 0; i < length; i++) {\n var itemKey = localStorage.key(i);\n if (itemKey.indexOf(dbInfo.keyPrefix) === 0) {\n keys.push(itemKey.substring(dbInfo.keyPrefix.length));\n }\n }\n\n return keys;\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\n// Supply the number of keys in the datastore to the callback function.\nfunction length$2(callback) {\n var self = this;\n var promise = self.keys().then(function (keys) {\n return keys.length;\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\n// Remove an item from the store, nice and simple.\nfunction removeItem$2(key, callback) {\n var self = this;\n\n key = normalizeKey(key);\n\n var promise = self.ready().then(function () {\n var dbInfo = self._dbInfo;\n localStorage.removeItem(dbInfo.keyPrefix + key);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\n// Set a key's value and run an optional callback once the value is set.\n// Unlike Gaia's implementation, the callback function is passed the value,\n// in case you want to operate on that value only after you're sure it\n// saved, or something like that.\nfunction setItem$2(key, value, callback) {\n var self = this;\n\n key = normalizeKey(key);\n\n var promise = self.ready().then(function () {\n // Convert undefined values to null.\n // https://github.com/mozilla/localForage/pull/42\n if (value === undefined) {\n value = null;\n }\n\n // Save the original value to pass to the callback.\n var originalValue = value;\n\n return new Promise$1(function (resolve, reject) {\n var dbInfo = self._dbInfo;\n dbInfo.serializer.serialize(value, function (value, error) {\n if (error) {\n reject(error);\n } else {\n try {\n localStorage.setItem(dbInfo.keyPrefix + key, value);\n resolve(originalValue);\n } catch (e) {\n // localStorage capacity exceeded.\n // TODO: Make this a specific error/event.\n if (e.name === 'QuotaExceededError' || e.name === 'NS_ERROR_DOM_QUOTA_REACHED') {\n reject(e);\n }\n reject(e);\n }\n }\n });\n });\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\nfunction dropInstance$2(options, callback) {\n callback = getCallback.apply(this, arguments);\n\n options = typeof options !== 'function' && options || {};\n if (!options.name) {\n var currentConfig = this.config();\n options.name = options.name || currentConfig.name;\n options.storeName = options.storeName || currentConfig.storeName;\n }\n\n var self = this;\n var promise;\n if (!options.name) {\n promise = Promise$1.reject('Invalid arguments');\n } else {\n promise = new Promise$1(function (resolve) {\n if (!options.storeName) {\n resolve(options.name + '/');\n } else {\n resolve(_getKeyPrefix(options, self._defaultConfig));\n }\n }).then(function (keyPrefix) {\n for (var i = localStorage.length - 1; i >= 0; i--) {\n var key = localStorage.key(i);\n\n if (key.indexOf(keyPrefix) === 0) {\n localStorage.removeItem(key);\n }\n }\n });\n }\n\n executeCallback(promise, callback);\n return promise;\n}\n\nvar localStorageWrapper = {\n _driver: 'localStorageWrapper',\n _initStorage: _initStorage$2,\n _support: isLocalStorageValid(),\n iterate: iterate$2,\n getItem: getItem$2,\n setItem: setItem$2,\n removeItem: removeItem$2,\n clear: clear$2,\n length: length$2,\n key: key$2,\n keys: keys$2,\n dropInstance: dropInstance$2\n};\n\nvar sameValue = function sameValue(x, y) {\n return x === y || typeof x === 'number' && typeof y === 'number' && isNaN(x) && isNaN(y);\n};\n\nvar includes = function includes(array, searchElement) {\n var len = array.length;\n var i = 0;\n while (i < len) {\n if (sameValue(array[i], searchElement)) {\n return true;\n }\n i++;\n }\n\n return false;\n};\n\nvar isArray = Array.isArray || function (arg) {\n return Object.prototype.toString.call(arg) === '[object Array]';\n};\n\n// Drivers are stored here when `defineDriver()` is called.\n// They are shared across all instances of localForage.\nvar DefinedDrivers = {};\n\nvar DriverSupport = {};\n\nvar DefaultDrivers = {\n INDEXEDDB: asyncStorage,\n WEBSQL: webSQLStorage,\n LOCALSTORAGE: localStorageWrapper\n};\n\nvar DefaultDriverOrder = [DefaultDrivers.INDEXEDDB._driver, DefaultDrivers.WEBSQL._driver, DefaultDrivers.LOCALSTORAGE._driver];\n\nvar OptionalDriverMethods = ['dropInstance'];\n\nvar LibraryMethods = ['clear', 'getItem', 'iterate', 'key', 'keys', 'length', 'removeItem', 'setItem'].concat(OptionalDriverMethods);\n\nvar DefaultConfig = {\n description: '',\n driver: DefaultDriverOrder.slice(),\n name: 'localforage',\n // Default DB size is _JUST UNDER_ 5MB, as it's the highest size\n // we can use without a prompt.\n size: 4980736,\n storeName: 'keyvaluepairs',\n version: 1.0\n};\n\nfunction callWhenReady(localForageInstance, libraryMethod) {\n localForageInstance[libraryMethod] = function () {\n var _args = arguments;\n return localForageInstance.ready().then(function () {\n return localForageInstance[libraryMethod].apply(localForageInstance, _args);\n });\n };\n}\n\nfunction extend() {\n for (var i = 1; i < arguments.length; i++) {\n var arg = arguments[i];\n\n if (arg) {\n for (var _key in arg) {\n if (arg.hasOwnProperty(_key)) {\n if (isArray(arg[_key])) {\n arguments[0][_key] = arg[_key].slice();\n } else {\n arguments[0][_key] = arg[_key];\n }\n }\n }\n }\n }\n\n return arguments[0];\n}\n\nvar LocalForage = function () {\n function LocalForage(options) {\n _classCallCheck(this, LocalForage);\n\n for (var driverTypeKey in DefaultDrivers) {\n if (DefaultDrivers.hasOwnProperty(driverTypeKey)) {\n var driver = DefaultDrivers[driverTypeKey];\n var driverName = driver._driver;\n this[driverTypeKey] = driverName;\n\n if (!DefinedDrivers[driverName]) {\n // we don't need to wait for the promise,\n // since the default drivers can be defined\n // in a blocking manner\n this.defineDriver(driver);\n }\n }\n }\n\n this._defaultConfig = extend({}, DefaultConfig);\n this._config = extend({}, this._defaultConfig, options);\n this._driverSet = null;\n this._initDriver = null;\n this._ready = false;\n this._dbInfo = null;\n\n this._wrapLibraryMethodsWithReady();\n this.setDriver(this._config.driver)[\"catch\"](function () {});\n }\n\n // Set any config values for localForage; can be called anytime before\n // the first API call (e.g. `getItem`, `setItem`).\n // We loop through options so we don't overwrite existing config\n // values.\n\n\n LocalForage.prototype.config = function config(options) {\n // If the options argument is an object, we use it to set values.\n // Otherwise, we return either a specified config value or all\n // config values.\n if ((typeof options === 'undefined' ? 'undefined' : _typeof(options)) === 'object') {\n // If localforage is ready and fully initialized, we can't set\n // any new configuration values. Instead, we return an error.\n if (this._ready) {\n return new Error(\"Can't call config() after localforage \" + 'has been used.');\n }\n\n for (var i in options) {\n if (i === 'storeName') {\n options[i] = options[i].replace(/\\W/g, '_');\n }\n\n if (i === 'version' && typeof options[i] !== 'number') {\n return new Error('Database version must be a number.');\n }\n\n this._config[i] = options[i];\n }\n\n // after all config options are set and\n // the driver option is used, try setting it\n if ('driver' in options && options.driver) {\n return this.setDriver(this._config.driver);\n }\n\n return true;\n } else if (typeof options === 'string') {\n return this._config[options];\n } else {\n return this._config;\n }\n };\n\n // Used to define a custom driver, shared across all instances of\n // localForage.\n\n\n LocalForage.prototype.defineDriver = function defineDriver(driverObject, callback, errorCallback) {\n var promise = new Promise$1(function (resolve, reject) {\n try {\n var driverName = driverObject._driver;\n var complianceError = new Error('Custom driver not compliant; see ' + 'https://mozilla.github.io/localForage/#definedriver');\n\n // A driver name should be defined and not overlap with the\n // library-defined, default drivers.\n if (!driverObject._driver) {\n reject(complianceError);\n return;\n }\n\n var driverMethods = LibraryMethods.concat('_initStorage');\n for (var i = 0, len = driverMethods.length; i < len; i++) {\n var driverMethodName = driverMethods[i];\n\n // when the property is there,\n // it should be a method even when optional\n var isRequired = !includes(OptionalDriverMethods, driverMethodName);\n if ((isRequired || driverObject[driverMethodName]) && typeof driverObject[driverMethodName] !== 'function') {\n reject(complianceError);\n return;\n }\n }\n\n var configureMissingMethods = function configureMissingMethods() {\n var methodNotImplementedFactory = function methodNotImplementedFactory(methodName) {\n return function () {\n var error = new Error('Method ' + methodName + ' is not implemented by the current driver');\n var promise = Promise$1.reject(error);\n executeCallback(promise, arguments[arguments.length - 1]);\n return promise;\n };\n };\n\n for (var _i = 0, _len = OptionalDriverMethods.length; _i < _len; _i++) {\n var optionalDriverMethod = OptionalDriverMethods[_i];\n if (!driverObject[optionalDriverMethod]) {\n driverObject[optionalDriverMethod] = methodNotImplementedFactory(optionalDriverMethod);\n }\n }\n };\n\n configureMissingMethods();\n\n var setDriverSupport = function setDriverSupport(support) {\n if (DefinedDrivers[driverName]) {\n console.info('Redefining LocalForage driver: ' + driverName);\n }\n DefinedDrivers[driverName] = driverObject;\n DriverSupport[driverName] = support;\n // don't use a then, so that we can define\n // drivers that have simple _support methods\n // in a blocking manner\n resolve();\n };\n\n if ('_support' in driverObject) {\n if (driverObject._support && typeof driverObject._support === 'function') {\n driverObject._support().then(setDriverSupport, reject);\n } else {\n setDriverSupport(!!driverObject._support);\n }\n } else {\n setDriverSupport(true);\n }\n } catch (e) {\n reject(e);\n }\n });\n\n executeTwoCallbacks(promise, callback, errorCallback);\n return promise;\n };\n\n LocalForage.prototype.driver = function driver() {\n return this._driver || null;\n };\n\n LocalForage.prototype.getDriver = function getDriver(driverName, callback, errorCallback) {\n var getDriverPromise = DefinedDrivers[driverName] ? Promise$1.resolve(DefinedDrivers[driverName]) : Promise$1.reject(new Error('Driver not found.'));\n\n executeTwoCallbacks(getDriverPromise, callback, errorCallback);\n return getDriverPromise;\n };\n\n LocalForage.prototype.getSerializer = function getSerializer(callback) {\n var serializerPromise = Promise$1.resolve(localforageSerializer);\n executeTwoCallbacks(serializerPromise, callback);\n return serializerPromise;\n };\n\n LocalForage.prototype.ready = function ready(callback) {\n var self = this;\n\n var promise = self._driverSet.then(function () {\n if (self._ready === null) {\n self._ready = self._initDriver();\n }\n\n return self._ready;\n });\n\n executeTwoCallbacks(promise, callback, callback);\n return promise;\n };\n\n LocalForage.prototype.setDriver = function setDriver(drivers, callback, errorCallback) {\n var self = this;\n\n if (!isArray(drivers)) {\n drivers = [drivers];\n }\n\n var supportedDrivers = this._getSupportedDrivers(drivers);\n\n function setDriverToConfig() {\n self._config.driver = self.driver();\n }\n\n function extendSelfWithDriver(driver) {\n self._extend(driver);\n setDriverToConfig();\n\n self._ready = self._initStorage(self._config);\n return self._ready;\n }\n\n function initDriver(supportedDrivers) {\n return function () {\n var currentDriverIndex = 0;\n\n function driverPromiseLoop() {\n while (currentDriverIndex < supportedDrivers.length) {\n var driverName = supportedDrivers[currentDriverIndex];\n currentDriverIndex++;\n\n self._dbInfo = null;\n self._ready = null;\n\n return self.getDriver(driverName).then(extendSelfWithDriver)[\"catch\"](driverPromiseLoop);\n }\n\n setDriverToConfig();\n var error = new Error('No available storage method found.');\n self._driverSet = Promise$1.reject(error);\n return self._driverSet;\n }\n\n return driverPromiseLoop();\n };\n }\n\n // There might be a driver initialization in progress\n // so wait for it to finish in order to avoid a possible\n // race condition to set _dbInfo\n var oldDriverSetDone = this._driverSet !== null ? this._driverSet[\"catch\"](function () {\n return Promise$1.resolve();\n }) : Promise$1.resolve();\n\n this._driverSet = oldDriverSetDone.then(function () {\n var driverName = supportedDrivers[0];\n self._dbInfo = null;\n self._ready = null;\n\n return self.getDriver(driverName).then(function (driver) {\n self._driver = driver._driver;\n setDriverToConfig();\n self._wrapLibraryMethodsWithReady();\n self._initDriver = initDriver(supportedDrivers);\n });\n })[\"catch\"](function () {\n setDriverToConfig();\n var error = new Error('No available storage method found.');\n self._driverSet = Promise$1.reject(error);\n return self._driverSet;\n });\n\n executeTwoCallbacks(this._driverSet, callback, errorCallback);\n return this._driverSet;\n };\n\n LocalForage.prototype.supports = function supports(driverName) {\n return !!DriverSupport[driverName];\n };\n\n LocalForage.prototype._extend = function _extend(libraryMethodsAndProperties) {\n extend(this, libraryMethodsAndProperties);\n };\n\n LocalForage.prototype._getSupportedDrivers = function _getSupportedDrivers(drivers) {\n var supportedDrivers = [];\n for (var i = 0, len = drivers.length; i < len; i++) {\n var driverName = drivers[i];\n if (this.supports(driverName)) {\n supportedDrivers.push(driverName);\n }\n }\n return supportedDrivers;\n };\n\n LocalForage.prototype._wrapLibraryMethodsWithReady = function _wrapLibraryMethodsWithReady() {\n // Add a stub for each driver API method that delays the call to the\n // corresponding driver method until localForage is ready. These stubs\n // will be replaced by the driver methods as soon as the driver is\n // loaded, so there is no performance impact.\n for (var i = 0, len = LibraryMethods.length; i < len; i++) {\n callWhenReady(this, LibraryMethods[i]);\n }\n };\n\n LocalForage.prototype.createInstance = function createInstance(options) {\n return new LocalForage(options);\n };\n\n return LocalForage;\n}();\n\n// The actual localForage object that we expose as a module or via a\n// global. It's extended by pulling in one of our other libraries.\n\n\nvar localforage_js = new LocalForage();\n\nmodule.exports = localforage_js;\n\n},{\"3\":3}]},{},[4])(4)\n});\n","\n// turn {x: {val: 1, stiffness: 1, damping: 2}, y: 2} generated by\n// `{x: spring(1, {stiffness: 1, damping: 2}), y: 2}` into {x: 1, y: 2}\n\n'use strict';\n\nexports.__esModule = true;\nexports['default'] = stripStyle;\n\nfunction stripStyle(style) {\n var ret = {};\n for (var key in style) {\n if (!Object.prototype.hasOwnProperty.call(style, key)) {\n continue;\n }\n ret[key] = typeof style[key] === 'number' ? style[key] : style[key].val;\n }\n return ret;\n}\n\nmodule.exports = exports['default'];","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';\n\n/**\n * Use invariant() to assert state which your program assumes to be true.\n *\n * Provide sprintf-style format (only %s is supported) and arguments\n * to provide information about what broke and what you were\n * expecting.\n *\n * The invariant message will be stripped in production, but the invariant\n * will remain to ensure logic does not differ in production.\n */\n\nvar invariant = function(condition, format, a, b, c, d, e, f) {\n if (process.env.NODE_ENV !== 'production') {\n if (format === undefined) {\n throw new Error('invariant requires an error message argument');\n }\n }\n\n if (!condition) {\n var error;\n if (format === undefined) {\n error = new Error(\n 'Minified exception occurred; use the non-minified dev environment ' +\n 'for the full error message and additional helpful warnings.'\n );\n } else {\n var args = [a, b, c, d, e, f];\n var argIndex = 0;\n error = new Error(\n format.replace(/%s/g, function() { return args[argIndex++]; })\n );\n error.name = 'Invariant Violation';\n }\n\n error.framesToPop = 1; // we don't care about invariant's own frame\n throw error;\n }\n};\n\nmodule.exports = invariant;\n","/*\nobject-assign\n(c) Sindre Sorhus\n@license MIT\n*/\n\n'use strict';\n/* eslint-disable no-unused-vars */\nvar getOwnPropertySymbols = Object.getOwnPropertySymbols;\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nvar propIsEnumerable = Object.prototype.propertyIsEnumerable;\n\nfunction toObject(val) {\n\tif (val === null || val === undefined) {\n\t\tthrow new TypeError('Object.assign cannot be called with null or undefined');\n\t}\n\n\treturn Object(val);\n}\n\nfunction shouldUseNative() {\n\ttry {\n\t\tif (!Object.assign) {\n\t\t\treturn false;\n\t\t}\n\n\t\t// Detect buggy property enumeration order in older V8 versions.\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=4118\n\t\tvar test1 = new String('abc'); // eslint-disable-line no-new-wrappers\n\t\ttest1[5] = 'de';\n\t\tif (Object.getOwnPropertyNames(test1)[0] === '5') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test2 = {};\n\t\tfor (var i = 0; i < 10; i++) {\n\t\t\ttest2['_' + String.fromCharCode(i)] = i;\n\t\t}\n\t\tvar order2 = Object.getOwnPropertyNames(test2).map(function (n) {\n\t\t\treturn test2[n];\n\t\t});\n\t\tif (order2.join('') !== '0123456789') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test3 = {};\n\t\t'abcdefghijklmnopqrst'.split('').forEach(function (letter) {\n\t\t\ttest3[letter] = letter;\n\t\t});\n\t\tif (Object.keys(Object.assign({}, test3)).join('') !==\n\t\t\t\t'abcdefghijklmnopqrst') {\n\t\t\treturn false;\n\t\t}\n\n\t\treturn true;\n\t} catch (err) {\n\t\t// We don't expect any of the above to throw, but better to be safe.\n\t\treturn false;\n\t}\n}\n\nmodule.exports = shouldUseNative() ? Object.assign : function (target, source) {\n\tvar from;\n\tvar to = toObject(target);\n\tvar symbols;\n\n\tfor (var s = 1; s < arguments.length; s++) {\n\t\tfrom = Object(arguments[s]);\n\n\t\tfor (var key in from) {\n\t\t\tif (hasOwnProperty.call(from, key)) {\n\t\t\t\tto[key] = from[key];\n\t\t\t}\n\t\t}\n\n\t\tif (getOwnPropertySymbols) {\n\t\t\tsymbols = getOwnPropertySymbols(from);\n\t\t\tfor (var i = 0; i < symbols.length; i++) {\n\t\t\t\tif (propIsEnumerable.call(from, symbols[i])) {\n\t\t\t\t\tto[symbols[i]] = from[symbols[i]];\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn to;\n};\n","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n\n'use strict';\n\n/**\n * Use invariant() to assert state which your program assumes to be true.\n *\n * Provide sprintf-style format (only %s is supported) and arguments\n * to provide information about what broke and what you were\n * expecting.\n *\n * The invariant message will be stripped in production, but the invariant\n * will remain to ensure logic does not differ in production.\n */\n\nvar validateFormat = function validateFormat(format) {};\n\nif (process.env.NODE_ENV !== 'production') {\n validateFormat = function validateFormat(format) {\n if (format === undefined) {\n throw new Error('invariant requires an error message argument');\n }\n };\n}\n\nfunction invariant(condition, format, a, b, c, d, e, f) {\n validateFormat(format);\n\n if (!condition) {\n var error;\n if (format === undefined) {\n error = new Error('Minified exception occurred; use the non-minified dev environment ' + 'for the full error message and additional helpful warnings.');\n } else {\n var args = [a, b, c, d, e, f];\n var argIndex = 0;\n error = new Error(format.replace(/%s/g, function () {\n return args[argIndex++];\n }));\n error.name = 'Invariant Violation';\n }\n\n error.framesToPop = 1; // we don't care about invariant's own frame\n throw error;\n }\n}\n\nmodule.exports = invariant;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n\n'use strict';\n\nvar emptyObject = {};\n\nif (process.env.NODE_ENV !== 'production') {\n Object.freeze(emptyObject);\n}\n\nmodule.exports = emptyObject;","\"use strict\";\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * \n */\n\nfunction makeEmptyFunction(arg) {\n return function () {\n return arg;\n };\n}\n\n/**\n * This function accepts and discards inputs; it has no side effects. This is\n * primarily useful idiomatically for overridable function endpoints which\n * always need to be callable, since JS lacks a null-call idiom ala Cocoa.\n */\nvar emptyFunction = function emptyFunction() {};\n\nemptyFunction.thatReturns = makeEmptyFunction;\nemptyFunction.thatReturnsFalse = makeEmptyFunction(false);\nemptyFunction.thatReturnsTrue = makeEmptyFunction(true);\nemptyFunction.thatReturnsNull = makeEmptyFunction(null);\nemptyFunction.thatReturnsThis = function () {\n return this;\n};\nemptyFunction.thatReturnsArgument = function (arg) {\n return arg;\n};\n\nmodule.exports = emptyFunction;","\n\n// currently used to initiate the velocity style object to 0\n'use strict';\n\nexports.__esModule = true;\nexports['default'] = mapToZero;\n\nfunction mapToZero(obj) {\n var ret = {};\n for (var key in obj) {\n if (Object.prototype.hasOwnProperty.call(obj, key)) {\n ret[key] = 0;\n }\n }\n return ret;\n}\n\nmodule.exports = exports['default'];","\n\n// stepper is used a lot. Saves allocation to return the same array wrapper.\n// This is fine and danger-free against mutations because the callsite\n// immediately destructures it and gets the numbers inside without passing the\n\"use strict\";\n\nexports.__esModule = true;\nexports[\"default\"] = stepper;\n\nvar reusedTuple = [0, 0];\n\nfunction stepper(secondPerFrame, x, v, destX, k, b, precision) {\n // Spring stiffness, in kg / s^2\n\n // for animations, destX is really spring length (spring at rest). initial\n // position is considered as the stretched/compressed position of a spring\n var Fspring = -k * (x - destX);\n\n // Damping, in kg / s\n var Fdamper = -b * v;\n\n // usually we put mass here, but for animation purposes, specifying mass is a\n // bit redundant. you could simply adjust k and b accordingly\n // let a = (Fspring + Fdamper) / mass;\n var a = Fspring + Fdamper;\n\n var newV = v + a * secondPerFrame;\n var newX = x + newV * secondPerFrame;\n\n if (Math.abs(newV) < precision && Math.abs(newX - destX) < precision) {\n reusedTuple[0] = destX;\n reusedTuple[1] = 0;\n return reusedTuple;\n }\n\n reusedTuple[0] = newX;\n reusedTuple[1] = newV;\n return reusedTuple;\n}\n\nmodule.exports = exports[\"default\"];\n// array reference around.","// Generated by CoffeeScript 1.7.1\n(function() {\n var getNanoSeconds, hrtime, loadTime;\n\n if ((typeof performance !== \"undefined\" && performance !== null) && performance.now) {\n module.exports = function() {\n return performance.now();\n };\n } else if ((typeof process !== \"undefined\" && process !== null) && process.hrtime) {\n module.exports = function() {\n return (getNanoSeconds() - loadTime) / 1e6;\n };\n hrtime = process.hrtime;\n getNanoSeconds = function() {\n var hr;\n hr = hrtime();\n return hr[0] * 1e9 + hr[1];\n };\n loadTime = getNanoSeconds();\n } else if (Date.now) {\n module.exports = function() {\n return Date.now() - loadTime;\n };\n loadTime = Date.now();\n } else {\n module.exports = function() {\n return new Date().getTime() - loadTime;\n };\n loadTime = new Date().getTime();\n }\n\n}).call(this);\n","var now = require('performance-now')\n , root = typeof window === 'undefined' ? global : window\n , vendors = ['moz', 'webkit']\n , suffix = 'AnimationFrame'\n , raf = root['request' + suffix]\n , caf = root['cancel' + suffix] || root['cancelRequest' + suffix]\n\nfor(var i = 0; !raf && i < vendors.length; i++) {\n raf = root[vendors[i] + 'Request' + suffix]\n caf = root[vendors[i] + 'Cancel' + suffix]\n || root[vendors[i] + 'CancelRequest' + suffix]\n}\n\n// Some versions of FF have rAF but not cAF\nif(!raf || !caf) {\n var last = 0\n , id = 0\n , queue = []\n , frameDuration = 1000 / 60\n\n raf = function(callback) {\n if(queue.length === 0) {\n var _now = now()\n , next = Math.max(0, frameDuration - (_now - last))\n last = next + _now\n setTimeout(function() {\n var cp = queue.slice(0)\n // Clear queue here to prevent\n // callbacks from appending listeners\n // to the current frame's queue\n queue.length = 0\n for(var i = 0; i < cp.length; i++) {\n if(!cp[i].cancelled) {\n try{\n cp[i].callback(last)\n } catch(e) {\n setTimeout(function() { throw e }, 0)\n }\n }\n }\n }, Math.round(next))\n }\n queue.push({\n handle: ++id,\n callback: callback,\n cancelled: false\n })\n return id\n }\n\n caf = function(handle) {\n for(var i = 0; i < queue.length; i++) {\n if(queue[i].handle === handle) {\n queue[i].cancelled = true\n }\n }\n }\n}\n\nmodule.exports = function(fn) {\n // Wrap in a new function to prevent\n // `cancel` potentially being assigned\n // to the native rAF function\n return raf.call(root, fn)\n}\nmodule.exports.cancel = function() {\n caf.apply(root, arguments)\n}\nmodule.exports.polyfill = function(object) {\n if (!object) {\n object = root;\n }\n object.requestAnimationFrame = raf\n object.cancelAnimationFrame = caf\n}\n","\n\n// usage assumption: currentStyle values have already been rendered but it says\n// nothing of whether currentStyle is stale (see unreadPropStyle)\n'use strict';\n\nexports.__esModule = true;\nexports['default'] = shouldStopAnimation;\n\nfunction shouldStopAnimation(currentStyle, style, currentVelocity) {\n for (var key in style) {\n if (!Object.prototype.hasOwnProperty.call(style, key)) {\n continue;\n }\n\n if (currentVelocity[key] !== 0) {\n return false;\n }\n\n var styleValue = typeof style[key] === 'number' ? style[key] : style[key].val;\n // stepper will have already taken care of rounding precision errors, so\n // won't have such thing as 0.9999 !=== 1\n if (currentStyle[key] !== styleValue) {\n return false;\n }\n }\n\n return true;\n}\n\nmodule.exports = exports['default'];","'use strict';\n\nif (process.env.NODE_ENV === 'production') {\n module.exports = require('./cjs/react-dom-server.browser.production.min.js');\n} else {\n module.exports = require('./cjs/react-dom-server.browser.development.js');\n}\n","function createThunkMiddleware(extraArgument) {\n return function (_ref) {\n var dispatch = _ref.dispatch,\n getState = _ref.getState;\n return function (next) {\n return function (action) {\n if (typeof action === 'function') {\n return action(dispatch, getState, extraArgument);\n }\n\n return next(action);\n };\n };\n };\n}\n\nvar thunk = createThunkMiddleware();\nthunk.withExtraArgument = createThunkMiddleware;\n\nexport default thunk;","/* global window */\nimport ponyfill from './ponyfill.js';\n\nvar root;\n\nif (typeof self !== 'undefined') {\n root = self;\n} else if (typeof window !== 'undefined') {\n root = window;\n} else if (typeof global !== 'undefined') {\n root = global;\n} else if (typeof module !== 'undefined') {\n root = module;\n} else {\n root = Function('return this')();\n}\n\nvar result = ponyfill(root);\nexport default result;\n","// shim for using process in browser\nvar process = module.exports = {};\n\n// cached from whatever global is present so that test runners that stub it\n// don't break things. But we need to wrap it in a try catch in case it is\n// wrapped in strict mode code which doesn't define any globals. It's inside a\n// function because try/catches deoptimize in certain engines.\n\nvar cachedSetTimeout;\nvar cachedClearTimeout;\n\nfunction defaultSetTimout() {\n throw new Error('setTimeout has not been defined');\n}\nfunction defaultClearTimeout () {\n throw new Error('clearTimeout has not been defined');\n}\n(function () {\n try {\n if (typeof setTimeout === 'function') {\n cachedSetTimeout = setTimeout;\n } else {\n cachedSetTimeout = defaultSetTimout;\n }\n } catch (e) {\n cachedSetTimeout = defaultSetTimout;\n }\n try {\n if (typeof clearTimeout === 'function') {\n cachedClearTimeout = clearTimeout;\n } else {\n cachedClearTimeout = defaultClearTimeout;\n }\n } catch (e) {\n cachedClearTimeout = defaultClearTimeout;\n }\n} ())\nfunction runTimeout(fun) {\n if (cachedSetTimeout === setTimeout) {\n //normal enviroments in sane situations\n return setTimeout(fun, 0);\n }\n // if setTimeout wasn't available but was latter defined\n if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) {\n cachedSetTimeout = setTimeout;\n return setTimeout(fun, 0);\n }\n try {\n // when when somebody has screwed with setTimeout but no I.E. maddness\n return cachedSetTimeout(fun, 0);\n } catch(e){\n try {\n // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally\n return cachedSetTimeout.call(null, fun, 0);\n } catch(e){\n // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error\n return cachedSetTimeout.call(this, fun, 0);\n }\n }\n\n\n}\nfunction runClearTimeout(marker) {\n if (cachedClearTimeout === clearTimeout) {\n //normal enviroments in sane situations\n return clearTimeout(marker);\n }\n // if clearTimeout wasn't available but was latter defined\n if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) {\n cachedClearTimeout = clearTimeout;\n return clearTimeout(marker);\n }\n try {\n // when when somebody has screwed with setTimeout but no I.E. maddness\n return cachedClearTimeout(marker);\n } catch (e){\n try {\n // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally\n return cachedClearTimeout.call(null, marker);\n } catch (e){\n // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.\n // Some versions of I.E. have different rules for clearTimeout vs setTimeout\n return cachedClearTimeout.call(this, marker);\n }\n }\n\n\n\n}\nvar queue = [];\nvar draining = false;\nvar currentQueue;\nvar queueIndex = -1;\n\nfunction cleanUpNextTick() {\n if (!draining || !currentQueue) {\n return;\n }\n draining = false;\n if (currentQueue.length) {\n queue = currentQueue.concat(queue);\n } else {\n queueIndex = -1;\n }\n if (queue.length) {\n drainQueue();\n }\n}\n\nfunction drainQueue() {\n if (draining) {\n return;\n }\n var timeout = runTimeout(cleanUpNextTick);\n draining = true;\n\n var len = queue.length;\n while(len) {\n currentQueue = queue;\n queue = [];\n while (++queueIndex < len) {\n if (currentQueue) {\n currentQueue[queueIndex].run();\n }\n }\n queueIndex = -1;\n len = queue.length;\n }\n currentQueue = null;\n draining = false;\n runClearTimeout(timeout);\n}\n\nprocess.nextTick = function (fun) {\n var args = new Array(arguments.length - 1);\n if (arguments.length > 1) {\n for (var i = 1; i < arguments.length; i++) {\n args[i - 1] = arguments[i];\n }\n }\n queue.push(new Item(fun, args));\n if (queue.length === 1 && !draining) {\n runTimeout(drainQueue);\n }\n};\n\n// v8 likes predictible objects\nfunction Item(fun, array) {\n this.fun = fun;\n this.array = array;\n}\nItem.prototype.run = function () {\n this.fun.apply(null, this.array);\n};\nprocess.title = 'browser';\nprocess.browser = true;\nprocess.env = {};\nprocess.argv = [];\nprocess.version = ''; // empty string to avoid regexp issues\nprocess.versions = {};\n\nfunction noop() {}\n\nprocess.on = noop;\nprocess.addListener = noop;\nprocess.once = noop;\nprocess.off = noop;\nprocess.removeListener = noop;\nprocess.removeAllListeners = noop;\nprocess.emit = noop;\nprocess.prependListener = noop;\nprocess.prependOnceListener = noop;\n\nprocess.listeners = function (name) { return [] }\n\nprocess.binding = function (name) {\n throw new Error('process.binding is not supported');\n};\n\nprocess.cwd = function () { return '/' };\nprocess.chdir = function (dir) {\n throw new Error('process.chdir is not supported');\n};\nprocess.umask = function() { return 0; };\n","\"use strict\";\n\nexports.__esModule = true;\nexports[\"default\"] = {\n noWobble: { stiffness: 170, damping: 26 }, // the default, if nothing provided\n gentle: { stiffness: 120, damping: 14 },\n wobbly: { stiffness: 180, damping: 12 },\n stiff: { stiffness: 210, damping: 20 }\n};\nmodule.exports = exports[\"default\"];","'use strict';\n\n/**\n * Copyright 2015, Yahoo! Inc.\n * Copyrights licensed under the New BSD License. See the accompanying LICENSE file for terms.\n */\nvar REACT_STATICS = {\n childContextTypes: true,\n contextTypes: true,\n defaultProps: true,\n displayName: true,\n getDefaultProps: true,\n getDerivedStateFromProps: true,\n mixins: true,\n propTypes: true,\n type: true\n};\n\nvar KNOWN_STATICS = {\n name: true,\n length: true,\n prototype: true,\n caller: true,\n callee: true,\n arguments: true,\n arity: true\n};\n\nvar defineProperty = Object.defineProperty;\nvar getOwnPropertyNames = Object.getOwnPropertyNames;\nvar getOwnPropertySymbols = Object.getOwnPropertySymbols;\nvar getOwnPropertyDescriptor = Object.getOwnPropertyDescriptor;\nvar getPrototypeOf = Object.getPrototypeOf;\nvar objectPrototype = getPrototypeOf && getPrototypeOf(Object);\n\nfunction hoistNonReactStatics(targetComponent, sourceComponent, blacklist) {\n if (typeof sourceComponent !== 'string') { // don't hoist over string (html) components\n\n if (objectPrototype) {\n var inheritedComponent = getPrototypeOf(sourceComponent);\n if (inheritedComponent && inheritedComponent !== objectPrototype) {\n hoistNonReactStatics(targetComponent, inheritedComponent, blacklist);\n }\n }\n\n var keys = getOwnPropertyNames(sourceComponent);\n\n if (getOwnPropertySymbols) {\n keys = keys.concat(getOwnPropertySymbols(sourceComponent));\n }\n\n for (var i = 0; i < keys.length; ++i) {\n var key = keys[i];\n if (!REACT_STATICS[key] && !KNOWN_STATICS[key] && (!blacklist || !blacklist[key])) {\n var descriptor = getOwnPropertyDescriptor(sourceComponent, key);\n try { // Avoid failures from read-only properties\n defineProperty(targetComponent, key, descriptor);\n } catch (e) {}\n }\n }\n\n return targetComponent;\n }\n\n return targetComponent;\n}\n\nmodule.exports = hoistNonReactStatics;\n","/** Detect free variable `global` from Node.js. */\nvar freeGlobal = typeof global == 'object' && global && global.Object === Object && global;\n\nexport default freeGlobal;\n","export default function symbolObservablePonyfill(root) {\n\tvar result;\n\tvar Symbol = root.Symbol;\n\n\tif (typeof Symbol === 'function') {\n\t\tif (Symbol.observable) {\n\t\t\tresult = Symbol.observable;\n\t\t} else {\n\t\t\tresult = Symbol('observable');\n\t\t\tSymbol.observable = result;\n\t\t}\n\t} else {\n\t\tresult = '@@observable';\n\t}\n\n\treturn result;\n};\n","/** @license React v16.4.2\n * react.production.min.js\n *\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';var k=require(\"object-assign\"),n=require(\"fbjs/lib/invariant\"),p=require(\"fbjs/lib/emptyObject\"),q=require(\"fbjs/lib/emptyFunction\"),r=\"function\"===typeof Symbol&&Symbol.for,t=r?Symbol.for(\"react.element\"):60103,u=r?Symbol.for(\"react.portal\"):60106,v=r?Symbol.for(\"react.fragment\"):60107,w=r?Symbol.for(\"react.strict_mode\"):60108,x=r?Symbol.for(\"react.profiler\"):60114,y=r?Symbol.for(\"react.provider\"):60109,z=r?Symbol.for(\"react.context\"):60110,A=r?Symbol.for(\"react.async_mode\"):60111,B=\nr?Symbol.for(\"react.forward_ref\"):60112;r&&Symbol.for(\"react.timeout\");var C=\"function\"===typeof Symbol&&Symbol.iterator;function D(a){for(var b=arguments.length-1,e=\"https://reactjs.org/docs/error-decoder.html?invariant=\"+a,c=0;cP.length&&P.push(a)}\nfunction S(a,b,e,c){var d=typeof a;if(\"undefined\"===d||\"boolean\"===d)a=null;var g=!1;if(null===a)g=!0;else switch(d){case \"string\":case \"number\":g=!0;break;case \"object\":switch(a.$$typeof){case t:case u:g=!0}}if(g)return e(c,a,\"\"===b?\".\"+T(a,0):b),1;g=0;b=\"\"===b?\".\":b+\":\";if(Array.isArray(a))for(var h=0;hthis.eventPool.length&&this.eventPool.push(a)}function qb(a){a.eventPool=[];a.getPooled=rb;a.release=sb}var tb=H.extend({data:null}),ub=H.extend({data:null}),vb=[9,13,27,32],wb=m.canUseDOM&&\"CompositionEvent\"in window,xb=null;m.canUseDOM&&\"documentMode\"in document&&(xb=document.documentMode);\nvar yb=m.canUseDOM&&\"TextEvent\"in window&&!xb,zb=m.canUseDOM&&(!wb||xb&&8=xb),Ab=String.fromCharCode(32),Bb={beforeInput:{phasedRegistrationNames:{bubbled:\"onBeforeInput\",captured:\"onBeforeInputCapture\"},dependencies:[\"compositionend\",\"keypress\",\"textInput\",\"paste\"]},compositionEnd:{phasedRegistrationNames:{bubbled:\"onCompositionEnd\",captured:\"onCompositionEndCapture\"},dependencies:\"blur compositionend keydown keypress keyup mousedown\".split(\" \")},compositionStart:{phasedRegistrationNames:{bubbled:\"onCompositionStart\",\ncaptured:\"onCompositionStartCapture\"},dependencies:\"blur compositionstart keydown keypress keyup mousedown\".split(\" \")},compositionUpdate:{phasedRegistrationNames:{bubbled:\"onCompositionUpdate\",captured:\"onCompositionUpdateCapture\"},dependencies:\"blur compositionupdate keydown keypress keyup mousedown\".split(\" \")}},Cb=!1;\nfunction Db(a,b){switch(a){case \"keyup\":return-1!==vb.indexOf(b.keyCode);case \"keydown\":return 229!==b.keyCode;case \"keypress\":case \"mousedown\":case \"blur\":return!0;default:return!1}}function Eb(a){a=a.detail;return\"object\"===typeof a&&\"data\"in a?a.data:null}var Fb=!1;function Gb(a,b){switch(a){case \"compositionend\":return Eb(b);case \"keypress\":if(32!==b.which)return null;Cb=!0;return Ab;case \"textInput\":return a=b.data,a===Ab&&Cb?null:a;default:return null}}\nfunction Hb(a,b){if(Fb)return\"compositionend\"===a||!wb&&Db(a,b)?(a=mb(),G._root=null,G._startText=null,G._fallbackText=null,Fb=!1,a):null;switch(a){case \"paste\":return null;case \"keypress\":if(!(b.ctrlKey||b.altKey||b.metaKey)||b.ctrlKey&&b.altKey){if(b.char&&1b}return!1}\nfunction J(a,b,c,d,e){this.acceptsBooleans=2===b||3===b||4===b;this.attributeName=d;this.attributeNamespace=e;this.mustUseProperty=c;this.propertyName=a;this.type=b}var K={};\"children dangerouslySetInnerHTML defaultValue defaultChecked innerHTML suppressContentEditableWarning suppressHydrationWarning style\".split(\" \").forEach(function(a){K[a]=new J(a,0,!1,a,null)});\n[[\"acceptCharset\",\"accept-charset\"],[\"className\",\"class\"],[\"htmlFor\",\"for\"],[\"httpEquiv\",\"http-equiv\"]].forEach(function(a){var b=a[0];K[b]=new J(b,1,!1,a[1],null)});[\"contentEditable\",\"draggable\",\"spellCheck\",\"value\"].forEach(function(a){K[a]=new J(a,2,!1,a.toLowerCase(),null)});[\"autoReverse\",\"externalResourcesRequired\",\"preserveAlpha\"].forEach(function(a){K[a]=new J(a,2,!1,a,null)});\n\"allowFullScreen async autoFocus autoPlay controls default defer disabled formNoValidate hidden loop noModule noValidate open playsInline readOnly required reversed scoped seamless itemScope\".split(\" \").forEach(function(a){K[a]=new J(a,3,!1,a.toLowerCase(),null)});[\"checked\",\"multiple\",\"muted\",\"selected\"].forEach(function(a){K[a]=new J(a,3,!0,a.toLowerCase(),null)});[\"capture\",\"download\"].forEach(function(a){K[a]=new J(a,4,!1,a.toLowerCase(),null)});\n[\"cols\",\"rows\",\"size\",\"span\"].forEach(function(a){K[a]=new J(a,6,!1,a.toLowerCase(),null)});[\"rowSpan\",\"start\"].forEach(function(a){K[a]=new J(a,5,!1,a.toLowerCase(),null)});var Cc=/[\\-:]([a-z])/g;function Dc(a){return a[1].toUpperCase()}\n\"accent-height alignment-baseline arabic-form baseline-shift cap-height clip-path clip-rule color-interpolation color-interpolation-filters color-profile color-rendering dominant-baseline enable-background fill-opacity fill-rule flood-color flood-opacity font-family font-size font-size-adjust font-stretch font-style font-variant font-weight glyph-name glyph-orientation-horizontal glyph-orientation-vertical horiz-adv-x horiz-origin-x image-rendering letter-spacing lighting-color marker-end marker-mid marker-start overline-position overline-thickness paint-order panose-1 pointer-events rendering-intent shape-rendering stop-color stop-opacity strikethrough-position strikethrough-thickness stroke-dasharray stroke-dashoffset stroke-linecap stroke-linejoin stroke-miterlimit stroke-opacity stroke-width text-anchor text-decoration text-rendering underline-position underline-thickness unicode-bidi unicode-range units-per-em v-alphabetic v-hanging v-ideographic v-mathematical vector-effect vert-adv-y vert-origin-x vert-origin-y word-spacing writing-mode xmlns:xlink x-height\".split(\" \").forEach(function(a){var b=a.replace(Cc,\nDc);K[b]=new J(b,1,!1,a,null)});\"xlink:actuate xlink:arcrole xlink:href xlink:role xlink:show xlink:title xlink:type\".split(\" \").forEach(function(a){var b=a.replace(Cc,Dc);K[b]=new J(b,1,!1,a,\"http://www.w3.org/1999/xlink\")});[\"xml:base\",\"xml:lang\",\"xml:space\"].forEach(function(a){var b=a.replace(Cc,Dc);K[b]=new J(b,1,!1,a,\"http://www.w3.org/XML/1998/namespace\")});K.tabIndex=new J(\"tabIndex\",1,!1,\"tabindex\",null);\nfunction Ec(a,b,c,d){var e=K.hasOwnProperty(b)?K[b]:null;var f=null!==e?0===e.type:d?!1:!(2Ed.length&&Ed.push(a)}}}\nvar Md={get _enabled(){return Gd},setEnabled:Id,isEnabled:function(){return Gd},trapBubbledEvent:L,trapCapturedEvent:Ld,dispatchEvent:Kd},Nd={},Od=0,Pd=\"_reactListenersID\"+(\"\"+Math.random()).slice(2);function Qd(a){Object.prototype.hasOwnProperty.call(a,Pd)||(a[Pd]=Od++,Nd[a[Pd]]={});return Nd[a[Pd]]}function Rd(a){for(;a&&a.firstChild;)a=a.firstChild;return a}\nfunction Sd(a,b){var c=Rd(a);a=0;for(var d;c;){if(3===c.nodeType){d=a+c.textContent.length;if(a<=b&&d>=b)return{node:c,offset:b-a};a=d}a:{for(;c;){if(c.nextSibling){c=c.nextSibling;break a}c=c.parentNode}c=void 0}c=Rd(c)}}function Td(a){var b=a&&a.nodeName&&a.nodeName.toLowerCase();return b&&(\"input\"===b&&\"text\"===a.type||\"textarea\"===b||\"true\"===a.contentEditable)}\nvar Ud=m.canUseDOM&&\"documentMode\"in document&&11>=document.documentMode,Vd={select:{phasedRegistrationNames:{bubbled:\"onSelect\",captured:\"onSelectCapture\"},dependencies:\"blur contextmenu focus keydown keyup mousedown mouseup selectionchange\".split(\" \")}},Wd=null,Xd=null,Yd=null,Zd=!1;\nfunction $d(a,b){if(Zd||null==Wd||Wd!==da())return null;var c=Wd;\"selectionStart\"in c&&Td(c)?c={start:c.selectionStart,end:c.selectionEnd}:window.getSelection?(c=window.getSelection(),c={anchorNode:c.anchorNode,anchorOffset:c.anchorOffset,focusNode:c.focusNode,focusOffset:c.focusOffset}):c=void 0;return Yd&&ea(Yd,c)?null:(Yd=c,a=H.getPooled(Vd.select,Xd,a,b),a.type=\"select\",a.target=Wd,Ya(a),a)}\nvar ae={eventTypes:Vd,extractEvents:function(a,b,c,d){var e=d.window===d?d.document:9===d.nodeType?d:d.ownerDocument,f;if(!(f=!e)){a:{e=Qd(e);f=sa.onSelect;for(var g=0;ga))){he=-1;ne.didTimeout=!0;for(var b=0,c=ee.length;bb&&(b=8),me=b=b.length?void 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_interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _mapToZero = require('./mapToZero');\n\nvar _mapToZero2 = _interopRequireDefault(_mapToZero);\n\nvar _stripStyle = require('./stripStyle');\n\nvar _stripStyle2 = _interopRequireDefault(_stripStyle);\n\nvar _stepper3 = require('./stepper');\n\nvar _stepper4 = _interopRequireDefault(_stepper3);\n\nvar _performanceNow = require('performance-now');\n\nvar _performanceNow2 = _interopRequireDefault(_performanceNow);\n\nvar _raf = require('raf');\n\nvar _raf2 = _interopRequireDefault(_raf);\n\nvar _shouldStopAnimation = require('./shouldStopAnimation');\n\nvar _shouldStopAnimation2 = _interopRequireDefault(_shouldStopAnimation);\n\nvar _react = require('react');\n\nvar _react2 = _interopRequireDefault(_react);\n\nvar _propTypes = require('prop-types');\n\nvar _propTypes2 = _interopRequireDefault(_propTypes);\n\nvar msPerFrame = 1000 / 60;\n\nvar Motion = (function (_React$Component) {\n _inherits(Motion, _React$Component);\n\n _createClass(Motion, null, [{\n key: 'propTypes',\n value: {\n // TOOD: warn against putting a config in here\n defaultStyle: _propTypes2['default'].objectOf(_propTypes2['default'].number),\n style: _propTypes2['default'].objectOf(_propTypes2['default'].oneOfType([_propTypes2['default'].number, _propTypes2['default'].object])).isRequired,\n children: _propTypes2['default'].func.isRequired,\n onRest: _propTypes2['default'].func\n },\n enumerable: true\n }]);\n\n function Motion(props) {\n var _this = this;\n\n _classCallCheck(this, Motion);\n\n _React$Component.call(this, props);\n this.wasAnimating = false;\n this.animationID = null;\n this.prevTime = 0;\n this.accumulatedTime = 0;\n this.unreadPropStyle = null;\n\n this.clearUnreadPropStyle = function (destStyle) {\n var dirty = false;\n var _state = _this.state;\n var currentStyle = _state.currentStyle;\n var currentVelocity = _state.currentVelocity;\n var lastIdealStyle = _state.lastIdealStyle;\n var lastIdealVelocity = _state.lastIdealVelocity;\n\n for (var key in destStyle) {\n if (!Object.prototype.hasOwnProperty.call(destStyle, key)) {\n continue;\n }\n\n var styleValue = destStyle[key];\n if (typeof styleValue === 'number') {\n if (!dirty) {\n dirty = true;\n currentStyle = _extends({}, currentStyle);\n currentVelocity = _extends({}, currentVelocity);\n lastIdealStyle = _extends({}, lastIdealStyle);\n lastIdealVelocity = _extends({}, lastIdealVelocity);\n }\n\n currentStyle[key] = styleValue;\n currentVelocity[key] = 0;\n lastIdealStyle[key] = styleValue;\n lastIdealVelocity[key] = 0;\n }\n }\n\n if (dirty) {\n _this.setState({ currentStyle: currentStyle, currentVelocity: currentVelocity, lastIdealStyle: lastIdealStyle, lastIdealVelocity: lastIdealVelocity });\n }\n };\n\n this.startAnimationIfNecessary = function () {\n // TODO: when config is {a: 10} and dest is {a: 10} do we raf once and\n // call cb? No, otherwise accidental parent rerender causes cb trigger\n _this.animationID = _raf2['default'](function (timestamp) {\n // check if we need to animate in the first place\n var propsStyle = _this.props.style;\n if (_shouldStopAnimation2['default'](_this.state.currentStyle, propsStyle, _this.state.currentVelocity)) {\n if (_this.wasAnimating && _this.props.onRest) {\n _this.props.onRest();\n }\n\n // no need to cancel animationID here; shouldn't have any in flight\n _this.animationID = null;\n _this.wasAnimating = false;\n _this.accumulatedTime = 0;\n return;\n }\n\n _this.wasAnimating = true;\n\n var currentTime = timestamp || _performanceNow2['default']();\n var timeDelta = currentTime - _this.prevTime;\n _this.prevTime = currentTime;\n _this.accumulatedTime = _this.accumulatedTime + timeDelta;\n // more than 10 frames? prolly switched browser tab. Restart\n if (_this.accumulatedTime > msPerFrame * 10) {\n _this.accumulatedTime = 0;\n }\n\n if (_this.accumulatedTime === 0) {\n // no need to cancel animationID here; shouldn't have any in flight\n _this.animationID = null;\n _this.startAnimationIfNecessary();\n return;\n }\n\n var currentFrameCompletion = (_this.accumulatedTime - Math.floor(_this.accumulatedTime / msPerFrame) * msPerFrame) / msPerFrame;\n var framesToCatchUp = Math.floor(_this.accumulatedTime / msPerFrame);\n\n var newLastIdealStyle = {};\n var newLastIdealVelocity = {};\n var newCurrentStyle = {};\n var newCurrentVelocity = {};\n\n for (var key in propsStyle) {\n if (!Object.prototype.hasOwnProperty.call(propsStyle, key)) {\n continue;\n }\n\n var styleValue = propsStyle[key];\n if (typeof styleValue === 'number') {\n newCurrentStyle[key] = styleValue;\n newCurrentVelocity[key] = 0;\n newLastIdealStyle[key] = styleValue;\n newLastIdealVelocity[key] = 0;\n } else {\n var newLastIdealStyleValue = _this.state.lastIdealStyle[key];\n var newLastIdealVelocityValue = _this.state.lastIdealVelocity[key];\n for (var i = 0; i < framesToCatchUp; i++) {\n var _stepper = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision);\n\n newLastIdealStyleValue = _stepper[0];\n newLastIdealVelocityValue = _stepper[1];\n }\n\n var _stepper2 = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision);\n\n var nextIdealX = _stepper2[0];\n var nextIdealV = _stepper2[1];\n\n newCurrentStyle[key] = newLastIdealStyleValue + (nextIdealX - newLastIdealStyleValue) * currentFrameCompletion;\n newCurrentVelocity[key] = newLastIdealVelocityValue + (nextIdealV - newLastIdealVelocityValue) * currentFrameCompletion;\n newLastIdealStyle[key] = newLastIdealStyleValue;\n newLastIdealVelocity[key] = newLastIdealVelocityValue;\n }\n }\n\n _this.animationID = null;\n // the amount we're looped over above\n _this.accumulatedTime -= framesToCatchUp * msPerFrame;\n\n _this.setState({\n currentStyle: newCurrentStyle,\n currentVelocity: newCurrentVelocity,\n lastIdealStyle: newLastIdealStyle,\n lastIdealVelocity: newLastIdealVelocity\n });\n\n _this.unreadPropStyle = null;\n\n _this.startAnimationIfNecessary();\n });\n };\n\n this.state = this.defaultState();\n }\n\n Motion.prototype.defaultState = function defaultState() {\n var _props = this.props;\n var defaultStyle = _props.defaultStyle;\n var style = _props.style;\n\n var currentStyle = defaultStyle || _stripStyle2['default'](style);\n var currentVelocity = _mapToZero2['default'](currentStyle);\n return {\n currentStyle: currentStyle,\n currentVelocity: currentVelocity,\n lastIdealStyle: currentStyle,\n lastIdealVelocity: currentVelocity\n };\n };\n\n // it's possible that currentStyle's value is stale: if props is immediately\n // changed from 0 to 400 to spring(0) again, the async currentStyle is still\n // at 0 (didn't have time to tick and interpolate even once). If we naively\n // compare currentStyle with destVal it'll be 0 === 0 (no animation, stop).\n // In reality currentStyle should be 400\n\n Motion.prototype.componentDidMount = function componentDidMount() {\n this.prevTime = _performanceNow2['default']();\n this.startAnimationIfNecessary();\n };\n\n Motion.prototype.componentWillReceiveProps = function componentWillReceiveProps(props) {\n if (this.unreadPropStyle != null) {\n // previous props haven't had the chance to be set yet; set them here\n this.clearUnreadPropStyle(this.unreadPropStyle);\n }\n\n this.unreadPropStyle = props.style;\n if (this.animationID == null) {\n this.prevTime = _performanceNow2['default']();\n this.startAnimationIfNecessary();\n }\n };\n\n Motion.prototype.componentWillUnmount = function componentWillUnmount() {\n if (this.animationID != null) {\n _raf2['default'].cancel(this.animationID);\n this.animationID = null;\n }\n };\n\n Motion.prototype.render = function render() {\n var renderedChildren = this.props.children(this.state.currentStyle);\n return renderedChildren && _react2['default'].Children.only(renderedChildren);\n };\n\n return Motion;\n})(_react2['default'].Component);\n\nexports['default'] = Motion;\nmodule.exports = exports['default'];\n\n// after checking for unreadPropStyle != null, we manually go set the\n// non-interpolating values (those that are a number, without a spring\n// config)","// Generated by CoffeeScript 1.12.2\n(function() {\n var getNanoSeconds, hrtime, loadTime, moduleLoadTime, nodeLoadTime, upTime;\n\n if ((typeof performance !== \"undefined\" && performance !== null) && performance.now) {\n module.exports = function() {\n return performance.now();\n };\n } else if ((typeof process !== \"undefined\" && process !== null) && process.hrtime) {\n module.exports = function() {\n return (getNanoSeconds() - nodeLoadTime) / 1e6;\n };\n hrtime = process.hrtime;\n getNanoSeconds = function() {\n var hr;\n hr = hrtime();\n return hr[0] * 1e9 + hr[1];\n };\n moduleLoadTime = getNanoSeconds();\n upTime = process.uptime() * 1e9;\n nodeLoadTime = moduleLoadTime - upTime;\n } else if (Date.now) {\n module.exports = function() {\n return Date.now() - loadTime;\n };\n loadTime = Date.now();\n } else {\n module.exports = function() {\n return new Date().getTime() - loadTime;\n };\n loadTime = new Date().getTime();\n }\n\n}).call(this);\n\n//# sourceMappingURL=performance-now.js.map\n","'use strict';\n\nexports.__esModule = true;\n\nvar _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _mapToZero = require('./mapToZero');\n\nvar _mapToZero2 = _interopRequireDefault(_mapToZero);\n\nvar _stripStyle = require('./stripStyle');\n\nvar _stripStyle2 = _interopRequireDefault(_stripStyle);\n\nvar _stepper3 = require('./stepper');\n\nvar _stepper4 = _interopRequireDefault(_stepper3);\n\nvar _performanceNow = require('performance-now');\n\nvar _performanceNow2 = _interopRequireDefault(_performanceNow);\n\nvar _raf = require('raf');\n\nvar _raf2 = _interopRequireDefault(_raf);\n\nvar _shouldStopAnimation = require('./shouldStopAnimation');\n\nvar _shouldStopAnimation2 = _interopRequireDefault(_shouldStopAnimation);\n\nvar _react = require('react');\n\nvar _react2 = _interopRequireDefault(_react);\n\nvar _propTypes = require('prop-types');\n\nvar _propTypes2 = _interopRequireDefault(_propTypes);\n\nvar msPerFrame = 1000 / 60;\n\nfunction shouldStopAnimationAll(currentStyles, styles, currentVelocities) {\n for (var i = 0; i < currentStyles.length; i++) {\n if (!_shouldStopAnimation2['default'](currentStyles[i], styles[i], currentVelocities[i])) {\n return false;\n }\n }\n return true;\n}\n\nvar StaggeredMotion = (function (_React$Component) {\n _inherits(StaggeredMotion, _React$Component);\n\n _createClass(StaggeredMotion, null, [{\n key: 'propTypes',\n value: {\n // TOOD: warn against putting a config in here\n defaultStyles: _propTypes2['default'].arrayOf(_propTypes2['default'].objectOf(_propTypes2['default'].number)),\n styles: _propTypes2['default'].func.isRequired,\n children: _propTypes2['default'].func.isRequired\n },\n enumerable: true\n }]);\n\n function StaggeredMotion(props) {\n var _this = this;\n\n _classCallCheck(this, StaggeredMotion);\n\n _React$Component.call(this, props);\n this.animationID = null;\n this.prevTime = 0;\n this.accumulatedTime = 0;\n this.unreadPropStyles = null;\n\n this.clearUnreadPropStyle = function (unreadPropStyles) {\n var _state = _this.state;\n var currentStyles = _state.currentStyles;\n var currentVelocities = _state.currentVelocities;\n var lastIdealStyles = _state.lastIdealStyles;\n var lastIdealVelocities = _state.lastIdealVelocities;\n\n var someDirty = false;\n for (var i = 0; i < unreadPropStyles.length; i++) {\n var unreadPropStyle = unreadPropStyles[i];\n var dirty = false;\n\n for (var key in unreadPropStyle) {\n if (!Object.prototype.hasOwnProperty.call(unreadPropStyle, key)) {\n continue;\n }\n\n var styleValue = unreadPropStyle[key];\n if (typeof styleValue === 'number') {\n if (!dirty) {\n dirty = true;\n someDirty = true;\n currentStyles[i] = _extends({}, currentStyles[i]);\n currentVelocities[i] = _extends({}, currentVelocities[i]);\n lastIdealStyles[i] = _extends({}, lastIdealStyles[i]);\n lastIdealVelocities[i] = _extends({}, lastIdealVelocities[i]);\n }\n currentStyles[i][key] = styleValue;\n currentVelocities[i][key] = 0;\n lastIdealStyles[i][key] = styleValue;\n lastIdealVelocities[i][key] = 0;\n }\n }\n }\n\n if (someDirty) {\n _this.setState({ currentStyles: currentStyles, currentVelocities: currentVelocities, lastIdealStyles: lastIdealStyles, lastIdealVelocities: lastIdealVelocities });\n }\n };\n\n this.startAnimationIfNecessary = function () {\n // TODO: when config is {a: 10} and dest is {a: 10} do we raf once and\n // call cb? No, otherwise accidental parent rerender causes cb trigger\n _this.animationID = _raf2['default'](function (timestamp) {\n var destStyles = _this.props.styles(_this.state.lastIdealStyles);\n\n // check if we need to animate in the first place\n if (shouldStopAnimationAll(_this.state.currentStyles, destStyles, _this.state.currentVelocities)) {\n // no need to cancel animationID here; shouldn't have any in flight\n _this.animationID = null;\n _this.accumulatedTime = 0;\n return;\n }\n\n var currentTime = timestamp || _performanceNow2['default']();\n var timeDelta = currentTime - _this.prevTime;\n _this.prevTime = currentTime;\n _this.accumulatedTime = _this.accumulatedTime + timeDelta;\n // more than 10 frames? prolly switched browser tab. Restart\n if (_this.accumulatedTime > msPerFrame * 10) {\n _this.accumulatedTime = 0;\n }\n\n if (_this.accumulatedTime === 0) {\n // no need to cancel animationID here; shouldn't have any in flight\n _this.animationID = null;\n _this.startAnimationIfNecessary();\n return;\n }\n\n var currentFrameCompletion = (_this.accumulatedTime - Math.floor(_this.accumulatedTime / msPerFrame) * msPerFrame) / msPerFrame;\n var framesToCatchUp = Math.floor(_this.accumulatedTime / msPerFrame);\n\n var newLastIdealStyles = [];\n var newLastIdealVelocities = [];\n var newCurrentStyles = [];\n var newCurrentVelocities = [];\n\n for (var i = 0; i < destStyles.length; i++) {\n var destStyle = destStyles[i];\n var newCurrentStyle = {};\n var newCurrentVelocity = {};\n var newLastIdealStyle = {};\n var newLastIdealVelocity = {};\n\n for (var key in destStyle) {\n if (!Object.prototype.hasOwnProperty.call(destStyle, key)) {\n continue;\n }\n\n var styleValue = destStyle[key];\n if (typeof styleValue === 'number') {\n newCurrentStyle[key] = styleValue;\n newCurrentVelocity[key] = 0;\n newLastIdealStyle[key] = styleValue;\n newLastIdealVelocity[key] = 0;\n } else {\n var newLastIdealStyleValue = _this.state.lastIdealStyles[i][key];\n var newLastIdealVelocityValue = _this.state.lastIdealVelocities[i][key];\n for (var j = 0; j < framesToCatchUp; j++) {\n var _stepper = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision);\n\n newLastIdealStyleValue = _stepper[0];\n newLastIdealVelocityValue = _stepper[1];\n }\n\n var _stepper2 = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision);\n\n var nextIdealX = _stepper2[0];\n var nextIdealV = _stepper2[1];\n\n newCurrentStyle[key] = newLastIdealStyleValue + (nextIdealX - newLastIdealStyleValue) * currentFrameCompletion;\n newCurrentVelocity[key] = newLastIdealVelocityValue + (nextIdealV - newLastIdealVelocityValue) * currentFrameCompletion;\n newLastIdealStyle[key] = newLastIdealStyleValue;\n newLastIdealVelocity[key] = newLastIdealVelocityValue;\n }\n }\n\n newCurrentStyles[i] = newCurrentStyle;\n newCurrentVelocities[i] = newCurrentVelocity;\n newLastIdealStyles[i] = newLastIdealStyle;\n newLastIdealVelocities[i] = newLastIdealVelocity;\n }\n\n _this.animationID = null;\n // the amount we're looped over above\n _this.accumulatedTime -= framesToCatchUp * msPerFrame;\n\n _this.setState({\n currentStyles: newCurrentStyles,\n currentVelocities: newCurrentVelocities,\n lastIdealStyles: newLastIdealStyles,\n lastIdealVelocities: newLastIdealVelocities\n });\n\n _this.unreadPropStyles = null;\n\n _this.startAnimationIfNecessary();\n });\n };\n\n this.state = this.defaultState();\n }\n\n StaggeredMotion.prototype.defaultState = function defaultState() {\n var _props = this.props;\n var defaultStyles = _props.defaultStyles;\n var styles = _props.styles;\n\n var currentStyles = defaultStyles || styles().map(_stripStyle2['default']);\n var currentVelocities = currentStyles.map(function (currentStyle) {\n return _mapToZero2['default'](currentStyle);\n });\n return {\n currentStyles: currentStyles,\n currentVelocities: currentVelocities,\n lastIdealStyles: currentStyles,\n lastIdealVelocities: currentVelocities\n };\n };\n\n StaggeredMotion.prototype.componentDidMount = function componentDidMount() {\n this.prevTime = _performanceNow2['default']();\n this.startAnimationIfNecessary();\n };\n\n StaggeredMotion.prototype.componentWillReceiveProps = function componentWillReceiveProps(props) {\n if (this.unreadPropStyles != null) {\n // previous props haven't had the chance to be set yet; set them here\n this.clearUnreadPropStyle(this.unreadPropStyles);\n }\n\n this.unreadPropStyles = props.styles(this.state.lastIdealStyles);\n if (this.animationID == null) {\n this.prevTime = _performanceNow2['default']();\n this.startAnimationIfNecessary();\n }\n };\n\n StaggeredMotion.prototype.componentWillUnmount = function componentWillUnmount() {\n if (this.animationID != null) {\n _raf2['default'].cancel(this.animationID);\n this.animationID = null;\n }\n };\n\n StaggeredMotion.prototype.render = function render() {\n var renderedChildren = this.props.children(this.state.currentStyles);\n return renderedChildren && _react2['default'].Children.only(renderedChildren);\n };\n\n return StaggeredMotion;\n})(_react2['default'].Component);\n\nexports['default'] = StaggeredMotion;\nmodule.exports = exports['default'];\n\n// it's possible that currentStyle's value is stale: if props is immediately\n// changed from 0 to 400 to spring(0) again, the async currentStyle is still\n// at 0 (didn't have time to tick and interpolate even once). If we naively\n// compare currentStyle with destVal it'll be 0 === 0 (no animation, stop).\n// In reality currentStyle should be 400\n\n// after checking for unreadPropStyles != null, we manually go set the\n// non-interpolating values (those that are a number, without a spring\n// config)","'use strict';\n\nexports.__esModule = true;\n\nvar _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };\n\nvar _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar _mapToZero = require('./mapToZero');\n\nvar _mapToZero2 = _interopRequireDefault(_mapToZero);\n\nvar _stripStyle = require('./stripStyle');\n\nvar _stripStyle2 = _interopRequireDefault(_stripStyle);\n\nvar _stepper3 = require('./stepper');\n\nvar _stepper4 = _interopRequireDefault(_stepper3);\n\nvar _mergeDiff = require('./mergeDiff');\n\nvar _mergeDiff2 = _interopRequireDefault(_mergeDiff);\n\nvar _performanceNow = require('performance-now');\n\nvar _performanceNow2 = _interopRequireDefault(_performanceNow);\n\nvar _raf = require('raf');\n\nvar _raf2 = _interopRequireDefault(_raf);\n\nvar _shouldStopAnimation = require('./shouldStopAnimation');\n\nvar _shouldStopAnimation2 = _interopRequireDefault(_shouldStopAnimation);\n\nvar _react = require('react');\n\nvar _react2 = _interopRequireDefault(_react);\n\nvar _propTypes = require('prop-types');\n\nvar _propTypes2 = _interopRequireDefault(_propTypes);\n\nvar msPerFrame = 1000 / 60;\n\n// the children function & (potential) styles function asks as param an\n// Array, where each TransitionPlainStyle is of the format\n// {key: string, data?: any, style: PlainStyle}. However, the way we keep\n// internal states doesn't contain such a data structure (check the state and\n// TransitionMotionState). So when children function and others ask for such\n// data we need to generate them on the fly by combining mergedPropsStyles and\n// currentStyles/lastIdealStyles\nfunction rehydrateStyles(mergedPropsStyles, unreadPropStyles, plainStyles) {\n // Copy the value to a `const` so that Flow understands that the const won't\n // change and will be non-nullable in the callback below.\n var cUnreadPropStyles = unreadPropStyles;\n if (cUnreadPropStyles == null) {\n return mergedPropsStyles.map(function (mergedPropsStyle, i) {\n return {\n key: mergedPropsStyle.key,\n data: mergedPropsStyle.data,\n style: plainStyles[i]\n };\n });\n }\n return mergedPropsStyles.map(function (mergedPropsStyle, i) {\n for (var j = 0; j < cUnreadPropStyles.length; j++) {\n if (cUnreadPropStyles[j].key === mergedPropsStyle.key) {\n return {\n key: cUnreadPropStyles[j].key,\n data: cUnreadPropStyles[j].data,\n style: plainStyles[i]\n };\n }\n }\n return { key: mergedPropsStyle.key, data: mergedPropsStyle.data, style: plainStyles[i] };\n });\n}\n\nfunction shouldStopAnimationAll(currentStyles, destStyles, currentVelocities, mergedPropsStyles) {\n if (mergedPropsStyles.length !== destStyles.length) {\n return false;\n }\n\n for (var i = 0; i < mergedPropsStyles.length; i++) {\n if (mergedPropsStyles[i].key !== destStyles[i].key) {\n return false;\n }\n }\n\n // we have the invariant that mergedPropsStyles and\n // currentStyles/currentVelocities/last* are synced in terms of cells, see\n // mergeAndSync comment for more info\n for (var i = 0; i < mergedPropsStyles.length; i++) {\n if (!_shouldStopAnimation2['default'](currentStyles[i], destStyles[i].style, currentVelocities[i])) {\n return false;\n }\n }\n\n return true;\n}\n\n// core key merging logic\n\n// things to do: say previously merged style is {a, b}, dest style (prop) is {b,\n// c}, previous current (interpolating) style is {a, b}\n// **invariant**: current[i] corresponds to merged[i] in terms of key\n\n// steps:\n// turn merged style into {a?, b, c}\n// add c, value of c is destStyles.c\n// maybe remove a, aka call willLeave(a), then merged is either {b, c} or {a, b, c}\n// turn current (interpolating) style from {a, b} into {a?, b, c}\n// maybe remove a\n// certainly add c, value of c is willEnter(c)\n// loop over merged and construct new current\n// dest doesn't change, that's owner's\nfunction mergeAndSync(willEnter, willLeave, didLeave, oldMergedPropsStyles, destStyles, oldCurrentStyles, oldCurrentVelocities, oldLastIdealStyles, oldLastIdealVelocities) {\n var newMergedPropsStyles = _mergeDiff2['default'](oldMergedPropsStyles, destStyles, function (oldIndex, oldMergedPropsStyle) {\n var leavingStyle = willLeave(oldMergedPropsStyle);\n if (leavingStyle == null) {\n didLeave({ key: oldMergedPropsStyle.key, data: oldMergedPropsStyle.data });\n return null;\n }\n if (_shouldStopAnimation2['default'](oldCurrentStyles[oldIndex], leavingStyle, oldCurrentVelocities[oldIndex])) {\n didLeave({ key: oldMergedPropsStyle.key, data: oldMergedPropsStyle.data });\n return null;\n }\n return { key: oldMergedPropsStyle.key, data: oldMergedPropsStyle.data, style: leavingStyle };\n });\n\n var newCurrentStyles = [];\n var newCurrentVelocities = [];\n var newLastIdealStyles = [];\n var newLastIdealVelocities = [];\n for (var i = 0; i < newMergedPropsStyles.length; i++) {\n var newMergedPropsStyleCell = newMergedPropsStyles[i];\n var foundOldIndex = null;\n for (var j = 0; j < oldMergedPropsStyles.length; j++) {\n if (oldMergedPropsStyles[j].key === newMergedPropsStyleCell.key) {\n foundOldIndex = j;\n break;\n }\n }\n // TODO: key search code\n if (foundOldIndex == null) {\n var plainStyle = willEnter(newMergedPropsStyleCell);\n newCurrentStyles[i] = plainStyle;\n newLastIdealStyles[i] = plainStyle;\n\n var velocity = _mapToZero2['default'](newMergedPropsStyleCell.style);\n newCurrentVelocities[i] = velocity;\n newLastIdealVelocities[i] = velocity;\n } else {\n newCurrentStyles[i] = oldCurrentStyles[foundOldIndex];\n newLastIdealStyles[i] = oldLastIdealStyles[foundOldIndex];\n newCurrentVelocities[i] = oldCurrentVelocities[foundOldIndex];\n newLastIdealVelocities[i] = oldLastIdealVelocities[foundOldIndex];\n }\n }\n\n return [newMergedPropsStyles, newCurrentStyles, newCurrentVelocities, newLastIdealStyles, newLastIdealVelocities];\n}\n\nvar TransitionMotion = (function (_React$Component) {\n _inherits(TransitionMotion, _React$Component);\n\n _createClass(TransitionMotion, null, [{\n key: 'propTypes',\n value: {\n defaultStyles: _propTypes2['default'].arrayOf(_propTypes2['default'].shape({\n key: _propTypes2['default'].string.isRequired,\n data: _propTypes2['default'].any,\n style: _propTypes2['default'].objectOf(_propTypes2['default'].number).isRequired\n })),\n styles: _propTypes2['default'].oneOfType([_propTypes2['default'].func, _propTypes2['default'].arrayOf(_propTypes2['default'].shape({\n key: _propTypes2['default'].string.isRequired,\n data: _propTypes2['default'].any,\n style: _propTypes2['default'].objectOf(_propTypes2['default'].oneOfType([_propTypes2['default'].number, _propTypes2['default'].object])).isRequired\n }))]).isRequired,\n children: _propTypes2['default'].func.isRequired,\n willEnter: _propTypes2['default'].func,\n willLeave: _propTypes2['default'].func,\n didLeave: _propTypes2['default'].func\n },\n enumerable: true\n }, {\n key: 'defaultProps',\n value: {\n willEnter: function willEnter(styleThatEntered) {\n return _stripStyle2['default'](styleThatEntered.style);\n },\n // recall: returning null makes the current unmounting TransitionStyle\n // disappear immediately\n willLeave: function willLeave() {\n return null;\n },\n didLeave: function didLeave() {}\n },\n enumerable: true\n }]);\n\n function TransitionMotion(props) {\n var _this = this;\n\n _classCallCheck(this, TransitionMotion);\n\n _React$Component.call(this, props);\n this.unmounting = false;\n this.animationID = null;\n this.prevTime = 0;\n this.accumulatedTime = 0;\n this.unreadPropStyles = null;\n\n this.clearUnreadPropStyle = function (unreadPropStyles) {\n var _mergeAndSync = mergeAndSync(_this.props.willEnter, _this.props.willLeave, _this.props.didLeave, _this.state.mergedPropsStyles, unreadPropStyles, _this.state.currentStyles, _this.state.currentVelocities, _this.state.lastIdealStyles, _this.state.lastIdealVelocities);\n\n var mergedPropsStyles = _mergeAndSync[0];\n var currentStyles = _mergeAndSync[1];\n var currentVelocities = _mergeAndSync[2];\n var lastIdealStyles = _mergeAndSync[3];\n var lastIdealVelocities = _mergeAndSync[4];\n\n for (var i = 0; i < unreadPropStyles.length; i++) {\n var unreadPropStyle = unreadPropStyles[i].style;\n var dirty = false;\n\n for (var key in unreadPropStyle) {\n if (!Object.prototype.hasOwnProperty.call(unreadPropStyle, key)) {\n continue;\n }\n\n var styleValue = unreadPropStyle[key];\n if (typeof styleValue === 'number') {\n if (!dirty) {\n dirty = true;\n currentStyles[i] = _extends({}, currentStyles[i]);\n currentVelocities[i] = _extends({}, currentVelocities[i]);\n lastIdealStyles[i] = _extends({}, lastIdealStyles[i]);\n lastIdealVelocities[i] = _extends({}, lastIdealVelocities[i]);\n mergedPropsStyles[i] = {\n key: mergedPropsStyles[i].key,\n data: mergedPropsStyles[i].data,\n style: _extends({}, mergedPropsStyles[i].style)\n };\n }\n currentStyles[i][key] = styleValue;\n currentVelocities[i][key] = 0;\n lastIdealStyles[i][key] = styleValue;\n lastIdealVelocities[i][key] = 0;\n mergedPropsStyles[i].style[key] = styleValue;\n }\n }\n }\n\n // unlike the other 2 components, we can't detect staleness and optionally\n // opt out of setState here. each style object's data might contain new\n // stuff we're not/cannot compare\n _this.setState({\n currentStyles: currentStyles,\n currentVelocities: currentVelocities,\n mergedPropsStyles: mergedPropsStyles,\n lastIdealStyles: lastIdealStyles,\n lastIdealVelocities: lastIdealVelocities\n });\n };\n\n this.startAnimationIfNecessary = function () {\n if (_this.unmounting) {\n return;\n }\n\n // TODO: when config is {a: 10} and dest is {a: 10} do we raf once and\n // call cb? No, otherwise accidental parent rerender causes cb trigger\n _this.animationID = _raf2['default'](function (timestamp) {\n // https://github.com/chenglou/react-motion/pull/420\n // > if execution passes the conditional if (this.unmounting), then\n // executes async defaultRaf and after that component unmounts and after\n // that the callback of defaultRaf is called, then setState will be called\n // on unmounted component.\n if (_this.unmounting) {\n return;\n }\n\n var propStyles = _this.props.styles;\n var destStyles = typeof propStyles === 'function' ? propStyles(rehydrateStyles(_this.state.mergedPropsStyles, _this.unreadPropStyles, _this.state.lastIdealStyles)) : propStyles;\n\n // check if we need to animate in the first place\n if (shouldStopAnimationAll(_this.state.currentStyles, destStyles, _this.state.currentVelocities, _this.state.mergedPropsStyles)) {\n // no need to cancel animationID here; shouldn't have any in flight\n _this.animationID = null;\n _this.accumulatedTime = 0;\n return;\n }\n\n var currentTime = timestamp || _performanceNow2['default']();\n var timeDelta = currentTime - _this.prevTime;\n _this.prevTime = currentTime;\n _this.accumulatedTime = _this.accumulatedTime + timeDelta;\n // more than 10 frames? prolly switched browser tab. Restart\n if (_this.accumulatedTime > msPerFrame * 10) {\n _this.accumulatedTime = 0;\n }\n\n if (_this.accumulatedTime === 0) {\n // no need to cancel animationID here; shouldn't have any in flight\n _this.animationID = null;\n _this.startAnimationIfNecessary();\n return;\n }\n\n var currentFrameCompletion = (_this.accumulatedTime - Math.floor(_this.accumulatedTime / msPerFrame) * msPerFrame) / msPerFrame;\n var framesToCatchUp = Math.floor(_this.accumulatedTime / msPerFrame);\n\n var _mergeAndSync2 = mergeAndSync(_this.props.willEnter, _this.props.willLeave, _this.props.didLeave, _this.state.mergedPropsStyles, destStyles, _this.state.currentStyles, _this.state.currentVelocities, _this.state.lastIdealStyles, _this.state.lastIdealVelocities);\n\n var newMergedPropsStyles = _mergeAndSync2[0];\n var newCurrentStyles = _mergeAndSync2[1];\n var newCurrentVelocities = _mergeAndSync2[2];\n var newLastIdealStyles = _mergeAndSync2[3];\n var newLastIdealVelocities = _mergeAndSync2[4];\n\n for (var i = 0; i < newMergedPropsStyles.length; i++) {\n var newMergedPropsStyle = newMergedPropsStyles[i].style;\n var newCurrentStyle = {};\n var newCurrentVelocity = {};\n var newLastIdealStyle = {};\n var newLastIdealVelocity = {};\n\n for (var key in newMergedPropsStyle) {\n if (!Object.prototype.hasOwnProperty.call(newMergedPropsStyle, key)) {\n continue;\n }\n\n var styleValue = newMergedPropsStyle[key];\n if (typeof styleValue === 'number') {\n newCurrentStyle[key] = styleValue;\n newCurrentVelocity[key] = 0;\n newLastIdealStyle[key] = styleValue;\n newLastIdealVelocity[key] = 0;\n } else {\n var newLastIdealStyleValue = newLastIdealStyles[i][key];\n var newLastIdealVelocityValue = newLastIdealVelocities[i][key];\n for (var j = 0; j < framesToCatchUp; j++) {\n var _stepper = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision);\n\n newLastIdealStyleValue = _stepper[0];\n newLastIdealVelocityValue = _stepper[1];\n }\n\n var _stepper2 = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision);\n\n var nextIdealX = _stepper2[0];\n var nextIdealV = _stepper2[1];\n\n newCurrentStyle[key] = newLastIdealStyleValue + (nextIdealX - newLastIdealStyleValue) * currentFrameCompletion;\n newCurrentVelocity[key] = newLastIdealVelocityValue + (nextIdealV - newLastIdealVelocityValue) * currentFrameCompletion;\n newLastIdealStyle[key] = newLastIdealStyleValue;\n newLastIdealVelocity[key] = newLastIdealVelocityValue;\n }\n }\n\n newLastIdealStyles[i] = newLastIdealStyle;\n newLastIdealVelocities[i] = newLastIdealVelocity;\n newCurrentStyles[i] = newCurrentStyle;\n newCurrentVelocities[i] = newCurrentVelocity;\n }\n\n _this.animationID = null;\n // the amount we're looped over above\n _this.accumulatedTime -= framesToCatchUp * msPerFrame;\n\n _this.setState({\n currentStyles: newCurrentStyles,\n currentVelocities: newCurrentVelocities,\n lastIdealStyles: newLastIdealStyles,\n lastIdealVelocities: newLastIdealVelocities,\n mergedPropsStyles: newMergedPropsStyles\n });\n\n _this.unreadPropStyles = null;\n\n _this.startAnimationIfNecessary();\n });\n };\n\n this.state = this.defaultState();\n }\n\n TransitionMotion.prototype.defaultState = function defaultState() {\n var _props = this.props;\n var defaultStyles = _props.defaultStyles;\n var styles = _props.styles;\n var willEnter = _props.willEnter;\n var willLeave = _props.willLeave;\n var didLeave = _props.didLeave;\n\n var destStyles = typeof styles === 'function' ? styles(defaultStyles) : styles;\n\n // this is special. for the first time around, we don't have a comparison\n // between last (no last) and current merged props. we'll compute last so:\n // say default is {a, b} and styles (dest style) is {b, c}, we'll\n // fabricate last as {a, b}\n var oldMergedPropsStyles = undefined;\n if (defaultStyles == null) {\n oldMergedPropsStyles = destStyles;\n } else {\n oldMergedPropsStyles = defaultStyles.map(function (defaultStyleCell) {\n // TODO: key search code\n for (var i = 0; i < destStyles.length; i++) {\n if (destStyles[i].key === defaultStyleCell.key) {\n return destStyles[i];\n }\n }\n return defaultStyleCell;\n });\n }\n var oldCurrentStyles = defaultStyles == null ? destStyles.map(function (s) {\n return _stripStyle2['default'](s.style);\n }) : defaultStyles.map(function (s) {\n return _stripStyle2['default'](s.style);\n });\n var oldCurrentVelocities = defaultStyles == null ? destStyles.map(function (s) {\n return _mapToZero2['default'](s.style);\n }) : defaultStyles.map(function (s) {\n return _mapToZero2['default'](s.style);\n });\n\n var _mergeAndSync3 = mergeAndSync(\n // Because this is an old-style createReactClass component, Flow doesn't\n // understand that the willEnter and willLeave props have default values\n // and will always be present.\n willEnter, willLeave, didLeave, oldMergedPropsStyles, destStyles, oldCurrentStyles, oldCurrentVelocities, oldCurrentStyles, // oldLastIdealStyles really\n oldCurrentVelocities);\n\n var mergedPropsStyles = _mergeAndSync3[0];\n var currentStyles = _mergeAndSync3[1];\n var currentVelocities = _mergeAndSync3[2];\n var lastIdealStyles = _mergeAndSync3[3];\n var lastIdealVelocities = _mergeAndSync3[4];\n // oldLastIdealVelocities really\n\n return {\n currentStyles: currentStyles,\n currentVelocities: currentVelocities,\n lastIdealStyles: lastIdealStyles,\n lastIdealVelocities: lastIdealVelocities,\n mergedPropsStyles: mergedPropsStyles\n };\n };\n\n // after checking for unreadPropStyles != null, we manually go set the\n // non-interpolating values (those that are a number, without a spring\n // config)\n\n TransitionMotion.prototype.componentDidMount = function componentDidMount() {\n this.prevTime = _performanceNow2['default']();\n this.startAnimationIfNecessary();\n };\n\n TransitionMotion.prototype.componentWillReceiveProps = function componentWillReceiveProps(props) {\n if (this.unreadPropStyles) {\n // previous props haven't had the chance to be set yet; set them here\n this.clearUnreadPropStyle(this.unreadPropStyles);\n }\n\n var styles = props.styles;\n if (typeof styles === 'function') {\n this.unreadPropStyles = styles(rehydrateStyles(this.state.mergedPropsStyles, this.unreadPropStyles, this.state.lastIdealStyles));\n } else {\n this.unreadPropStyles = styles;\n }\n\n if (this.animationID == null) {\n this.prevTime = _performanceNow2['default']();\n this.startAnimationIfNecessary();\n }\n };\n\n TransitionMotion.prototype.componentWillUnmount = function componentWillUnmount() {\n this.unmounting = true;\n if (this.animationID != null) {\n _raf2['default'].cancel(this.animationID);\n this.animationID = null;\n }\n };\n\n TransitionMotion.prototype.render = function render() {\n var hydratedStyles = rehydrateStyles(this.state.mergedPropsStyles, this.unreadPropStyles, this.state.currentStyles);\n var renderedChildren = this.props.children(hydratedStyles);\n return renderedChildren && _react2['default'].Children.only(renderedChildren);\n };\n\n return TransitionMotion;\n})(_react2['default'].Component);\n\nexports['default'] = TransitionMotion;\nmodule.exports = exports['default'];\n\n// list of styles, each containing interpolating values. Part of what's passed\n// to children function. Notice that this is\n// Array, without the wrapper that is {key: ...,\n// data: ... style: ActualInterpolatingStyleObject}. Only mergedPropsStyles\n// contains the key & data info (so that we only have a single source of truth\n// for these, and to save space). Check the comment for `rehydrateStyles` to\n// see how we regenerate the entirety of what's passed to children function\n\n// the array that keeps track of currently rendered stuff! Including stuff\n// that you've unmounted but that's still animating. This is where it lives\n\n// it's possible that currentStyle's value is stale: if props is immediately\n// changed from 0 to 400 to spring(0) again, the async currentStyle is still\n// at 0 (didn't have time to tick and interpolate even once). If we naively\n// compare currentStyle with destVal it'll be 0 === 0 (no animation, stop).\n// In reality currentStyle should be 400","\n\n// core keys merging algorithm. If previous render's keys are [a, b], and the\n// next render's [c, b, d], what's the final merged keys and ordering?\n\n// - c and a must both be before b\n// - b before d\n// - ordering between a and c ambiguous\n\n// this reduces to merging two partially ordered lists (e.g. lists where not\n// every item has a definite ordering, like comparing a and c above). For the\n// ambiguous ordering we deterministically choose to place the next render's\n// item after the previous'; so c after a\n\n// this is called a topological sorting. Except the existing algorithms don't\n// work well with js bc of the amount of allocation, and isn't optimized for our\n// current use-case bc the runtime is linear in terms of edges (see wiki for\n// meaning), which is huge when two lists have many common elements\n'use strict';\n\nexports.__esModule = true;\nexports['default'] = mergeDiff;\n\nfunction mergeDiff(prev, next, onRemove) {\n // bookkeeping for easier access of a key's index below. This is 2 allocations +\n // potentially triggering chrome hash map mode for objs (so it might be faster\n\n var prevKeyIndex = {};\n for (var i = 0; i < prev.length; i++) {\n prevKeyIndex[prev[i].key] = i;\n }\n var nextKeyIndex = {};\n for (var i = 0; i < next.length; i++) {\n nextKeyIndex[next[i].key] = i;\n }\n\n // first, an overly elaborate way of merging prev and next, eliminating\n // duplicates (in terms of keys). If there's dupe, keep the item in next).\n // This way of writing it saves allocations\n var ret = [];\n for (var i = 0; i < next.length; i++) {\n ret[i] = next[i];\n }\n for (var i = 0; i < prev.length; i++) {\n if (!Object.prototype.hasOwnProperty.call(nextKeyIndex, prev[i].key)) {\n // this is called my TM's `mergeAndSync`, which calls willLeave. We don't\n // merge in keys that the user desires to kill\n var fill = onRemove(i, prev[i]);\n if (fill != null) {\n ret.push(fill);\n }\n }\n }\n\n // now all the items all present. Core sorting logic to have the right order\n return ret.sort(function (a, b) {\n var nextOrderA = nextKeyIndex[a.key];\n var nextOrderB = nextKeyIndex[b.key];\n var prevOrderA = prevKeyIndex[a.key];\n var prevOrderB = prevKeyIndex[b.key];\n\n if (nextOrderA != null && nextOrderB != null) {\n // both keys in next\n return nextKeyIndex[a.key] - nextKeyIndex[b.key];\n } else if (prevOrderA != null && prevOrderB != null) {\n // both keys in prev\n return prevKeyIndex[a.key] - prevKeyIndex[b.key];\n } else if (nextOrderA != null) {\n // key a in next, key b in prev\n\n // how to determine the order between a and b? We find a \"pivot\" (term\n // abuse), a key present in both prev and next, that is sandwiched between\n // a and b. In the context of our above example, if we're comparing a and\n // d, b's (the only) pivot\n for (var i = 0; i < next.length; i++) {\n var pivot = next[i].key;\n if (!Object.prototype.hasOwnProperty.call(prevKeyIndex, pivot)) {\n continue;\n }\n\n if (nextOrderA < nextKeyIndex[pivot] && prevOrderB > prevKeyIndex[pivot]) {\n return -1;\n } else if (nextOrderA > nextKeyIndex[pivot] && prevOrderB < prevKeyIndex[pivot]) {\n return 1;\n }\n }\n // pluggable. default to: next bigger than prev\n return 1;\n }\n // prevOrderA, nextOrderB\n for (var i = 0; i < next.length; i++) {\n var pivot = next[i].key;\n if (!Object.prototype.hasOwnProperty.call(prevKeyIndex, pivot)) {\n continue;\n }\n if (nextOrderB < nextKeyIndex[pivot] && prevOrderA > prevKeyIndex[pivot]) {\n return 1;\n } else if (nextOrderB > nextKeyIndex[pivot] && prevOrderA < prevKeyIndex[pivot]) {\n return -1;\n }\n }\n // pluggable. default to: next bigger than prev\n return -1;\n });\n}\n\nmodule.exports = exports['default'];\n// to loop through and find a key's index each time), but I no longer care","'use strict';\n\nexports.__esModule = true;\n\nvar _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };\n\nexports['default'] = spring;\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }\n\nvar _presets = require('./presets');\n\nvar _presets2 = _interopRequireDefault(_presets);\n\nvar defaultConfig = _extends({}, _presets2['default'].noWobble, {\n precision: 0.01\n});\n\nfunction spring(val, config) {\n return _extends({}, defaultConfig, config, { val: val });\n}\n\nmodule.exports = exports['default'];","'use strict';\n\nexports.__esModule = true;\nexports['default'] = reorderKeys;\n\nvar hasWarned = false;\n\nfunction reorderKeys() {\n if (process.env.NODE_ENV === 'development') {\n if (!hasWarned) {\n hasWarned = true;\n console.error('`reorderKeys` has been removed, since it is no longer needed for TransitionMotion\\'s new styles array API.');\n }\n }\n}\n\nmodule.exports = exports['default'];","var clone = (function() {\n'use strict';\n\nfunction _instanceof(obj, type) {\n return type != null && obj instanceof type;\n}\n\nvar nativeMap;\ntry {\n nativeMap = Map;\n} catch(_) {\n // maybe a reference error because no `Map`. Give it a dummy value that no\n // value will ever be an instanceof.\n nativeMap = function() {};\n}\n\nvar nativeSet;\ntry {\n nativeSet = Set;\n} catch(_) {\n nativeSet = function() {};\n}\n\nvar nativePromise;\ntry {\n nativePromise = Promise;\n} catch(_) {\n nativePromise = function() {};\n}\n\n/**\n * Clones (copies) an Object using deep copying.\n *\n * This function supports circular references by default, but if you are certain\n * there are no circular references in your object, you can save some CPU time\n * by calling clone(obj, false).\n *\n * Caution: if `circular` is false and `parent` contains circular references,\n * your program may enter an infinite loop and crash.\n *\n * @param `parent` - the object to be cloned\n * @param `circular` - set to true if the object to be cloned may contain\n * circular references. (optional - true by default)\n * @param `depth` - set to a number if the object is only to be cloned to\n * a particular depth. (optional - defaults to Infinity)\n * @param `prototype` - sets the prototype to be used when cloning an object.\n * (optional - defaults to parent prototype).\n * @param `includeNonEnumerable` - set to true if the non-enumerable properties\n * should be cloned as well. Non-enumerable properties on the prototype\n * chain will be ignored. (optional - false by default)\n*/\nfunction clone(parent, circular, depth, prototype, includeNonEnumerable) {\n if (typeof circular === 'object') {\n depth = circular.depth;\n prototype = circular.prototype;\n includeNonEnumerable = circular.includeNonEnumerable;\n circular = circular.circular;\n }\n // maintain two arrays for circular references, where corresponding parents\n // and children have the same index\n var allParents = [];\n var allChildren = [];\n\n var useBuffer = typeof Buffer != 'undefined';\n\n if (typeof circular == 'undefined')\n circular = true;\n\n if (typeof depth == 'undefined')\n depth = Infinity;\n\n // recurse this function so we don't reset allParents and allChildren\n function _clone(parent, depth) {\n // cloning null always returns null\n if (parent === null)\n return null;\n\n if (depth === 0)\n return parent;\n\n var child;\n var proto;\n if (typeof parent != 'object') {\n return parent;\n }\n\n if (_instanceof(parent, nativeMap)) {\n child = new nativeMap();\n } else if (_instanceof(parent, nativeSet)) {\n child = new nativeSet();\n } else if (_instanceof(parent, nativePromise)) {\n child = new nativePromise(function (resolve, reject) {\n parent.then(function(value) {\n resolve(_clone(value, depth - 1));\n }, function(err) {\n reject(_clone(err, depth - 1));\n });\n });\n } else if (clone.__isArray(parent)) {\n child = [];\n } else if (clone.__isRegExp(parent)) {\n child = new RegExp(parent.source, __getRegExpFlags(parent));\n if (parent.lastIndex) child.lastIndex = parent.lastIndex;\n } else if (clone.__isDate(parent)) {\n child = new Date(parent.getTime());\n } else if (useBuffer && Buffer.isBuffer(parent)) {\n if (Buffer.allocUnsafe) {\n // Node.js >= 4.5.0\n child = Buffer.allocUnsafe(parent.length);\n } else {\n // Older Node.js versions\n child = new Buffer(parent.length);\n }\n parent.copy(child);\n return child;\n } else if (_instanceof(parent, Error)) {\n child = Object.create(parent);\n } else {\n if (typeof prototype == 'undefined') {\n proto = Object.getPrototypeOf(parent);\n child = Object.create(proto);\n }\n else {\n child = Object.create(prototype);\n proto = prototype;\n }\n }\n\n if (circular) {\n var index = allParents.indexOf(parent);\n\n if (index != -1) {\n return allChildren[index];\n }\n allParents.push(parent);\n allChildren.push(child);\n }\n\n if (_instanceof(parent, nativeMap)) {\n parent.forEach(function(value, key) {\n var keyChild = _clone(key, depth - 1);\n var valueChild = _clone(value, depth - 1);\n child.set(keyChild, valueChild);\n });\n }\n if (_instanceof(parent, nativeSet)) {\n parent.forEach(function(value) {\n var entryChild = _clone(value, depth - 1);\n child.add(entryChild);\n });\n }\n\n for (var i in parent) {\n var attrs;\n if (proto) {\n attrs = Object.getOwnPropertyDescriptor(proto, i);\n }\n\n if (attrs && attrs.set == null) {\n continue;\n }\n child[i] = _clone(parent[i], depth - 1);\n }\n\n if (Object.getOwnPropertySymbols) {\n var symbols = Object.getOwnPropertySymbols(parent);\n for (var i = 0; i < symbols.length; i++) {\n // Don't need to worry about cloning a symbol because it is a primitive,\n // like a number or string.\n var symbol = symbols[i];\n var descriptor = Object.getOwnPropertyDescriptor(parent, symbol);\n if (descriptor && !descriptor.enumerable && !includeNonEnumerable) {\n continue;\n }\n child[symbol] = _clone(parent[symbol], depth - 1);\n if (!descriptor.enumerable) {\n Object.defineProperty(child, symbol, {\n enumerable: false\n });\n }\n }\n }\n\n if (includeNonEnumerable) {\n var allPropertyNames = Object.getOwnPropertyNames(parent);\n for (var i = 0; i < allPropertyNames.length; i++) {\n var propertyName = allPropertyNames[i];\n var descriptor = Object.getOwnPropertyDescriptor(parent, propertyName);\n if (descriptor && descriptor.enumerable) {\n continue;\n }\n child[propertyName] = _clone(parent[propertyName], depth - 1);\n Object.defineProperty(child, propertyName, {\n enumerable: false\n });\n }\n }\n\n return child;\n }\n\n return _clone(parent, depth);\n}\n\n/**\n * Simple flat clone using prototype, accepts only objects, usefull for property\n * override on FLAT configuration object (no nested props).\n *\n * USE WITH CAUTION! This may not behave as you wish if you do not know how this\n * works.\n */\nclone.clonePrototype = function clonePrototype(parent) {\n if (parent === null)\n return null;\n\n var c = function () {};\n c.prototype = parent;\n return new c();\n};\n\n// private utility functions\n\nfunction __objToStr(o) {\n return Object.prototype.toString.call(o);\n}\nclone.__objToStr = __objToStr;\n\nfunction __isDate(o) {\n return typeof o === 'object' && __objToStr(o) === '[object Date]';\n}\nclone.__isDate = __isDate;\n\nfunction __isArray(o) {\n return typeof o === 'object' && __objToStr(o) === '[object Array]';\n}\nclone.__isArray = __isArray;\n\nfunction __isRegExp(o) {\n return typeof o === 'object' && __objToStr(o) === '[object RegExp]';\n}\nclone.__isRegExp = __isRegExp;\n\nfunction __getRegExpFlags(re) {\n var flags = '';\n if (re.global) flags += 'g';\n if (re.ignoreCase) flags += 'i';\n if (re.multiline) flags += 'm';\n return flags;\n}\nclone.__getRegExpFlags = __getRegExpFlags;\n\nreturn clone;\n})();\n\nif (typeof module === 'object' && module.exports) {\n module.exports = clone;\n}\n","/*!\n * The buffer module from node.js, for the browser.\n *\n * @author Feross Aboukhadijeh \n * @license MIT\n */\n/* eslint-disable no-proto */\n\n'use strict'\n\nvar base64 = require('base64-js')\nvar ieee754 = require('ieee754')\nvar isArray = require('isarray')\n\nexports.Buffer = Buffer\nexports.SlowBuffer = SlowBuffer\nexports.INSPECT_MAX_BYTES = 50\n\n/**\n * If `Buffer.TYPED_ARRAY_SUPPORT`:\n * === true Use Uint8Array implementation (fastest)\n * === false Use Object implementation (most compatible, even IE6)\n *\n * Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+,\n * Opera 11.6+, iOS 4.2+.\n *\n * Due to various browser bugs, sometimes the Object implementation will be used even\n * when the browser supports typed arrays.\n *\n * Note:\n *\n * - Firefox 4-29 lacks support for adding new properties to `Uint8Array` instances,\n * See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438.\n *\n * - Chrome 9-10 is missing the `TypedArray.prototype.subarray` function.\n *\n * - IE10 has a broken `TypedArray.prototype.subarray` function which returns arrays of\n * incorrect length in some situations.\n\n * We detect these buggy browsers and set `Buffer.TYPED_ARRAY_SUPPORT` to `false` so they\n * get the Object implementation, which is slower but behaves correctly.\n */\nBuffer.TYPED_ARRAY_SUPPORT = global.TYPED_ARRAY_SUPPORT !== undefined\n ? global.TYPED_ARRAY_SUPPORT\n : typedArraySupport()\n\n/*\n * Export kMaxLength after typed array support is determined.\n */\nexports.kMaxLength = kMaxLength()\n\nfunction typedArraySupport () {\n try {\n var arr = new Uint8Array(1)\n arr.__proto__ = {__proto__: Uint8Array.prototype, foo: function () { return 42 }}\n return arr.foo() === 42 && // typed array instances can be augmented\n typeof arr.subarray === 'function' && // chrome 9-10 lack `subarray`\n arr.subarray(1, 1).byteLength === 0 // ie10 has broken `subarray`\n } catch (e) {\n return false\n }\n}\n\nfunction kMaxLength () {\n return Buffer.TYPED_ARRAY_SUPPORT\n ? 0x7fffffff\n : 0x3fffffff\n}\n\nfunction createBuffer (that, length) {\n if (kMaxLength() < length) {\n throw new RangeError('Invalid typed array length')\n }\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n // Return an augmented `Uint8Array` instance, for best performance\n that = new Uint8Array(length)\n that.__proto__ = Buffer.prototype\n } else {\n // Fallback: Return an object instance of the Buffer class\n if (that === null) {\n that = new Buffer(length)\n }\n that.length = length\n }\n\n return that\n}\n\n/**\n * The Buffer constructor returns instances of `Uint8Array` that have their\n * prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of\n * `Uint8Array`, so the returned instances will have all the node `Buffer` methods\n * and the `Uint8Array` methods. Square bracket notation works as expected -- it\n * returns a single octet.\n *\n * The `Uint8Array` prototype remains unmodified.\n */\n\nfunction Buffer (arg, encodingOrOffset, length) {\n if (!Buffer.TYPED_ARRAY_SUPPORT && !(this instanceof Buffer)) {\n return new Buffer(arg, encodingOrOffset, length)\n }\n\n // Common case.\n if (typeof arg === 'number') {\n if (typeof encodingOrOffset === 'string') {\n throw new Error(\n 'If encoding is specified then the first argument must be a string'\n )\n }\n return allocUnsafe(this, arg)\n }\n return from(this, arg, encodingOrOffset, length)\n}\n\nBuffer.poolSize = 8192 // not used by this implementation\n\n// TODO: Legacy, not needed anymore. Remove in next major version.\nBuffer._augment = function (arr) {\n arr.__proto__ = Buffer.prototype\n return arr\n}\n\nfunction from (that, value, encodingOrOffset, length) {\n if (typeof value === 'number') {\n throw new TypeError('\"value\" argument must not be a number')\n }\n\n if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) {\n return fromArrayBuffer(that, value, encodingOrOffset, length)\n }\n\n if (typeof value === 'string') {\n return fromString(that, value, encodingOrOffset)\n }\n\n return fromObject(that, value)\n}\n\n/**\n * Functionally equivalent to Buffer(arg, encoding) but throws a TypeError\n * if value is a number.\n * Buffer.from(str[, encoding])\n * Buffer.from(array)\n * Buffer.from(buffer)\n * Buffer.from(arrayBuffer[, byteOffset[, length]])\n **/\nBuffer.from = function (value, encodingOrOffset, length) {\n return from(null, value, encodingOrOffset, length)\n}\n\nif (Buffer.TYPED_ARRAY_SUPPORT) {\n Buffer.prototype.__proto__ = Uint8Array.prototype\n Buffer.__proto__ = Uint8Array\n if (typeof Symbol !== 'undefined' && Symbol.species &&\n Buffer[Symbol.species] === Buffer) {\n // Fix subarray() in ES2016. See: https://github.com/feross/buffer/pull/97\n Object.defineProperty(Buffer, Symbol.species, {\n value: null,\n configurable: true\n })\n }\n}\n\nfunction assertSize (size) {\n if (typeof size !== 'number') {\n throw new TypeError('\"size\" argument must be a number')\n } else if (size < 0) {\n throw new RangeError('\"size\" argument must not be negative')\n }\n}\n\nfunction alloc (that, size, fill, encoding) {\n assertSize(size)\n if (size <= 0) {\n return createBuffer(that, size)\n }\n if (fill !== undefined) {\n // Only pay attention to encoding if it's a string. This\n // prevents accidentally sending in a number that would\n // be interpretted as a start offset.\n return typeof encoding === 'string'\n ? createBuffer(that, size).fill(fill, encoding)\n : createBuffer(that, size).fill(fill)\n }\n return createBuffer(that, size)\n}\n\n/**\n * Creates a new filled Buffer instance.\n * alloc(size[, fill[, encoding]])\n **/\nBuffer.alloc = function (size, fill, encoding) {\n return alloc(null, size, fill, encoding)\n}\n\nfunction allocUnsafe (that, size) {\n assertSize(size)\n that = createBuffer(that, size < 0 ? 0 : checked(size) | 0)\n if (!Buffer.TYPED_ARRAY_SUPPORT) {\n for (var i = 0; i < size; ++i) {\n that[i] = 0\n }\n }\n return that\n}\n\n/**\n * Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance.\n * */\nBuffer.allocUnsafe = function (size) {\n return allocUnsafe(null, size)\n}\n/**\n * Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance.\n */\nBuffer.allocUnsafeSlow = function (size) {\n return allocUnsafe(null, size)\n}\n\nfunction fromString (that, string, encoding) {\n if (typeof encoding !== 'string' || encoding === '') {\n encoding = 'utf8'\n }\n\n if (!Buffer.isEncoding(encoding)) {\n throw new TypeError('\"encoding\" must be a valid string encoding')\n }\n\n var length = byteLength(string, encoding) | 0\n that = createBuffer(that, length)\n\n var actual = that.write(string, encoding)\n\n if (actual !== length) {\n // Writing a hex string, for example, that contains invalid characters will\n // cause everything after the first invalid character to be ignored. (e.g.\n // 'abxxcd' will be treated as 'ab')\n that = that.slice(0, actual)\n }\n\n return that\n}\n\nfunction fromArrayLike (that, array) {\n var length = array.length < 0 ? 0 : checked(array.length) | 0\n that = createBuffer(that, length)\n for (var i = 0; i < length; i += 1) {\n that[i] = array[i] & 255\n }\n return that\n}\n\nfunction fromArrayBuffer (that, array, byteOffset, length) {\n array.byteLength // this throws if `array` is not a valid ArrayBuffer\n\n if (byteOffset < 0 || array.byteLength < byteOffset) {\n throw new RangeError('\\'offset\\' is out of bounds')\n }\n\n if (array.byteLength < byteOffset + (length || 0)) {\n throw new RangeError('\\'length\\' is out of bounds')\n }\n\n if (byteOffset === undefined && length === undefined) {\n array = new Uint8Array(array)\n } else if (length === undefined) {\n array = new Uint8Array(array, byteOffset)\n } else {\n array = new Uint8Array(array, byteOffset, length)\n }\n\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n // Return an augmented `Uint8Array` instance, for best performance\n that = array\n that.__proto__ = Buffer.prototype\n } else {\n // Fallback: Return an object instance of the Buffer class\n that = fromArrayLike(that, array)\n }\n return that\n}\n\nfunction fromObject (that, obj) {\n if (Buffer.isBuffer(obj)) {\n var len = checked(obj.length) | 0\n that = createBuffer(that, len)\n\n if (that.length === 0) {\n return that\n }\n\n obj.copy(that, 0, 0, len)\n return that\n }\n\n if (obj) {\n if ((typeof ArrayBuffer !== 'undefined' &&\n obj.buffer instanceof ArrayBuffer) || 'length' in obj) {\n if (typeof obj.length !== 'number' || isnan(obj.length)) {\n return createBuffer(that, 0)\n }\n return fromArrayLike(that, obj)\n }\n\n if (obj.type === 'Buffer' && isArray(obj.data)) {\n return fromArrayLike(that, obj.data)\n }\n }\n\n throw new TypeError('First argument must be a string, Buffer, ArrayBuffer, Array, or array-like object.')\n}\n\nfunction checked (length) {\n // Note: cannot use `length < kMaxLength()` here because that fails when\n // length is NaN (which is otherwise coerced to zero.)\n if (length >= kMaxLength()) {\n throw new RangeError('Attempt to allocate Buffer larger than maximum ' +\n 'size: 0x' + kMaxLength().toString(16) + ' bytes')\n }\n return length | 0\n}\n\nfunction SlowBuffer (length) {\n if (+length != length) { // eslint-disable-line eqeqeq\n length = 0\n }\n return Buffer.alloc(+length)\n}\n\nBuffer.isBuffer = function isBuffer (b) {\n return !!(b != null && b._isBuffer)\n}\n\nBuffer.compare = function compare (a, b) {\n if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) {\n throw new TypeError('Arguments must be Buffers')\n }\n\n if (a === b) return 0\n\n var x = a.length\n var y = b.length\n\n for (var i = 0, len = Math.min(x, y); i < len; ++i) {\n if (a[i] !== b[i]) {\n x = a[i]\n y = b[i]\n break\n }\n }\n\n if (x < y) return -1\n if (y < x) return 1\n return 0\n}\n\nBuffer.isEncoding = function isEncoding (encoding) {\n switch (String(encoding).toLowerCase()) {\n case 'hex':\n case 'utf8':\n case 'utf-8':\n case 'ascii':\n case 'latin1':\n case 'binary':\n case 'base64':\n case 'ucs2':\n case 'ucs-2':\n case 'utf16le':\n case 'utf-16le':\n return true\n default:\n return false\n }\n}\n\nBuffer.concat = function concat (list, length) {\n if (!isArray(list)) {\n throw new TypeError('\"list\" argument must be an Array of Buffers')\n }\n\n if (list.length === 0) {\n return Buffer.alloc(0)\n }\n\n var i\n if (length === undefined) {\n length = 0\n for (i = 0; i < list.length; ++i) {\n length += list[i].length\n }\n }\n\n var buffer = Buffer.allocUnsafe(length)\n var pos = 0\n for (i = 0; i < list.length; ++i) {\n var buf = list[i]\n if (!Buffer.isBuffer(buf)) {\n throw new TypeError('\"list\" argument must be an Array of Buffers')\n }\n buf.copy(buffer, pos)\n pos += buf.length\n }\n return buffer\n}\n\nfunction byteLength (string, encoding) {\n if (Buffer.isBuffer(string)) {\n return string.length\n }\n if (typeof ArrayBuffer !== 'undefined' && typeof ArrayBuffer.isView === 'function' &&\n (ArrayBuffer.isView(string) || string instanceof ArrayBuffer)) {\n return string.byteLength\n }\n if (typeof string !== 'string') {\n string = '' + string\n }\n\n var len = string.length\n if (len === 0) return 0\n\n // Use a for loop to avoid recursion\n var loweredCase = false\n for (;;) {\n switch (encoding) {\n case 'ascii':\n case 'latin1':\n case 'binary':\n return len\n case 'utf8':\n case 'utf-8':\n case undefined:\n return utf8ToBytes(string).length\n case 'ucs2':\n case 'ucs-2':\n case 'utf16le':\n case 'utf-16le':\n return len * 2\n case 'hex':\n return len >>> 1\n case 'base64':\n return base64ToBytes(string).length\n default:\n if (loweredCase) return utf8ToBytes(string).length // assume utf8\n encoding = ('' + encoding).toLowerCase()\n loweredCase = true\n }\n }\n}\nBuffer.byteLength = byteLength\n\nfunction slowToString (encoding, start, end) {\n var loweredCase = false\n\n // No need to verify that \"this.length <= MAX_UINT32\" since it's a read-only\n // property of a typed array.\n\n // This behaves neither like String nor Uint8Array in that we set start/end\n // to their upper/lower bounds if the value passed is out of range.\n // undefined is handled specially as per ECMA-262 6th Edition,\n // Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization.\n if (start === undefined || start < 0) {\n start = 0\n }\n // Return early if start > this.length. Done here to prevent potential uint32\n // coercion fail below.\n if (start > this.length) {\n return ''\n }\n\n if (end === undefined || end > this.length) {\n end = this.length\n }\n\n if (end <= 0) {\n return ''\n }\n\n // Force coersion to uint32. This will also coerce falsey/NaN values to 0.\n end >>>= 0\n start >>>= 0\n\n if (end <= start) {\n return ''\n }\n\n if (!encoding) encoding = 'utf8'\n\n while (true) {\n switch (encoding) {\n case 'hex':\n return hexSlice(this, start, end)\n\n case 'utf8':\n case 'utf-8':\n return utf8Slice(this, start, end)\n\n case 'ascii':\n return asciiSlice(this, start, end)\n\n case 'latin1':\n case 'binary':\n return latin1Slice(this, start, end)\n\n case 'base64':\n return base64Slice(this, start, end)\n\n case 'ucs2':\n case 'ucs-2':\n case 'utf16le':\n case 'utf-16le':\n return utf16leSlice(this, start, end)\n\n default:\n if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)\n encoding = (encoding + '').toLowerCase()\n loweredCase = true\n }\n }\n}\n\n// The property is used by `Buffer.isBuffer` and `is-buffer` (in Safari 5-7) to detect\n// Buffer instances.\nBuffer.prototype._isBuffer = true\n\nfunction swap (b, n, m) {\n var i = b[n]\n b[n] = b[m]\n b[m] = i\n}\n\nBuffer.prototype.swap16 = function swap16 () {\n var len = this.length\n if (len % 2 !== 0) {\n throw new RangeError('Buffer size must be a multiple of 16-bits')\n }\n for (var i = 0; i < len; i += 2) {\n swap(this, i, i + 1)\n }\n return this\n}\n\nBuffer.prototype.swap32 = function swap32 () {\n var len = this.length\n if (len % 4 !== 0) {\n throw new RangeError('Buffer size must be a multiple of 32-bits')\n }\n for (var i = 0; i < len; i += 4) {\n swap(this, i, i + 3)\n swap(this, i + 1, i + 2)\n }\n return this\n}\n\nBuffer.prototype.swap64 = function swap64 () {\n var len = this.length\n if (len % 8 !== 0) {\n throw new RangeError('Buffer size must be a multiple of 64-bits')\n }\n for (var i = 0; i < len; i += 8) {\n swap(this, i, i + 7)\n swap(this, i + 1, i + 6)\n swap(this, i + 2, i + 5)\n swap(this, i + 3, i + 4)\n }\n return this\n}\n\nBuffer.prototype.toString = function toString () {\n var length = this.length | 0\n if (length === 0) return ''\n if (arguments.length === 0) return utf8Slice(this, 0, length)\n return slowToString.apply(this, arguments)\n}\n\nBuffer.prototype.equals = function equals (b) {\n if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer')\n if (this === b) return true\n return Buffer.compare(this, b) === 0\n}\n\nBuffer.prototype.inspect = function inspect () {\n var str = ''\n var max = exports.INSPECT_MAX_BYTES\n if (this.length > 0) {\n str = this.toString('hex', 0, max).match(/.{2}/g).join(' ')\n if (this.length > max) str += ' ... '\n }\n return ''\n}\n\nBuffer.prototype.compare = function compare (target, start, end, thisStart, thisEnd) {\n if (!Buffer.isBuffer(target)) {\n throw new TypeError('Argument must be a Buffer')\n }\n\n if (start === undefined) {\n start = 0\n }\n if (end === undefined) {\n end = target ? target.length : 0\n }\n if (thisStart === undefined) {\n thisStart = 0\n }\n if (thisEnd === undefined) {\n thisEnd = this.length\n }\n\n if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) {\n throw new RangeError('out of range index')\n }\n\n if (thisStart >= thisEnd && start >= end) {\n return 0\n }\n if (thisStart >= thisEnd) {\n return -1\n }\n if (start >= end) {\n return 1\n }\n\n start >>>= 0\n end >>>= 0\n thisStart >>>= 0\n thisEnd >>>= 0\n\n if (this === target) return 0\n\n var x = thisEnd - thisStart\n var y = end - start\n var len = Math.min(x, y)\n\n var thisCopy = this.slice(thisStart, thisEnd)\n var targetCopy = target.slice(start, end)\n\n for (var i = 0; i < len; ++i) {\n if (thisCopy[i] !== targetCopy[i]) {\n x = thisCopy[i]\n y = targetCopy[i]\n break\n }\n }\n\n if (x < y) return -1\n if (y < x) return 1\n return 0\n}\n\n// Finds either the first index of `val` in `buffer` at offset >= `byteOffset`,\n// OR the last index of `val` in `buffer` at offset <= `byteOffset`.\n//\n// Arguments:\n// - buffer - a Buffer to search\n// - val - a string, Buffer, or number\n// - byteOffset - an index into `buffer`; will be clamped to an int32\n// - encoding - an optional encoding, relevant is val is a string\n// - dir - true for indexOf, false for lastIndexOf\nfunction bidirectionalIndexOf (buffer, val, byteOffset, encoding, dir) {\n // Empty buffer means no match\n if (buffer.length === 0) return -1\n\n // Normalize byteOffset\n if (typeof byteOffset === 'string') {\n encoding = byteOffset\n byteOffset = 0\n } else if (byteOffset > 0x7fffffff) {\n byteOffset = 0x7fffffff\n } else if (byteOffset < -0x80000000) {\n byteOffset = -0x80000000\n }\n byteOffset = +byteOffset // Coerce to Number.\n if (isNaN(byteOffset)) {\n // byteOffset: it it's undefined, null, NaN, \"foo\", etc, search whole buffer\n byteOffset = dir ? 0 : (buffer.length - 1)\n }\n\n // Normalize byteOffset: negative offsets start from the end of the buffer\n if (byteOffset < 0) byteOffset = buffer.length + byteOffset\n if (byteOffset >= buffer.length) {\n if (dir) return -1\n else byteOffset = buffer.length - 1\n } else if (byteOffset < 0) {\n if (dir) byteOffset = 0\n else return -1\n }\n\n // Normalize val\n if (typeof val === 'string') {\n val = Buffer.from(val, encoding)\n }\n\n // Finally, search either indexOf (if dir is true) or lastIndexOf\n if (Buffer.isBuffer(val)) {\n // Special case: looking for empty string/buffer always fails\n if (val.length === 0) {\n return -1\n }\n return arrayIndexOf(buffer, val, byteOffset, encoding, dir)\n } else if (typeof val === 'number') {\n val = val & 0xFF // Search for a byte value [0-255]\n if (Buffer.TYPED_ARRAY_SUPPORT &&\n typeof Uint8Array.prototype.indexOf === 'function') {\n if (dir) {\n return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset)\n } else {\n return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset)\n }\n }\n return arrayIndexOf(buffer, [ val ], byteOffset, encoding, dir)\n }\n\n throw new TypeError('val must be string, number or Buffer')\n}\n\nfunction arrayIndexOf (arr, val, byteOffset, encoding, dir) {\n var indexSize = 1\n var arrLength = arr.length\n var valLength = val.length\n\n if (encoding !== undefined) {\n encoding = String(encoding).toLowerCase()\n if (encoding === 'ucs2' || encoding === 'ucs-2' ||\n encoding === 'utf16le' || encoding === 'utf-16le') {\n if (arr.length < 2 || val.length < 2) {\n return -1\n }\n indexSize = 2\n arrLength /= 2\n valLength /= 2\n byteOffset /= 2\n }\n }\n\n function read (buf, i) {\n if (indexSize === 1) {\n return buf[i]\n } else {\n return buf.readUInt16BE(i * indexSize)\n }\n }\n\n var i\n if (dir) {\n var foundIndex = -1\n for (i = byteOffset; i < arrLength; i++) {\n if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) {\n if (foundIndex === -1) foundIndex = i\n if (i - foundIndex + 1 === valLength) return foundIndex * indexSize\n } else {\n if (foundIndex !== -1) i -= i - foundIndex\n foundIndex = -1\n }\n }\n } else {\n if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength\n for (i = byteOffset; i >= 0; i--) {\n var found = true\n for (var j = 0; j < valLength; j++) {\n if (read(arr, i + j) !== read(val, j)) {\n found = false\n break\n }\n }\n if (found) return i\n }\n }\n\n return -1\n}\n\nBuffer.prototype.includes = function includes (val, byteOffset, encoding) {\n return this.indexOf(val, byteOffset, encoding) !== -1\n}\n\nBuffer.prototype.indexOf = function indexOf (val, byteOffset, encoding) {\n return bidirectionalIndexOf(this, val, byteOffset, encoding, true)\n}\n\nBuffer.prototype.lastIndexOf = function lastIndexOf (val, byteOffset, encoding) {\n return bidirectionalIndexOf(this, val, byteOffset, encoding, false)\n}\n\nfunction hexWrite (buf, string, offset, length) {\n offset = Number(offset) || 0\n var remaining = buf.length - offset\n if (!length) {\n length = remaining\n } else {\n length = Number(length)\n if (length > remaining) {\n length = remaining\n }\n }\n\n // must be an even number of digits\n var strLen = string.length\n if (strLen % 2 !== 0) throw new TypeError('Invalid hex string')\n\n if (length > strLen / 2) {\n length = strLen / 2\n }\n for (var i = 0; i < length; ++i) {\n var parsed = parseInt(string.substr(i * 2, 2), 16)\n if (isNaN(parsed)) return i\n buf[offset + i] = parsed\n }\n return i\n}\n\nfunction utf8Write (buf, string, offset, length) {\n return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length)\n}\n\nfunction asciiWrite (buf, string, offset, length) {\n return blitBuffer(asciiToBytes(string), buf, offset, length)\n}\n\nfunction latin1Write (buf, string, offset, length) {\n return asciiWrite(buf, string, offset, length)\n}\n\nfunction base64Write (buf, string, offset, length) {\n return blitBuffer(base64ToBytes(string), buf, offset, length)\n}\n\nfunction ucs2Write (buf, string, offset, length) {\n return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length)\n}\n\nBuffer.prototype.write = function write (string, offset, length, encoding) {\n // Buffer#write(string)\n if (offset === undefined) {\n encoding = 'utf8'\n length = this.length\n offset = 0\n // Buffer#write(string, encoding)\n } else if (length === undefined && typeof offset === 'string') {\n encoding = offset\n length = this.length\n offset = 0\n // Buffer#write(string, offset[, length][, encoding])\n } else if (isFinite(offset)) {\n offset = offset | 0\n if (isFinite(length)) {\n length = length | 0\n if (encoding === undefined) encoding = 'utf8'\n } else {\n encoding = length\n length = undefined\n }\n // legacy write(string, encoding, offset, length) - remove in v0.13\n } else {\n throw new Error(\n 'Buffer.write(string, encoding, offset[, length]) is no longer supported'\n )\n }\n\n var remaining = this.length - offset\n if (length === undefined || length > remaining) length = remaining\n\n if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) {\n throw new RangeError('Attempt to write outside buffer bounds')\n }\n\n if (!encoding) encoding = 'utf8'\n\n var loweredCase = false\n for (;;) {\n switch (encoding) {\n case 'hex':\n return hexWrite(this, string, offset, length)\n\n case 'utf8':\n case 'utf-8':\n return utf8Write(this, string, offset, length)\n\n case 'ascii':\n return asciiWrite(this, string, offset, length)\n\n case 'latin1':\n case 'binary':\n return latin1Write(this, string, offset, length)\n\n case 'base64':\n // Warning: maxLength not taken into account in base64Write\n return base64Write(this, string, offset, length)\n\n case 'ucs2':\n case 'ucs-2':\n case 'utf16le':\n case 'utf-16le':\n return ucs2Write(this, string, offset, length)\n\n default:\n if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)\n encoding = ('' + encoding).toLowerCase()\n loweredCase = true\n }\n }\n}\n\nBuffer.prototype.toJSON = function toJSON () {\n return {\n type: 'Buffer',\n data: Array.prototype.slice.call(this._arr || this, 0)\n }\n}\n\nfunction base64Slice (buf, start, end) {\n if (start === 0 && end === buf.length) {\n return base64.fromByteArray(buf)\n } else {\n return base64.fromByteArray(buf.slice(start, end))\n }\n}\n\nfunction utf8Slice (buf, start, end) {\n end = Math.min(buf.length, end)\n var res = []\n\n var i = start\n while (i < end) {\n var firstByte = buf[i]\n var codePoint = null\n var bytesPerSequence = (firstByte > 0xEF) ? 4\n : (firstByte > 0xDF) ? 3\n : (firstByte > 0xBF) ? 2\n : 1\n\n if (i + bytesPerSequence <= end) {\n var secondByte, thirdByte, fourthByte, tempCodePoint\n\n switch (bytesPerSequence) {\n case 1:\n if (firstByte < 0x80) {\n codePoint = firstByte\n }\n break\n case 2:\n secondByte = buf[i + 1]\n if ((secondByte & 0xC0) === 0x80) {\n tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F)\n if (tempCodePoint > 0x7F) {\n codePoint = tempCodePoint\n }\n }\n break\n case 3:\n secondByte = buf[i + 1]\n thirdByte = buf[i + 2]\n if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) {\n tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F)\n if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) {\n codePoint = tempCodePoint\n }\n }\n break\n case 4:\n secondByte = buf[i + 1]\n thirdByte = buf[i + 2]\n fourthByte = buf[i + 3]\n if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) {\n tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F)\n if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) {\n codePoint = tempCodePoint\n }\n }\n }\n }\n\n if (codePoint === null) {\n // we did not generate a valid codePoint so insert a\n // replacement char (U+FFFD) and advance only 1 byte\n codePoint = 0xFFFD\n bytesPerSequence = 1\n } else if (codePoint > 0xFFFF) {\n // encode to utf16 (surrogate pair dance)\n codePoint -= 0x10000\n res.push(codePoint >>> 10 & 0x3FF | 0xD800)\n codePoint = 0xDC00 | codePoint & 0x3FF\n }\n\n res.push(codePoint)\n i += bytesPerSequence\n }\n\n return decodeCodePointsArray(res)\n}\n\n// Based on http://stackoverflow.com/a/22747272/680742, the browser with\n// the lowest limit is Chrome, with 0x10000 args.\n// We go 1 magnitude less, for safety\nvar MAX_ARGUMENTS_LENGTH = 0x1000\n\nfunction decodeCodePointsArray (codePoints) {\n var len = codePoints.length\n if (len <= MAX_ARGUMENTS_LENGTH) {\n return String.fromCharCode.apply(String, codePoints) // avoid extra slice()\n }\n\n // Decode in chunks to avoid \"call stack size exceeded\".\n var res = ''\n var i = 0\n while (i < len) {\n res += String.fromCharCode.apply(\n String,\n codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH)\n )\n }\n return res\n}\n\nfunction asciiSlice (buf, start, end) {\n var ret = ''\n end = Math.min(buf.length, end)\n\n for (var i = start; i < end; ++i) {\n ret += String.fromCharCode(buf[i] & 0x7F)\n }\n return ret\n}\n\nfunction latin1Slice (buf, start, end) {\n var ret = ''\n end = Math.min(buf.length, end)\n\n for (var i = start; i < end; ++i) {\n ret += String.fromCharCode(buf[i])\n }\n return ret\n}\n\nfunction hexSlice (buf, start, end) {\n var len = buf.length\n\n if (!start || start < 0) start = 0\n if (!end || end < 0 || end > len) end = len\n\n var out = ''\n for (var i = start; i < end; ++i) {\n out += toHex(buf[i])\n }\n return out\n}\n\nfunction utf16leSlice (buf, start, end) {\n var bytes = buf.slice(start, end)\n var res = ''\n for (var i = 0; i < bytes.length; i += 2) {\n res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256)\n }\n return res\n}\n\nBuffer.prototype.slice = function slice (start, end) {\n var len = this.length\n start = ~~start\n end = end === undefined ? len : ~~end\n\n if (start < 0) {\n start += len\n if (start < 0) start = 0\n } else if (start > len) {\n start = len\n }\n\n if (end < 0) {\n end += len\n if (end < 0) end = 0\n } else if (end > len) {\n end = len\n }\n\n if (end < start) end = start\n\n var newBuf\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n newBuf = this.subarray(start, end)\n newBuf.__proto__ = Buffer.prototype\n } else {\n var sliceLen = end - start\n newBuf = new Buffer(sliceLen, undefined)\n for (var i = 0; i < sliceLen; ++i) {\n newBuf[i] = this[i + start]\n }\n }\n\n return newBuf\n}\n\n/*\n * Need to make sure that buffer isn't trying to write out of bounds.\n */\nfunction checkOffset (offset, ext, length) {\n if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint')\n if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length')\n}\n\nBuffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) {\n offset = offset | 0\n byteLength = byteLength | 0\n if (!noAssert) checkOffset(offset, byteLength, this.length)\n\n var val = this[offset]\n var mul = 1\n var i = 0\n while (++i < byteLength && (mul *= 0x100)) {\n val += this[offset + i] * mul\n }\n\n return val\n}\n\nBuffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) {\n offset = offset | 0\n byteLength = byteLength | 0\n if (!noAssert) {\n checkOffset(offset, byteLength, this.length)\n }\n\n var val = this[offset + --byteLength]\n var mul = 1\n while (byteLength > 0 && (mul *= 0x100)) {\n val += this[offset + --byteLength] * mul\n }\n\n return val\n}\n\nBuffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 1, this.length)\n return this[offset]\n}\n\nBuffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 2, this.length)\n return this[offset] | (this[offset + 1] << 8)\n}\n\nBuffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 2, this.length)\n return (this[offset] << 8) | this[offset + 1]\n}\n\nBuffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length)\n\n return ((this[offset]) |\n (this[offset + 1] << 8) |\n (this[offset + 2] << 16)) +\n (this[offset + 3] * 0x1000000)\n}\n\nBuffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length)\n\n return (this[offset] * 0x1000000) +\n ((this[offset + 1] << 16) |\n (this[offset + 2] << 8) |\n this[offset + 3])\n}\n\nBuffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) {\n offset = offset | 0\n byteLength = byteLength | 0\n if (!noAssert) checkOffset(offset, byteLength, this.length)\n\n var val = this[offset]\n var mul = 1\n var i = 0\n while (++i < byteLength && (mul *= 0x100)) {\n val += this[offset + i] * mul\n }\n mul *= 0x80\n\n if (val >= mul) val -= Math.pow(2, 8 * byteLength)\n\n return val\n}\n\nBuffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) {\n offset = offset | 0\n byteLength = byteLength | 0\n if (!noAssert) checkOffset(offset, byteLength, this.length)\n\n var i = byteLength\n var mul = 1\n var val = this[offset + --i]\n while (i > 0 && (mul *= 0x100)) {\n val += this[offset + --i] * mul\n }\n mul *= 0x80\n\n if (val >= mul) val -= Math.pow(2, 8 * byteLength)\n\n return val\n}\n\nBuffer.prototype.readInt8 = function readInt8 (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 1, this.length)\n if (!(this[offset] & 0x80)) return (this[offset])\n return ((0xff - this[offset] + 1) * -1)\n}\n\nBuffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 2, this.length)\n var val = this[offset] | (this[offset + 1] << 8)\n return (val & 0x8000) ? val | 0xFFFF0000 : val\n}\n\nBuffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 2, this.length)\n var val = this[offset + 1] | (this[offset] << 8)\n return (val & 0x8000) ? val | 0xFFFF0000 : val\n}\n\nBuffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length)\n\n return (this[offset]) |\n (this[offset + 1] << 8) |\n (this[offset + 2] << 16) |\n (this[offset + 3] << 24)\n}\n\nBuffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length)\n\n return (this[offset] << 24) |\n (this[offset + 1] << 16) |\n (this[offset + 2] << 8) |\n (this[offset + 3])\n}\n\nBuffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length)\n return ieee754.read(this, offset, true, 23, 4)\n}\n\nBuffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length)\n return ieee754.read(this, offset, false, 23, 4)\n}\n\nBuffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 8, this.length)\n return ieee754.read(this, offset, true, 52, 8)\n}\n\nBuffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 8, this.length)\n return ieee754.read(this, offset, false, 52, 8)\n}\n\nfunction checkInt (buf, value, offset, ext, max, min) {\n if (!Buffer.isBuffer(buf)) throw new TypeError('\"buffer\" argument must be a Buffer instance')\n if (value > max || value < min) throw new RangeError('\"value\" argument is out of bounds')\n if (offset + ext > buf.length) throw new RangeError('Index out of range')\n}\n\nBuffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) {\n value = +value\n offset = offset | 0\n byteLength = byteLength | 0\n if (!noAssert) {\n var maxBytes = Math.pow(2, 8 * byteLength) - 1\n checkInt(this, value, offset, byteLength, maxBytes, 0)\n }\n\n var mul = 1\n var i = 0\n this[offset] = value & 0xFF\n while (++i < byteLength && (mul *= 0x100)) {\n this[offset + i] = (value / mul) & 0xFF\n }\n\n return offset + byteLength\n}\n\nBuffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) {\n value = +value\n offset = offset | 0\n byteLength = byteLength | 0\n if (!noAssert) {\n var maxBytes = Math.pow(2, 8 * byteLength) - 1\n checkInt(this, value, offset, byteLength, maxBytes, 0)\n }\n\n var i = byteLength - 1\n var mul = 1\n this[offset + i] = value & 0xFF\n while (--i >= 0 && (mul *= 0x100)) {\n this[offset + i] = (value / mul) & 0xFF\n }\n\n return offset + byteLength\n}\n\nBuffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0)\n if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)\n this[offset] = (value & 0xff)\n return offset + 1\n}\n\nfunction objectWriteUInt16 (buf, value, offset, littleEndian) {\n if (value < 0) value = 0xffff + value + 1\n for (var i = 0, j = Math.min(buf.length - offset, 2); i < j; ++i) {\n buf[offset + i] = (value & (0xff << (8 * (littleEndian ? i : 1 - i)))) >>>\n (littleEndian ? i : 1 - i) * 8\n }\n}\n\nBuffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = (value & 0xff)\n this[offset + 1] = (value >>> 8)\n } else {\n objectWriteUInt16(this, value, offset, true)\n }\n return offset + 2\n}\n\nBuffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = (value >>> 8)\n this[offset + 1] = (value & 0xff)\n } else {\n objectWriteUInt16(this, value, offset, false)\n }\n return offset + 2\n}\n\nfunction objectWriteUInt32 (buf, value, offset, littleEndian) {\n if (value < 0) value = 0xffffffff + value + 1\n for (var i = 0, j = Math.min(buf.length - offset, 4); i < j; ++i) {\n buf[offset + i] = (value >>> (littleEndian ? i : 3 - i) * 8) & 0xff\n }\n}\n\nBuffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset + 3] = (value >>> 24)\n this[offset + 2] = (value >>> 16)\n this[offset + 1] = (value >>> 8)\n this[offset] = (value & 0xff)\n } else {\n objectWriteUInt32(this, value, offset, true)\n }\n return offset + 4\n}\n\nBuffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = (value >>> 24)\n this[offset + 1] = (value >>> 16)\n this[offset + 2] = (value >>> 8)\n this[offset + 3] = (value & 0xff)\n } else {\n objectWriteUInt32(this, value, offset, false)\n }\n return offset + 4\n}\n\nBuffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) {\n var limit = Math.pow(2, 8 * byteLength - 1)\n\n checkInt(this, value, offset, byteLength, limit - 1, -limit)\n }\n\n var i = 0\n var mul = 1\n var sub = 0\n this[offset] = value & 0xFF\n while (++i < byteLength && (mul *= 0x100)) {\n if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) {\n sub = 1\n }\n this[offset + i] = ((value / mul) >> 0) - sub & 0xFF\n }\n\n return offset + byteLength\n}\n\nBuffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) {\n var limit = Math.pow(2, 8 * byteLength - 1)\n\n checkInt(this, value, offset, byteLength, limit - 1, -limit)\n }\n\n var i = byteLength - 1\n var mul = 1\n var sub = 0\n this[offset + i] = value & 0xFF\n while (--i >= 0 && (mul *= 0x100)) {\n if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) {\n sub = 1\n }\n this[offset + i] = ((value / mul) >> 0) - sub & 0xFF\n }\n\n return offset + byteLength\n}\n\nBuffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80)\n if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)\n if (value < 0) value = 0xff + value + 1\n this[offset] = (value & 0xff)\n return offset + 1\n}\n\nBuffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = (value & 0xff)\n this[offset + 1] = (value >>> 8)\n } else {\n objectWriteUInt16(this, value, offset, true)\n }\n return offset + 2\n}\n\nBuffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = (value >>> 8)\n this[offset + 1] = (value & 0xff)\n } else {\n objectWriteUInt16(this, value, offset, false)\n }\n return offset + 2\n}\n\nBuffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = (value & 0xff)\n this[offset + 1] = (value >>> 8)\n this[offset + 2] = (value >>> 16)\n this[offset + 3] = (value >>> 24)\n } else {\n objectWriteUInt32(this, value, offset, true)\n }\n return offset + 4\n}\n\nBuffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)\n if (value < 0) value = 0xffffffff + value + 1\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = (value >>> 24)\n this[offset + 1] = (value >>> 16)\n this[offset + 2] = (value >>> 8)\n this[offset + 3] = (value & 0xff)\n } else {\n objectWriteUInt32(this, value, offset, false)\n }\n return offset + 4\n}\n\nfunction checkIEEE754 (buf, value, offset, ext, max, min) {\n if (offset + ext > buf.length) throw new RangeError('Index out of range')\n if (offset < 0) throw new RangeError('Index out of range')\n}\n\nfunction writeFloat (buf, value, offset, littleEndian, noAssert) {\n if (!noAssert) {\n checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38)\n }\n ieee754.write(buf, value, offset, littleEndian, 23, 4)\n return offset + 4\n}\n\nBuffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) {\n return writeFloat(this, value, offset, true, noAssert)\n}\n\nBuffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) {\n return writeFloat(this, value, offset, false, noAssert)\n}\n\nfunction writeDouble (buf, value, offset, littleEndian, noAssert) {\n if (!noAssert) {\n checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308)\n }\n ieee754.write(buf, value, offset, littleEndian, 52, 8)\n return offset + 8\n}\n\nBuffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) {\n return writeDouble(this, value, offset, true, noAssert)\n}\n\nBuffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) {\n return writeDouble(this, value, offset, false, noAssert)\n}\n\n// copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length)\nBuffer.prototype.copy = function copy (target, targetStart, start, end) {\n if (!start) start = 0\n if (!end && end !== 0) end = this.length\n if (targetStart >= target.length) targetStart = target.length\n if (!targetStart) targetStart = 0\n if (end > 0 && end < start) end = start\n\n // Copy 0 bytes; we're done\n if (end === start) return 0\n if (target.length === 0 || this.length === 0) return 0\n\n // Fatal error conditions\n if (targetStart < 0) {\n throw new RangeError('targetStart out of bounds')\n }\n if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds')\n if (end < 0) throw new RangeError('sourceEnd out of bounds')\n\n // Are we oob?\n if (end > this.length) end = this.length\n if (target.length - targetStart < end - start) {\n end = target.length - targetStart + start\n }\n\n var len = end - start\n var i\n\n if (this === target && start < targetStart && targetStart < end) {\n // descending copy from end\n for (i = len - 1; i >= 0; --i) {\n target[i + targetStart] = this[i + start]\n }\n } else if (len < 1000 || !Buffer.TYPED_ARRAY_SUPPORT) {\n // ascending copy from start\n for (i = 0; i < len; ++i) {\n target[i + targetStart] = this[i + start]\n }\n } else {\n Uint8Array.prototype.set.call(\n target,\n this.subarray(start, start + len),\n targetStart\n )\n }\n\n return len\n}\n\n// Usage:\n// buffer.fill(number[, offset[, end]])\n// buffer.fill(buffer[, offset[, end]])\n// buffer.fill(string[, offset[, end]][, encoding])\nBuffer.prototype.fill = function fill (val, start, end, encoding) {\n // Handle string cases:\n if (typeof val === 'string') {\n if (typeof start === 'string') {\n encoding = start\n start = 0\n end = this.length\n } else if (typeof end === 'string') {\n encoding = end\n end = this.length\n }\n if (val.length === 1) {\n var code = val.charCodeAt(0)\n if (code < 256) {\n val = code\n }\n }\n if (encoding !== undefined && typeof encoding !== 'string') {\n throw new TypeError('encoding must be a string')\n }\n if (typeof encoding === 'string' && !Buffer.isEncoding(encoding)) {\n throw new TypeError('Unknown encoding: ' + encoding)\n }\n } else if (typeof val === 'number') {\n val = val & 255\n }\n\n // Invalid ranges are not set to a default, so can range check early.\n if (start < 0 || this.length < start || this.length < end) {\n throw new RangeError('Out of range index')\n }\n\n if (end <= start) {\n return this\n }\n\n start = start >>> 0\n end = end === undefined ? this.length : end >>> 0\n\n if (!val) val = 0\n\n var i\n if (typeof val === 'number') {\n for (i = start; i < end; ++i) {\n this[i] = val\n }\n } else {\n var bytes = Buffer.isBuffer(val)\n ? val\n : utf8ToBytes(new Buffer(val, encoding).toString())\n var len = bytes.length\n for (i = 0; i < end - start; ++i) {\n this[i + start] = bytes[i % len]\n }\n }\n\n return this\n}\n\n// HELPER FUNCTIONS\n// ================\n\nvar INVALID_BASE64_RE = /[^+\\/0-9A-Za-z-_]/g\n\nfunction base64clean (str) {\n // Node strips out invalid characters like \\n and \\t from the string, base64-js does not\n str = stringtrim(str).replace(INVALID_BASE64_RE, '')\n // Node converts strings with length < 2 to ''\n if (str.length < 2) return ''\n // Node allows for non-padded base64 strings (missing trailing ===), base64-js does not\n while (str.length % 4 !== 0) {\n str = str + '='\n }\n return str\n}\n\nfunction stringtrim (str) {\n if (str.trim) return str.trim()\n return str.replace(/^\\s+|\\s+$/g, '')\n}\n\nfunction toHex (n) {\n if (n < 16) return '0' + n.toString(16)\n return n.toString(16)\n}\n\nfunction utf8ToBytes (string, units) {\n units = units || Infinity\n var codePoint\n var length = string.length\n var leadSurrogate = null\n var bytes = []\n\n for (var i = 0; i < length; ++i) {\n codePoint = string.charCodeAt(i)\n\n // is surrogate component\n if (codePoint > 0xD7FF && codePoint < 0xE000) {\n // last char was a lead\n if (!leadSurrogate) {\n // no lead yet\n if (codePoint > 0xDBFF) {\n // unexpected trail\n if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n continue\n } else if (i + 1 === length) {\n // unpaired lead\n if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n continue\n }\n\n // valid lead\n leadSurrogate = codePoint\n\n continue\n }\n\n // 2 leads in a row\n if (codePoint < 0xDC00) {\n if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n leadSurrogate = codePoint\n continue\n }\n\n // valid surrogate pair\n codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000\n } else if (leadSurrogate) {\n // valid bmp char, but last char was a lead\n if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n }\n\n leadSurrogate = null\n\n // encode utf8\n if (codePoint < 0x80) {\n if ((units -= 1) < 0) break\n bytes.push(codePoint)\n } else if (codePoint < 0x800) {\n if ((units -= 2) < 0) break\n bytes.push(\n codePoint >> 0x6 | 0xC0,\n codePoint & 0x3F | 0x80\n )\n } else if (codePoint < 0x10000) {\n if ((units -= 3) < 0) break\n bytes.push(\n codePoint >> 0xC | 0xE0,\n codePoint >> 0x6 & 0x3F | 0x80,\n codePoint & 0x3F | 0x80\n )\n } else if (codePoint < 0x110000) {\n if ((units -= 4) < 0) break\n bytes.push(\n codePoint >> 0x12 | 0xF0,\n codePoint >> 0xC & 0x3F | 0x80,\n codePoint >> 0x6 & 0x3F | 0x80,\n codePoint & 0x3F | 0x80\n )\n } else {\n throw new Error('Invalid code point')\n }\n }\n\n return bytes\n}\n\nfunction asciiToBytes (str) {\n var byteArray = []\n for (var i = 0; i < str.length; ++i) {\n // Node's code seems to be doing this and not & 0x7F..\n byteArray.push(str.charCodeAt(i) & 0xFF)\n }\n return byteArray\n}\n\nfunction utf16leToBytes (str, units) {\n var c, hi, lo\n var byteArray = []\n for (var i = 0; i < str.length; ++i) {\n if ((units -= 2) < 0) break\n\n c = str.charCodeAt(i)\n hi = c >> 8\n lo = c % 256\n byteArray.push(lo)\n byteArray.push(hi)\n }\n\n return byteArray\n}\n\nfunction base64ToBytes (str) {\n return base64.toByteArray(base64clean(str))\n}\n\nfunction blitBuffer (src, dst, offset, length) {\n for (var i = 0; i < length; ++i) {\n if ((i + offset >= dst.length) || (i >= src.length)) break\n dst[i + offset] = src[i]\n }\n return i\n}\n\nfunction isnan (val) {\n return val !== val // eslint-disable-line no-self-compare\n}\n","'use strict'\n\nexports.byteLength = byteLength\nexports.toByteArray = toByteArray\nexports.fromByteArray = fromByteArray\n\nvar lookup = []\nvar revLookup = []\nvar Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array\n\nvar code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'\nfor (var i = 0, len = code.length; i < len; ++i) {\n lookup[i] = code[i]\n revLookup[code.charCodeAt(i)] = i\n}\n\n// Support decoding URL-safe base64 strings, as Node.js does.\n// See: https://en.wikipedia.org/wiki/Base64#URL_applications\nrevLookup['-'.charCodeAt(0)] = 62\nrevLookup['_'.charCodeAt(0)] = 63\n\nfunction getLens (b64) {\n var len = b64.length\n\n if (len % 4 > 0) {\n throw new Error('Invalid string. Length must be a multiple of 4')\n }\n\n // Trim off extra bytes after placeholder bytes are found\n // See: https://github.com/beatgammit/base64-js/issues/42\n var validLen = b64.indexOf('=')\n if (validLen === -1) validLen = len\n\n var placeHoldersLen = validLen === len\n ? 0\n : 4 - (validLen % 4)\n\n return [validLen, placeHoldersLen]\n}\n\n// base64 is 4/3 + up to two characters of the original data\nfunction byteLength (b64) {\n var lens = getLens(b64)\n var validLen = lens[0]\n var placeHoldersLen = lens[1]\n return ((validLen + placeHoldersLen) * 3 / 4) - placeHoldersLen\n}\n\nfunction _byteLength (b64, validLen, placeHoldersLen) {\n return ((validLen + placeHoldersLen) * 3 / 4) - placeHoldersLen\n}\n\nfunction toByteArray (b64) {\n var tmp\n var lens = getLens(b64)\n var validLen = lens[0]\n var placeHoldersLen = lens[1]\n\n var arr = new Arr(_byteLength(b64, validLen, placeHoldersLen))\n\n var curByte = 0\n\n // if there are placeholders, only get up to the last complete 4 chars\n var len = placeHoldersLen > 0\n ? validLen - 4\n : validLen\n\n for (var i = 0; i < len; i += 4) {\n tmp =\n (revLookup[b64.charCodeAt(i)] << 18) |\n (revLookup[b64.charCodeAt(i + 1)] << 12) |\n (revLookup[b64.charCodeAt(i + 2)] << 6) |\n revLookup[b64.charCodeAt(i + 3)]\n arr[curByte++] = (tmp >> 16) & 0xFF\n arr[curByte++] = (tmp >> 8) & 0xFF\n arr[curByte++] = tmp & 0xFF\n }\n\n if (placeHoldersLen === 2) {\n tmp =\n (revLookup[b64.charCodeAt(i)] << 2) |\n (revLookup[b64.charCodeAt(i + 1)] >> 4)\n arr[curByte++] = tmp & 0xFF\n }\n\n if (placeHoldersLen === 1) {\n tmp =\n (revLookup[b64.charCodeAt(i)] << 10) |\n (revLookup[b64.charCodeAt(i + 1)] << 4) |\n (revLookup[b64.charCodeAt(i + 2)] >> 2)\n arr[curByte++] = (tmp >> 8) & 0xFF\n arr[curByte++] = tmp & 0xFF\n }\n\n return arr\n}\n\nfunction tripletToBase64 (num) {\n return lookup[num >> 18 & 0x3F] +\n lookup[num >> 12 & 0x3F] +\n lookup[num >> 6 & 0x3F] +\n lookup[num & 0x3F]\n}\n\nfunction encodeChunk (uint8, start, end) {\n var tmp\n var output = []\n for (var i = start; i < end; i += 3) {\n tmp =\n ((uint8[i] << 16) & 0xFF0000) +\n ((uint8[i + 1] << 8) & 0xFF00) +\n (uint8[i + 2] & 0xFF)\n output.push(tripletToBase64(tmp))\n }\n return output.join('')\n}\n\nfunction fromByteArray (uint8) {\n var tmp\n var len = uint8.length\n var extraBytes = len % 3 // if we have 1 byte left, pad 2 bytes\n var parts = []\n var maxChunkLength = 16383 // must be multiple of 3\n\n // go through the array every three bytes, we'll deal with trailing stuff later\n for (var i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) {\n parts.push(encodeChunk(\n uint8, i, (i + maxChunkLength) > len2 ? len2 : (i + maxChunkLength)\n ))\n }\n\n // pad the end with zeros, but make sure to not forget the extra bytes\n if (extraBytes === 1) {\n tmp = uint8[len - 1]\n parts.push(\n lookup[tmp >> 2] +\n lookup[(tmp << 4) & 0x3F] +\n '=='\n )\n } else if (extraBytes === 2) {\n tmp = (uint8[len - 2] << 8) + uint8[len - 1]\n parts.push(\n lookup[tmp >> 10] +\n lookup[(tmp >> 4) & 0x3F] +\n lookup[(tmp << 2) & 0x3F] +\n '='\n )\n }\n\n return parts.join('')\n}\n","exports.read = function (buffer, offset, isLE, mLen, nBytes) {\n var e, m\n var eLen = (nBytes * 8) - mLen - 1\n var eMax = (1 << eLen) - 1\n var eBias = eMax >> 1\n var nBits = -7\n var i = isLE ? (nBytes - 1) : 0\n var d = isLE ? -1 : 1\n var s = buffer[offset + i]\n\n i += d\n\n e = s & ((1 << (-nBits)) - 1)\n s >>= (-nBits)\n nBits += eLen\n for (; nBits > 0; e = (e * 256) + buffer[offset + i], i += d, nBits -= 8) {}\n\n m = e & ((1 << (-nBits)) - 1)\n e >>= (-nBits)\n nBits += mLen\n for (; nBits > 0; m = (m * 256) + buffer[offset + i], i += d, nBits -= 8) {}\n\n if (e === 0) {\n e = 1 - eBias\n } else if (e === eMax) {\n return m ? NaN : ((s ? -1 : 1) * Infinity)\n } else {\n m = m + Math.pow(2, mLen)\n e = e - eBias\n }\n return (s ? -1 : 1) * m * Math.pow(2, e - mLen)\n}\n\nexports.write = function (buffer, value, offset, isLE, mLen, nBytes) {\n var e, m, c\n var eLen = (nBytes * 8) - mLen - 1\n var eMax = (1 << eLen) - 1\n var eBias = eMax >> 1\n var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0)\n var i = isLE ? 0 : (nBytes - 1)\n var d = isLE ? 1 : -1\n var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0\n\n value = Math.abs(value)\n\n if (isNaN(value) || value === Infinity) {\n m = isNaN(value) ? 1 : 0\n e = eMax\n } else {\n e = Math.floor(Math.log(value) / Math.LN2)\n if (value * (c = Math.pow(2, -e)) < 1) {\n e--\n c *= 2\n }\n if (e + eBias >= 1) {\n value += rt / c\n } else {\n value += rt * Math.pow(2, 1 - eBias)\n }\n if (value * c >= 2) {\n e++\n c /= 2\n }\n\n if (e + eBias >= eMax) {\n m = 0\n e = eMax\n } else if (e + eBias >= 1) {\n m = ((value * c) - 1) * Math.pow(2, mLen)\n e = e + eBias\n } else {\n m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen)\n e = 0\n }\n }\n\n for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {}\n\n e = (e << mLen) | m\n eLen += mLen\n for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {}\n\n buffer[offset + i - d] |= s * 128\n}\n","var toString = {}.toString;\n\nmodule.exports = Array.isArray || function (arr) {\n return toString.call(arr) == '[object Array]';\n};\n","var isMergeableObject = function isMergeableObject(value) {\n\treturn isNonNullObject(value)\n\t\t&& !isSpecial(value)\n};\n\nfunction isNonNullObject(value) {\n\treturn !!value && typeof value === 'object'\n}\n\nfunction isSpecial(value) {\n\tvar stringValue = Object.prototype.toString.call(value);\n\n\treturn stringValue === '[object RegExp]'\n\t\t|| stringValue === '[object Date]'\n\t\t|| isReactElement(value)\n}\n\n// see https://github.com/facebook/react/blob/b5ac963fb791d1298e7f396236383bc955f916c1/src/isomorphic/classic/element/ReactElement.js#L21-L25\nvar canUseSymbol = typeof Symbol === 'function' && Symbol.for;\nvar REACT_ELEMENT_TYPE = canUseSymbol ? Symbol.for('react.element') : 0xeac7;\n\nfunction isReactElement(value) {\n\treturn value.$$typeof === REACT_ELEMENT_TYPE\n}\n\nfunction emptyTarget(val) {\n\treturn Array.isArray(val) ? [] : {}\n}\n\nfunction cloneUnlessOtherwiseSpecified(value, options) {\n\treturn (options.clone !== false && options.isMergeableObject(value))\n\t\t? deepmerge(emptyTarget(value), value, options)\n\t\t: value\n}\n\nfunction defaultArrayMerge(target, source, options) {\n\treturn target.concat(source).map(function(element) {\n\t\treturn cloneUnlessOtherwiseSpecified(element, options)\n\t})\n}\n\nfunction mergeObject(target, source, options) {\n\tvar destination = {};\n\tif (options.isMergeableObject(target)) {\n\t\tObject.keys(target).forEach(function(key) {\n\t\t\tdestination[key] = cloneUnlessOtherwiseSpecified(target[key], options);\n\t\t});\n\t}\n\tObject.keys(source).forEach(function(key) {\n\t\tif (!options.isMergeableObject(source[key]) || !target[key]) {\n\t\t\tdestination[key] = cloneUnlessOtherwiseSpecified(source[key], options);\n\t\t} else {\n\t\t\tdestination[key] = deepmerge(target[key], source[key], options);\n\t\t}\n\t});\n\treturn destination\n}\n\nfunction deepmerge(target, source, options) {\n\toptions = options || {};\n\toptions.arrayMerge = options.arrayMerge || defaultArrayMerge;\n\toptions.isMergeableObject = options.isMergeableObject || isMergeableObject;\n\n\tvar sourceIsArray = Array.isArray(source);\n\tvar targetIsArray = Array.isArray(target);\n\tvar sourceAndTargetTypesMatch = sourceIsArray === targetIsArray;\n\n\tif (!sourceAndTargetTypesMatch) {\n\t\treturn cloneUnlessOtherwiseSpecified(source, options)\n\t} else if (sourceIsArray) {\n\t\treturn options.arrayMerge(target, source, options)\n\t} else {\n\t\treturn mergeObject(target, source, options)\n\t}\n}\n\ndeepmerge.all = function deepmergeAll(array, options) {\n\tif (!Array.isArray(array)) {\n\t\tthrow new Error('first argument should be an array')\n\t}\n\n\treturn array.reduce(function(prev, next) {\n\t\treturn deepmerge(prev, next, options)\n\t}, {})\n};\n\nvar deepmerge_1 = deepmerge;\n\nexport default deepmerge_1;\n"],"sourceRoot":""}